Jump to content

Recommended Posts

From @rezecib's comment on the update thread. 

  • Something that's diseaseable will check to start disease after 50-70 days.
  • Once this has passed, it has a 10% chance to disease (5% if it's far from any players).
  • If this passes, it enters a "warning" phase, which lasts 2.5-3 days. Despite it being called "warning", it doesn't look like there's any way to tell that it's in that phase. Entering warning restarts the 50-70 day cooldown on all diseaseables within 4 range (1 tile).
  • After warning, it becomes diseased. Digging it up at this point will only give you twigs. Every 2-2.5 segments (30-45 seconds), it will spread the disease to a diseaseable within 4 range (1 tile).

Archived

This topic is now archived and is closed to further replies.

Please be aware that the content of this thread may be outdated and no longer applicable.

×
  • Create New...