Lokoluna Posted October 31, 2016 Share Posted October 31, 2016 So i've been building up my character with his own sort of uniqueness along with some uniqueness from other mods and the base characters.. however I'd love for him to haev a sort of unique.. item to start with/be able to craft.. How would i go about, taking something already in the game.. recoloring it.. and renaming it / recipies.. that only he can craft? Link to comment https://forums.kleientertainment.com/forums/topic/71299-custom-itemtool/ Share on other sites More sharing options...
Leonardo Cox Posted November 1, 2016 Share Posted November 1, 2016 (edited) For editing existing textures I recommend looking into a custom character/item tutorial where custom textures are explained. For recipes that can only be used by your character, you will need to give him a custom tag: --in masterpostinit of yourcharacter.lua inst:AddTag("myawesomecharacter") --you can name this whatever you want, but if it uses the same name as other existing tags it can cause issues. Then you will need to add a custom recipe into your modmain.lua local Ingredient = GLOBAL.Ingredient local customrecipe = AddRecipe("itemprefabhere", {Ingredient("cutgrass", 3),Ingredient("carrot", 2), Ingredient("berries", 6)}, GLOBAL.RECIPETABS.TOWN, GLOBAL.TECH.SCIENCE_ONE, "yourtagnamehere", nil, nil, 1, nil, "images/inventoryimages/yourprefabicon.xml", "youprefabicon.tex") You can see existing recipes if you want to know stuff like tab names : Don't Starve Together/data/scripts/recipes.lua Edited November 1, 2016 by DarkKingBoo Link to comment https://forums.kleientertainment.com/forums/topic/71299-custom-itemtool/#findComment-831894 Share on other sites More sharing options...
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