Andmann Posted August 5, 2016 Share Posted August 5, 2016 (edited) when I try to use io.popen it tells me I'm calling a nil field D: io.open works fine though so we don't have an implementation for that? Edited August 5, 2016 by Andmann Link to comment Share on other sites More sharing options...
Joachim Posted August 6, 2016 Share Posted August 6, 2016 I think it's intentionally blocked because it can be easily abused. Link to comment Share on other sites More sharing options...
CarlZalph Posted August 6, 2016 Share Posted August 6, 2016 Mods are ran in a sandbox, and being able to run a process outside of the game itself would breach it. Link to comment Share on other sites More sharing options...
Andmann Posted August 6, 2016 Author Share Posted August 6, 2016 I see... I just wanted to check the anim folder for all its contents and then create the assets table from that so people who want to use my framework don't have to worry about anything else but creating their custom anim files. Well the only alternative to what I'm trying to achieve would be lsf. which is also an external library oh well, guess that won't be happening then Link to comment Share on other sites More sharing options...
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