Maris Posted September 2, 2016 Share Posted September 2, 2016 I'd like to make it that my fx prefabs are "transparent" for building process. Atm my fx frefabs have no Physics component. And I noticed that any placer prefab has no Physics component too. That means I can't useĀ inst.Physics:SetCollisionGroup. And I even not sure that it can help. Any other ideas? Link to comment https://forums.kleientertainment.com/forums/topic/69935-is-it-possible-to-build-structures-over-fx-prefabs/ Share on other sites More sharing options...
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