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Hello, I'm currently making a mod based on the extended character sampler and I have a small problem. 

Namely that I'd like to change the z-position of the the hair und hair_hat sprites in Spriter, so that they are infront, instead of behind the face. I know I could use the hairfront sprites for this, but that will lead to hair sticking out of a head in the side view. 

6db483a158.jpg

 

I know that I can change the order, if I change something in the code of the spriter .scml file, but I can't figure out what I have to do for the life of me. None of my changes so far translated to the game. 

Does anyone have any experience with this? 

On 07/06/2016 at 9:43 PM, Nimeni said:

Hello, I'm currently making a mod based on the extended character sampler and I have a small problem. 

Namely that I'd like to change the z-position of the the hair und hair_hat sprites in Spriter, so that they are infront, instead of behind the face. I know I could use the hairfront sprites for this, but that will lead to hair sticking out of a head in the side view. 

6db483a158.jpg

 

I know that I can change the order, if I change something in the code of the spriter .scml file, but I can't figure out what I have to do for the life of me. None of my changes so far translated to the game. 

Does anyone have any experience with this? 

For future reference: To change the Z-order all you do is drag the images to the right order in the z-order panel.

However, modifying the spriter file doesn't actually change anything in-game. So I beg you, please don't change anything in the spriter file as it just makes everything more annoying.

I'm pretty sure the only way to do this is to change the image files, or you could change the code around a bit to suit your needs. I am not the best at coding, so maybe if someone more experienced came along... (guys, that's your cue! :P)

Sorry for not being able to help all too much! D:

Edited by NeddoFreddo

Is your headbase and headbase_hat the same? Because it shouldn't be if something sticks out of the hat. The game replaces headbase with headbase_hat when you equip headgear, look at Wilson; his hair would be sticking all out of any hats he wears.

Edited by RyanandLink

It's not the same, but my hair is in hairfront, so it's in front of his face. apparently this one doesn't get switched out with headbase_hat or hair_hat =\ 

That's why I want to change the z-layering of hair and hair_hat. Then I can just use these for my hair sprites. Right now however, they are always behind the face.

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