. . . Posted October 17, 2016 Share Posted October 17, 2016 (edited) Hello, I need help with a custom animation I made, if someone could help me I would be very happy! Here's the animation insane_taunt.zip. So, the problems are... #1 - How do I remove folders from the custom anim? Because I used ShipWrecked animations for this (I regret that so much)....and now my animation's stuck with the "droplet", "paddle" & "wake_paddle" folders which means whenever I want to play this animation I have to use a unique build just for this 1 animation (because my other builds don't have those things) which sucks !! #2 - Whenever my character plays this animation any equipped armor, tools & hats disappear?! I don't know why that's happening because I looked through the normal animations & they don't have any armor or tools animated into the animations...? Can someone enlighten me on this? Thanks you for reading my problem, have a wonderful day/night !!! Edited October 25, 2016 by SuperDavid Link to comment https://forums.kleientertainment.com/forums/topic/70939-question-about-custom-anims/ Share on other sites More sharing options...
. . . Posted October 24, 2016 Author Share Posted October 24, 2016 (edited) To make it more clear is i'd really like if someone can tell me how I can remove folders from exported without autocompiler giving out this error, any kind of help would be appreciated ! How can I unreference something in a scml? Edited October 24, 2016 by SuperDavid Link to comment https://forums.kleientertainment.com/forums/topic/70939-question-about-custom-anims/#findComment-828754 Share on other sites More sharing options...
Maris Posted October 24, 2016 Share Posted October 24, 2016 Questions are unclear for me. You want to remove folders but why? It's not an error if there are some useless folders. It's not necessary to remove them. Link to comment https://forums.kleientertainment.com/forums/topic/70939-question-about-custom-anims/#findComment-829093 Share on other sites More sharing options...
. . . Posted October 24, 2016 Author Share Posted October 24, 2016 34 minutes ago, Maris said: Questions are unclear for me. You want to remove folders but why? It's not an error if there are some useless folders. It's not necessary to remove them. @Maris I will try to make it as clear as possible. So, I made a custom animation & the base was a animation from Shipwrecked... Shipwrecked has "droplet", "paddle" & "wake_paddle" folders in the exported which Don't Starve Together is not supposed to have... Which means this animation makes any character that plays it invisible because Don't Starve Together doesn't have "droplet", "paddle" & "wake_paddle" folders in the exported of characters because those folders shouldn't exist in Don't Starve Together in the first place... So, that's why I want to know how I can remove these "droplet", "paddle" & "wake_paddle" folders because they're ruining everything... I just want to know if there's a way I can save my animation or will I have to do everything from scratch all over again ...? Link to comment https://forums.kleientertainment.com/forums/topic/70939-question-about-custom-anims/#findComment-829115 Share on other sites More sharing options...
Maris Posted October 24, 2016 Share Posted October 24, 2016 (edited) Additional folders shouldn't cause any errors. For example, I can add a folder "folder123" to spriter project and it will be just unused folder with unused images. Unused animations may use these unused folders without errors. So there should be another reason of invisibility. Probably you missed some animations or mistyped in animation name somewhere. Edited October 24, 2016 by Maris Link to comment https://forums.kleientertainment.com/forums/topic/70939-question-about-custom-anims/#findComment-829139 Share on other sites More sharing options...
. . . Posted October 25, 2016 Author Share Posted October 25, 2016 (edited) EDIT: It seems that Don't Starve is very unfriendly with mod animations, I guess i'm just gonna have to redo everything from scratch ... It also seems it's impossible to animate weapons, armor & hats into mod animations?! Oh well ... Edited October 25, 2016 by SuperDavid Link to comment https://forums.kleientertainment.com/forums/topic/70939-question-about-custom-anims/#findComment-829163 Share on other sites More sharing options...
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