DarkXero Posted July 23, 2016 Share Posted July 23, 2016 11 hours ago, mathem99 said: I'll try it out EDIT: Doesn't appear to work, the server launches perfectly and I watched 2 days passed with no conversation. I only put a conversation between Wilson and Maxwell in there. I spawned a wilson and a waxwell close and they talked for a bit. There's also a conversation cooldown of half a day (240), that you can LongUpdate to remove. Link to comment Share on other sites More sharing options...
Arlesienne Posted July 24, 2016 Share Posted July 24, 2016 A different idea: what if the convos were triggered when a player examines another? It should eliminate the need of periodic scans. Link to comment Share on other sites More sharing options...
DarkXero Posted July 25, 2016 Share Posted July 25, 2016 -- Skin name override AddComponentPostInit("inspectable", function(self) self.inst:DoTaskInTime(0.5, function(inst) local skin = inst:GetSkinName() if skin then self.nameoverride = skin end end) end) -- Tragic Torch example GLOBAL.STRINGS.CHARACTERS.GENERIC.DESCRIBE.TORCH_SHADOW = "Hello. This is spook." All names available in skins_strings.lua Link to comment Share on other sites More sharing options...
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