Neu7ral Posted November 11, 2016 Share Posted November 11, 2016 Please? Link to comment Share on other sites More sharing options...
CarlZalph Posted November 11, 2016 Share Posted November 11, 2016 It would appear to be done via calling the spawned grass' MakeDiseaseable function. So something like: local thegrass = SpawnPrefab("grass") thegrass:MakeDiseaseable() Link to comment Share on other sites More sharing options...
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