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[idea for mod OR to be implemented] 'Heaven and Hell'


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This was a silly little idea of mine, really.

Heaven:

Very cold, cloudy world with lots of marble and moonrock things. All 4 seasons you will freeze. - Inspiration taken from Up and Away, turned up to 11.

Hell:

Very hot, firey wasteland with lots of Obsidian, Rock and other things. All 4 seasons you will overheat. - Inspiration taken from Shipwrecked Volcano and that-one-mod-collab-I-forgot-the-name-of's lava caves.

 

How they would be accessed:
Two ways:

1. Die, your total naughtiness points will influence where you go. (Replacing ghosts with a much harder, but more interactive feature.) - This world would be linked yet unlinked to the server you came from. Effectively you'd die on the server, and be kicked off it and generate a Heaven or Hell world. When you 'beat' this world, you will be revived on the server, and put back onto it. (It would probably just run some console command. You wouldn't be able to join the server while dead to run it, so you'd have to beat the world either way.)

2. Stairs to Heaven in the Overworld, and Gates to Hell in the Caves.

 

I will update with detail as I think about it :p

Like the other suggestion you had regarding single player content that can connect to servers, this is a bad idea.  If they were to implement something like this, it should just be on the server as well like everything else.  There is just too many issues allowing a single player character to join a server like this.

As for the actual ideas, I'm not really sure.  I kind of think the point of DST is to be kind of rogue-like, and as such the way death is implemented already is quite appropriate.  I wouldn't mind seeing an above the clouds area, or a volcano area though as interesting challenge options akin to the caves.

4 minutes ago, Ecu said:

Like the other suggestion you had regarding single player content that can connect to servers, this is a bad idea.  If they were to implement something like this, it should just be on the server as well like everything else.  There is just too many issues allowing a single player character to join a server like this.

As for the actual ideas, I'm not really sure.  I kind of think the point of DST is to be kind of rogue-like, and as such the way death is implemented already is quite appropriate.  I wouldn't mind seeing an above the clouds area, or a volcano area though as interesting challenge options akin to the caves.

This doesn't require any real connection. Just beat it and it will send some kind of command to the server.

Just now, Vargling said:

This doesn't require any real connection. Just beat it and it will send some kind of command to the server.

Don't Starve Together isn't a single-player game.  You're essentially hosting a server to play locally.  So again, if something like this was to be implemented, it should just be implemented like any other world and be on the server.  However, as also stated...I feel the current death mechanics are quite adequate.  That isn't to say that the content ideas are poor, just that perhaps they shouldn't be reached via death.

Just now, Ecu said:

Don't Starve Together isn't a single-player game.  You're essentially hosting a server to play locally.  So again, if something like this was to be implemented, it should just be implemented like any other world and be on the server.  However, as also stated...I feel the current death mechanics are quite adequate.  That isn't to say that the content ideas are poor, just that perhaps they shouldn't be reached via death.

Ghosts do NOT fit a permadeath game's MP conversion. An incredibly hard trial to revive? Yep.

Just now, Vargling said:

Ghosts do NOT fit a permadeath game's MP conversion. An incredibly hard trial to revive? Yep.

Actually the way death works in DST fits the style of the game quite well.  It is a rogue-like experience, so if you die as the only person left (or noone is able to resurrect you), you are done and need to start over.  That is how Don't Starve is meant to be played in general.  Ghosts affecting sanity is also spot on as it encourages people to either help revive the person (and hurt themselves some) or the ghost to leave.  This is right in line with how Don't Starve was designed.

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