Castania Posted June 14, 2016 Share Posted June 14, 2016 OK so I got this new server buy after playing on it with friends for a few hours I noticed us running low on everything... wood beefalo cats... grass food you name it even trees... So I just wanted to know how do I change the settings so that they respawn faster and that the wold had more of them? Also what is the always setting mean? Here is what I'm stuck with return { override_enabled = true, preset = SURVIVAL_TOGETHER, -- "SURVIVAL_TOGETHER", "MOD_MISSING", "SURVIVAL_TOGETHER_CLASSIC", "SURVIVAL_DEFAULT_PLUS", "COMPLETE_DARKNESS", "DST_CAVE", "DST_CAVE_PLUS" overrides = { -- MISC task_set = "default", -- "classic", "default", "cave_default" start_location = "default", -- "caves", "default", "plus", "darkness" world_size = "huge", -- "small", "medium", "default", "huge" branching = "default", -- "never", "least", "default", "most" loop = "default", -- "never", "default", "always" autumn = "default", -- "noseason", "veryshortseason", "shortseason", "default", "longseason", "verylongseason", "random" winter = "default", -- "noseason", "veryshortseason", "shortseason", "default", "longseason", "verylongseason", "random" spring = "default", -- "noseason", "veryshortseason", "shortseason", "default", "longseason", "verylongseason", "random" summer = "default", -- "noseason", "veryshortseason", "shortseason", "default", "longseason", "verylongseason", "random" season_start = "spring", -- "default", "winter", "spring", "summer", "autumnorspring", "winterorsummer", "random" day = "default", -- "default", "longday", "longdusk", "longnight", "noday", "nodusk", "nonight", "onlyday", "onlydusk", "onlynight" weather = "default", -- "never", "rare", "default", "often", "always" earthquakes = "default", -- "never", "rare", "default", "often", "always" lightning = "default", -- "never", "rare", "default", "often", "always" frograin = "default", -- "never", "rare", "default", "often", "always" wildfires = "rare", -- "never", "rare", "default", "often", "always" touchstone = "always", -- "never", "rare", "default", "often", "always" regrowth = "veryfast", -- "veryslow", "slow", "default", "fast", "veryfast" cavelight = "default", -- "veryslow", "slow", "default", "fast", "veryfast" boons = "default", -- "never", "rare", "default", "often", "always" prefabswaps_start = "default", -- "classic", "default", "highly random" prefabswaps = "default", -- "default", "none", "few", "normal", "many", "max" -- RESOURCES flowers = "always", -- "never", "rare", "default", "often", "always" grass = "always", -- "never", "rare", "default", "often", "always" sapling = "always", -- "never", "rare", "default", "often", "always" marshbush = "always", -- "never", "rare", "default", "often", "always" tumbleweed = "always", -- "never", "rare", "default", "often", "always" reeds = "always", -- "never", "rare", "default", "often", "always" trees = "always", -- "never", "rare", "default", "often", "always" flint = "always", -- "never", "rare", "default", "often", "always" rock = "always", -- "never", "rare", "default", "often", "always" rock_ice = "always", -- "never", "rare", "default", "often", "always" meteorspawner = "default", -- "never", "rare", "default", "often", "always" meteorshowers = "default", -- "never", "rare", "default", "often", "always" mushtree = "default", -- "never", "rare", "default", "often", "always" fern = "always", -- "never", "rare", "default", "often", "always" flower_cave = "always", -- "never", "rare", "default", "often", "always" wormlights = "always", -- "never", "rare", "default", "often", "always" -- UNPREPARED berrybush = "always", -- "never", "rare", "default", "often", "always" carrot = "always", -- "never", "rare", "default", "often", "always" mushroom = "always", -- "never", "rare", "default", "often", "always" cactus = "always", -- "never", "rare", "default", "often", "always" banana = "always", -- "never", "rare", "default", "often", "always" lichen = "always", -- "never", "rare", "default", "often", "always" -- ANIMALS rabbits = "always", -- "never", "rare", "default", "often", "always" moles = "default", -- "never", "rare", "default", "often", "always" butterfly = "always", -- "never", "rare", "default", "often", "always" birds = "always", -- "never", "rare", "default", "often", "always" buzzard = "always", -- "never", "rare", "default", "often", "always" catcoon = "always", -- "never", "rare", "default", "often", "always" perd = "default", -- "never", "rare", "default", "often", "always" pigs = "always", -- "never", "rare", "default", "often", "always" lightninggoat = "always", -- "never", "rare", "default", "often", "always" beefalo = "always", -- "never", "rare", "default", "often", "always" beefaloheat = "default", -- "never", "rare", "default", "often", "always" hunt = "default", -- "never", "rare", "default", "often", "always" alternatehunt = "default", -- "never", "rare", "default", "often", "always" penguins = "default", -- "never", "rare", "default", "often", "always" cave_ponds = "default", -- "never", "rare", "default", "often", "always" ponds = "default", -- "never", "rare", "default", "often", "always" bees = "always", -- "never", "rare", "default", "often", "always" angrybees = "default", -- "never", "rare", "default", "often", "always" tallbirds = "always", -- "never", "rare", "default", "often", "always" slurper = "default", -- "never", "rare", "default", "often", "always" bunnymen = "always", -- "never", "rare", "default", "often", "always" slurtles = "default", -- "never", "rare", "default", "often", "always" rocky = "default", -- "never", "rare", "default", "often", "always" monkey = "default", -- "never", "rare", "default", "often", "always" -- MONSTERS spiders = "always", -- "never", "rare", "default", "often", "always" cave_spiders = "always", -- "never", "rare", "default", "often", "always" hounds = "default", -- "never", "rare", "default", "often", "always" houndmound = "always", -- "never", "rare", "default", "often", "always" merm = "default", -- "never", "rare", "default", "often", "always" tentacles = "default", -- "never", "rare", "default", "often", "always" chess = "always", -- "never", "rare", "default", "often", "always" lureplants = "always", -- "never", "rare", "default", "often", "always" walrus = "always", -- "never", "rare", "default", "often", "always" liefs = "default", -- "never", "rare", "default", "often", "always" deciduousmonster = "default", -- "never", "rare", "default", "often", "always" krampus = "default", -- "never", "rare", "default", "often", "always" bearger = "rare", -- "never", "rare", "default", "often", "always" deerclops = "rare", -- "never", "rare", "default", "often", "always" goosemoose = "rare", -- "never", "rare", "default", "often", "always" dragonfly = "rare", -- "never", "rare", "default", "often", "always" bats = "always", -- "never", "rare", "default", "often", "always" fissure = "default", -- "never", "rare", "default", "often", "always" worms = "default", -- "never", "rare", "default", "often", "always" }, } What is the difference between never....rare...default....often...always... I don't get it... also what does always mean? Thanks Link to comment Share on other sites More sharing options...
CarlZalph Posted June 14, 2016 Share Posted June 14, 2016 2 hours ago, Castania said: What is the difference between never....rare...default....often...always... I don't get it... also what does always mean? Thanks They're multipliers for the resource spawning. The game's settings on all default should be enough to handle as many players in a party. Just need some resource management. Like cutting down level 3 trees to get two pinecones for replanting, not killing the beefalo, and making a butterfly flower farm instead of yoinking every flower you see. Link to comment Share on other sites More sharing options...
Arlesienne Posted June 14, 2016 Share Posted June 14, 2016 2 hours ago, CarlZalph said: They're multipliers for the resource spawning. The game's settings on all default should be enough to handle as many players in a party. Just need some resource management. Like cutting down level 3 trees to get two pinecones for replanting, not killing the beefalo, and making a butterfly flower farm instead of yoinking every flower you see. This and an accelerated world regrowth rate if you have more than six slots/got players who don't think about environment management. @Castania, I offered help with the settings. Did you read the reply in your topic? I only noticed you pasting advertisment of the server around Server Bulletin. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.
Please be aware that the content of this thread may be outdated and no longer applicable.