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Hello, I'm having trouble getting caves to work on my server. 

To start with, I had a normal server that had caves on it, then once I found that caves on non-dedicated servers would only send you to a reset version of your current world I made the server into a dedicated one. 

The dedicated server works just fine, but the sinkholes in the world are all sealed. I used this forum: 

as a reference, but even after using the commands the caves are still sealed.

My current files are:

dns.PNG

The individual files contain as followed:

Spoiler

worldgenoverride.lua:

return {
override_enabled = true,
preset-"DST_CAVE",
}

modsoverrides.lua

return {

 ["workshop-577661340"] = { enabled = true }, -- Walani
 ["workshop-463919131"] = { enabled = true }, -- Wilton

}

 

in Cluster_1:

dns2.PNG

The individual files contain as followed:

Spoiler

cluster.ini

[GAMEPLAY]
game_mode = survival
max_players = 10
pvp = false
pause_when_empty = true


[NETWORK]
lan_only_cluster = false
offline_cluster = false
cluster_description = this is going to be a wreck
cluster_name = BANANZA
server_intention = social
cluster_password = Burger
whitelist_slots = 10

[SHARD]
shard_enabled = true
is_master = true
bind_ip = 127.0.0.1
master_ip = 127.0.0.1
master_port = 10888
cluster key = Burger

[MISC]
console_enabled = true


settings.ini

[MISC]
CONSOLE_ENABLED = true
autocompiler_enabled = true
MOTD_IMG = 4
wathgrithrfont = true
netbook_mode = false


[NETWORK]
server_intention = cooperative
default_server_name = wreck
default_server_description = let's get wrecked
server_port = 10999
server_password = Burger
max_players = 1 .. 64
pvp = true | false
game_mode = endless | survival | wilderness
enable_snapshots = true
pause_when_empty = true
server_save_slot = 1..5


[GRAPHICS]
windowed_width = 1292
windowed_height = 726
window_x = 440
window_y = 105
use_small_textures = false
screenshake = true


[ACCOUNT]
token = ( token number )
 

in Caves:

dns3.PNG

The individual files contain as followed:

Spoiler

In leveldataoverride.lua

return {
  background_node_range={ 0, 1 },
  desc="Delve into the caves... together!",
  hideminimap=false,
  id="DST_CAVE",
  location="cave",
  max_playlist_position=999,
  min_playlist_position=0,
  name="The Caves",
  numrandom_set_pieces=0,
  override_level_string=false,
  overrides={
    banana="default",
    bats="default",
    berrybush="default",
    boons="often",
    branching="default",
    bunnymen="default",
    cave_ponds="default",
    cave_spiders="default",
    cavelight="default",
    chess="default",
    earthquakes="default",
    fern="default",
    fissure="rare",
    flint="default",
    flower_cave="default",
    grass="default",
    layout_mode="RestrictNodesByKey",
    lichen="default",
    liefs="default",
    loop="default",
    marshbush="default",
    monkey="default",
    mushroom="default",
    mushtree="default",
    prefabswaps="default",
    prefabswaps_start="default",
    reeds="default",
    regrowth="default",
    roads="never",
    rock="default",
    rocky="default",
    sapling="default",
    season_start="default",
    slurper="default",
    slurtles="default",
    start_location="caves",
    task_set="cave_default",
    tentacles="default",
    touchstone="default",
    trees="default",
    weather="default",
    world_size="default",
    wormhole_prefab="tentacle_pillar",
    wormlights="default",
    worms="default" 
  },
  required_prefabs={ "multiplayer_portal" },
  substitutes={  },
  version=2 
}

in modoverrides.lua

return {
  ["workshop-395420686"]={ configuration_options={  }, enabled=true },
  ["workshop-463919131"]={ configuration_options={  }, enabled=true },
  ["workshop-577661340"]={ configuration_options={  }, enabled=true },
  ["workshop-607654103"]={
    configuration_options={
      portablecookpot_craftable=0,
      portablecookpot_pickup=0,
      spicepack_canstore=0,
      spicepack_craftable=0 
    },
    enabled=true 
  } 
}

 

in sever.ini

[NETWORK]
server_port = 10999


[SHARD]
is_master = true
name = Caves
id = 1857655827


[STEAM]
master_server_port = 27016
authentication_port = 8766
 

 

in Master:

dns4.PNG

The individual files contain as followed:

Spoiler

in leveldataoverride.lua

return {
  desc="The standard Don't Starve experience.",
  hideminimap=false,
  id="SURVIVAL_TOGETHER",
  location="forest",
  max_playlist_position=999,
  min_playlist_position=0,
  name="Default",
  numrandom_set_pieces=5,
  override_level_string=false,
  overrides={
    alternatehunt="default",
    angrybees="default",
    autumn="default",
    bearger="default",
    beefalo="default",
    beefaloheat="default",
    bees="default",
    berrybush="default",
    birds="default",
    boons="often",
    branching="default",
    butterfly="default",
    buzzard="default",
    cactus="default",
    carrot="default",
    catcoon="default",
    chess="default",
    day="longdusk",
    deciduousmonster="default",
    deerclops="default",
    dragonfly="default",
    flint="default",
    flowers="default",
    frograin="rare",
    goosemoose="default",
    grass="default",
    houndmound="rare",
    hounds="rare",
    hunt="default",
    krampus="often",
    layout_mode="LinkNodesByKeys",
    liefs="default",
    lightning="rare",
    lightninggoat="default",
    loop="default",
    lureplants="default",
    marshbush="default",
    merm="default",
    meteorshowers="default",
    meteorspawner="default",
    moles="default",
    mushroom="default",
    penguins="default",
    perd="default",
    pigs="default",
    ponds="default",
    prefabswaps="default",
    prefabswaps_start="default",
    rabbits="default",
    reeds="default",
    regrowth="default",
    roads="default",
    rock="default",
    rock_ice="default",
    sapling="default",
    season_start="default",
    spiders="default",
    spring="default",
    start_location="default",
    summer="default",
    tallbirds="default",
    task_set="classic",
    tentacles="default",
    touchstone="default",
    trees="default",
    tumbleweed="default",
    walrus="default",
    weather="rare",
    wildfires="default",
    winter="default",
    world_size="default",
    wormhole_prefab="wormhole" 
  },
  random_set_pieces={
    "Chessy_1",
    "Chessy_2",
    "Chessy_3",
    "Chessy_4",
    "Chessy_5",
    "Chessy_6",
    "ChessSpot1",
    "ChessSpot2",
    "ChessSpot3",
    "Maxwell1",
    "Maxwell2",
    "Maxwell3",
    "Maxwell4",
    "Maxwell5",
    "Maxwell6",
    "Maxwell7",
    "Warzone_1",
    "Warzone_2",
    "Warzone_3" 
  },
  required_prefabs={ "multiplayer_portal" },
  substitutes={  },
  version=2 
}

 

in modoverrides.lua

return {
  ["workshop-395420686"]={ configuration_options={  }, enabled=true },
  ["workshop-463919131"]={ configuration_options={  }, enabled=true },
  ["workshop-577661340"]={ configuration_options={  }, enabled=true },
  ["workshop-607654103"]={
    configuration_options={
      portablecookpot_craftable=0,
      portablecookpot_pickup=0,
      spicepack_canstore=0,
      spicepack_craftable=0 
    },
    enabled=true 
  } 
}

 

in server.ini

[SHARD]
is_master = true


[STEAM]
authentication_port = 8766
master_server_port = 27016


[NETWORK]
server_port = 10999
 

in settings.ini

[MISC]
CONSOLE_ENABLED = true
autocompiler_enabled = true
MOTD_IMG = 4
wathgrithrfont = true
netbook_mode = false


[NETWORK]
server_intention = cooperative
default_server_name = wreck
default_server_description = let's get wrecked
server_port = 10999
server_password = Burger
max_players = 1 .. 64
pvp = true | false
game_mode = endless | survival | wilderness
enable_snapshots = true
pause_when_empty = true
server_save_slot = 1..5


[GRAPHICS]
windowed_width = 1292
windowed_height = 726
window_x = 440
window_y = 105
use_small_textures = false
screenshake = true


[ACCOUNT]
token = token key
 

 

Any help at all to get caves to work would be fantastic, and thank you in advance!

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