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One last question about the Winnie Mod, I swear! 

Everything works perfectly on my computer, on my copy of DST, but when my friends downloaded it from the workshop to help me test in it a multiplayer environment (instead of me testing it on my own in a single player generated DST world), they both got Memory Errors and the game crashed for them. 

I had one of my friends send me her client log, found below. 

I read that it might be an issue with the way the prefabs and other resources are translated, but I don't know what on earth I'd do about that!! I even tried sending them the raw file from my computer, but it wouldn't stick in the mods folder once they booted the game. 

What do I need to do to be able to actually USE this dst mod in dst?? 

 

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[00:00:00]: PersistRootStorage is now APP:Klei//DoNotStarveTogetherANewReignBeta/ 
[00:00:00]: Starting Up
[00:00:00]: Version: 194848
[00:00:00]: Current time: Wed Nov 02 19:44:28 2016

[00:00:00]: Don't Starve Together: 194848 WIN32_STEAM
[00:00:00]: Build Date: 1325
[00:00:00]: Parsing command line
[00:00:00]: Command Line Arguments: 
[00:00:00]: Initializing distribution platform
[00:00:00]: Initializing Minidump handler
[00:00:00]: ....Done
[00:00:00]: Steam AppBuildID: 1419672
[00:00:00]: Steam BetaName(Branch): [anewreignbeta]
[00:00:00]: ....Done
[00:00:00]: Fixing DPI
[00:00:00]: ...Done
[00:00:00]: THREAD - started 'GAClient' (9280)
[00:00:00]: CurlRequestManager::ClientThread::Main()
[00:00:00]: ProfileIndex:4.72
[00:00:00]: [Connect] PendingConnection::Reset(true)
[00:00:00]: Network tick rate: U=15(2), D=0
[00:00:00]: Authorized application C:\Program Files (x86)\Steam\steamapps\common\Don't Starve Together\bin\dontstarve_steam.exe is enabled in the firewall.
[00:00:00]: WindowsFirewall - Application already authorized
[00:00:00]: THREAD - started 'ConsoleInput' (8328)
[00:00:00]: loaded ping_cache
[00:00:00]: Offline user ID: OU_76561198043497749
[00:00:00]: SteamID: 76561198043497749
[00:00:00]: HardwareStats:
  OS                        
    name                      Microsoft Windows 7 Home Premium 
    version                   6.1.7601
    architecture              64-bit
    platformSpecific          SP 1.0
  CPU                       
    numCores                  2
    features                  SSE,SSE2,SSE3,SSSE3,SSE41,SSE42,AVX
    name                      Intel(R) Core(TM) i3-3220 CPU @ 3.30GHz
    manufacturer              GenuineIntel
    clockSpeed                3300
  RAM                       
    megsOfRam                 6144
  GPU                       
    name                      NVIDIA GeForce GTX 645
    driverDate                20161001000000.000000-000
    megsOfRam                 1024
    refreshRate               0
    videoModeDescription      
    driverVersion             21.21.13.7306

[00:00:00]: cGame::InitializeOnMainThread
[00:00:00]: WindowManager::Initialize
[00:00:00]: CreateWindow: Requesting 1280,720 - 5/6/5 - -1/-1/-1 - 0
[00:00:00]: CreateEGLContext: 12 configs found
[00:00:00]:      0: 8/8/8 -  0/ 0/ 0 - 0
[00:00:00]:      1: 8/8/8 -  0/16/ 0 - 0
[00:00:00]:      2: 8/8/8 -  0/24/ 0 - 0
[00:00:00]:      3: 8/8/8 -  0/24/ 8 - 0
[00:00:00]:      4: 5/5/5 -  0/ 0/ 0 - 0
[00:00:00]:      5: 5/5/5 -  0/16/ 0 - 0
[00:00:00]:      6: 5/5/5 -  0/24/ 0 - 0
[00:00:00]:      7: 5/5/5 -  0/24/ 8 - 0
[00:00:00]:      8: 8/8/8 -  8/ 0/ 0 - 0
[00:00:00]:      9: 8/8/8 -  8/16/ 0 - 0
[00:00:00]:     10: 8/8/8 -  8/24/ 0 - 0
[00:00:00]:     11: 8/8/8 -  8/24/ 8 - 0
[00:00:00]: RestoreWindowPosition
[00:00:00]:    Saved Client Pos (304 x 63)
[00:00:00]:    Adjusted Window Pos (296 x 33)
[00:00:00]: EnsureWindowOnScreen
[00:00:00]:    All good.
[00:00:01]: GLInfo
[00:00:01]: ~~~~~~
[00:00:01]: GL_VENDOR: Google Inc.
[00:00:01]: GL_RENDERER: ANGLE (NVIDIA GeForce GTX 645)
[00:00:01]: GL_VERSION: OpenGL ES 2.0 (ANGLE 1.0.0.2249)
[00:00:01]: GL_SHADING_LANGUAGE_VERSION: OpenGL ES GLSL ES 1.00 (ANGLE 1.0.0.2249)
[00:00:01]: OpenGL extensions (19, 19):
[00:00:01]: GL_ANGLE_depth_texture
[00:00:01]: GL_ANGLE_framebuffer_blit
[00:00:01]: GL_ANGLE_framebuffer_multisample
[00:00:01]: GL_ANGLE_instanced_arrays
[00:00:01]: GL_ANGLE_pack_reverse_row_order
[00:00:01]: GL_ANGLE_texture_compression_dxt3
[00:00:01]: GL_ANGLE_texture_compression_dxt5
[00:00:01]: GL_ANGLE_texture_usage
[00:00:01]: GL_ANGLE_translated_shader_source
[00:00:01]: GL_EXT_read_format_bgra
[00:00:01]: GL_EXT_robustness
[00:00:01]: GL_EXT_texture_compression_dxt1
[00:00:01]: GL_EXT_texture_format_BGRA8888
[00:00:01]: GL_EXT_texture_storage
[00:00:01]: GL_OES_get_program_binary
[00:00:01]: GL_OES_packed_depth_stencil
[00:00:01]: GL_OES_rgb8_rgba8
[00:00:01]: GL_OES_standard_derivatives
[00:00:01]: GL_OES_texture_npot
[00:00:01]: THREAD - started 'WindowsInputManager' (9964)
[00:00:01]: GL_MAX_TEXTURE_SIZE = 16384
[00:00:01]: GL_MAX_TEXTURE_IMAGE_UNITS = 16
[00:00:01]: GL_MAX_RENDERBUFFER_SIZE = 16384
[00:00:01]: GL_MAX_VIEWPORT_DIMS = 16384, 16384
[00:00:01]: GL_MAX_VARYING_VECTORS = 10
[00:00:01]: GL_MAX_VERTEX_ATTRIBS = 16
[00:00:01]: GL_MAX_VERTEX_UNIFORM_VECTORS = 254
[00:00:01]: GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 4
[00:00:01]: GL_MAX_FRAGMENT_UNIFORM_VECTORS = 221
[00:00:01]: 4 compressed texture formats
[00:00:01]: texture format 0x83f0
[00:00:01]: texture format 0x83f1
[00:00:01]: texture format 0x83f2
[00:00:01]: texture format 0x83f3
[00:00:01]: Renderer initialize: Okay
[00:00:02]: AnimManager initialize: Okay
[00:00:02]: Buffers initialize: Okay
[00:00:02]: cDontStarveGame::DoGameSpecificInitialize()
[00:00:02]: GameSpecific initialize: Okay
[00:00:02]: cGame::StartPlaying
[00:00:02]: LOADING LUA
[00:00:02]: DoLuaFile scripts/main.lua
[00:00:02]: DoLuaFile loading buffer scripts/main.lua
[00:00:04]: running main.lua
    
[00:00:04]: loaded modindex    
[00:00:04]: ModIndex: Beginning normal load sequence.
    
[00:00:08]: LOADING LUA SUCCESS
[00:00:10]: PlayerDeaths could not load morgue    
[00:00:10]: PlayerHistory loaded player_history_staging    179    
[00:00:10]: bloom_enabled    false    
[00:00:10]: Could not load saveindex    
[00:00:10]: OnFilesLoaded()    
[00:00:10]: OnUpdatePurchaseStateComplete    
[00:00:32]:     Load FE    
[00:00:33]:     Load FE: done    
[00:00:33]: OnLoadPermissionList: APP:Klei//DoNotStarveTogetherANewReignBeta/client_save/blocklist.txt (Failure)
[00:00:33]: OnLoadPermissionList: APP:Klei//DoNotStarveTogetherANewReignBeta/client_save/adminlist.txt (Failure)
[00:00:33]: OnLoadUserIdList: APP:Klei//DoNotStarveTogetherANewReignBeta/client_save/whitelist.txt (Failure)
[00:00:33]: SimLuaProxy::QueryServer()
[00:00:33]: ModIndex: Load sequence finished successfully.    
[00:00:33]: Reset() returning
[00:00:37]: [Steam] Auth Session Ticket requested...
[00:00:37]: [Steam] Got Auth Session Ticket
[00:00:38]: [200] Account Communication Success (3)
[00:00:38]: loaded inventory_cache
[00:00:38]: Logging in as KU_OS07Zcau
[00:00:39]: loaded inventory_cache
[00:00:40]: SimLuaProxy::QueryServer()
[00:00:40]: SetCountdownDate:    0.093657407407407    6.506412037037    -6.6000694444444    
[00:00:44]: QueryStats: { "req":"modrank", "field":"Session.Loads.Mods.list", "fieldop":"unwind", "linkpref":"external", "limit": 20}
[00:00:58]: Friends are currently playing in 0 games(s)!
[00:00:58]: You belong to 1 clan(s)!
[00:00:58]: ModWorkshop::CancelDownloads clearing all unfinished downloads
[00:00:58]: Downloaded server listings - full: 8199 filtered: 1953
[00:01:27]: ModWorkshop::CancelDownloads clearing all unfinished downloads
[00:01:27]: Collecting garbage...
[00:01:27]: lua_gc took 0.02 seconds
[00:01:27]: ~ShardLuaProxy()
[00:01:27]: ~ItemServerLuaProxy()
[00:01:27]: ~InventoryLuaProxy()
[00:01:27]: ~NetworkLuaProxy()
[00:01:27]: ~SimLuaProxy()
[00:01:27]: ModWorkshop::CancelDownloads clearing all unfinished downloads
[00:01:27]: lua_close took 0.02 seconds
[00:01:28]: ModWorkshop::CancelDownloads clearing all unfinished downloads
[00:01:28]: saved ping_cache
[00:01:28]: [Steam] Auth ticket cancelled
[00:01:28]:  Manager - ORPHANED UNKNOWN RESOURCES:
[00:01:28]: shaders/ui_yuv.ksh - 1
[00:01:28]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. 
[00:01:28]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. 
[00:01:28]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. 
[00:01:28]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. 
[00:01:28]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. 
[00:01:28]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. 
[00:01:28]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. 
[00:01:28]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. 
[00:01:28]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. 
[00:01:28]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. 
[00:01:28]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. 
[00:01:28]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. 
[00:01:28]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. 
[00:01:28]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. 
[00:01:28]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. 
[00:01:28]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. 
[00:01:28]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. 
[00:01:28]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. 
[00:01:28]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. 
[00:01:28]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. 
[00:01:28]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. 
[00:01:28]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. 
[00:01:28]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. 
[00:01:28]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. 
[00:01:28]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. 
[00:01:28]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. 
[00:01:28]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. 
[00:01:28]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. 
[00:01:28]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. 
[00:01:28]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. 
[00:01:28]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. 
[00:01:28]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. 
[00:01:28]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. 
[00:01:28]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. 
[00:01:28]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. 
[00:01:28]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. 
[00:01:28]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. 
[00:01:28]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. 
[00:01:28]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. 
[00:01:28]: CurlRequestManager::ClientThread::Main() complete
[00:01:28]: HttpClient2 discarded 0 callbacks.
[00:01:28]: Shutting down
 

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On 11/3/2016 at 1:51 PM, PeterA said:

It's possible that the user that's running out of memory running the mod simply doesn't have enough memory. As a first step, I'd recommend they try running with the small textures option on.

The user has more memory available than I do. It works fine on my end, but when they try to play with me using the character mod, it crashes their game with a massive memory spike that doubles the memory used by dst. The same thing happens with every player who joins my server, at least two of which I KNOW have more memory capabilities than me.

It's also not a mod conflict because we made sure She was the only mod active during one of the tests they helped me conduct. 

I'm very unexperienced in making mods and sort of frankensteined my mod together, so I feel pretty certain that it's something I'm doing, or some error I made while putting together the mod, but I'm unsure what. I was hoping the client log from my friend's crashed game session would shine a light on what. 

If I had to take a guess from looking at the log, it had to do something with the file

[00:01:28]:  Manager - ORPHANED UNKNOWN RESOURCES:
[00:01:28]: shaders/ui_yuv.ksh - 1 

but I don't recall any files of that nature in my mod files, unless they're added surreptitiously by the program as it runs?

Alternately: Is there the possibility that using my mod in a sever hosted by a friend, rather than vice versa, would put less of a strain on their end, or at least crash MY game so that I have ready access to the client log to see what goes wrong?  

 

1 hour ago, PeterA said:

The person that's running out of memory, could you let me know what operating system they are running?

Is your mod on the workshop?

Win7, 64 bit, and another friend who crashed as well was running on a mac. 

It was on the workshop when we tested it, but I've since taken it down since it didn't work properly. 

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