ImaginaryKnight Posted May 26, 2016 Share Posted May 26, 2016 Hello, I'm having trouble getting caves to work on my server. To start with, I had a normal server that had caves on it, then once I found that caves on non-dedicated servers would only send you to a reset version of your current world I made the server into a dedicated one. The dedicated server works just fine, but the sinkholes in the world are all sealed. I used this forum: as a reference, but even after using the commands the caves are still sealed. My current files are: The individual files contain as followed: Spoiler worldgenoverride.lua: return { override_enabled = true, preset-"DST_CAVE", } modsoverrides.lua return { ["workshop-577661340"] = { enabled = true }, -- Walani ["workshop-463919131"] = { enabled = true }, -- Wilton } in Cluster_1: The individual files contain as followed: Spoiler cluster.ini [GAMEPLAY] game_mode = survival max_players = 10 pvp = false pause_when_empty = true [NETWORK] lan_only_cluster = false offline_cluster = false cluster_description = this is going to be a wreck cluster_name = BANANZA server_intention = social cluster_password = Burger whitelist_slots = 10 [SHARD] shard_enabled = true is_master = true bind_ip = 127.0.0.1 master_ip = 127.0.0.1 master_port = 10888 cluster key = Burger [MISC] console_enabled = true settings.ini [MISC] CONSOLE_ENABLED = true autocompiler_enabled = true MOTD_IMG = 4 wathgrithrfont = true netbook_mode = false [NETWORK] server_intention = cooperative default_server_name = wreck default_server_description = let's get wrecked server_port = 10999 server_password = Burger max_players = 1 .. 64 pvp = true | false game_mode = endless | survival | wilderness enable_snapshots = true pause_when_empty = true server_save_slot = 1..5 [GRAPHICS] windowed_width = 1292 windowed_height = 726 window_x = 440 window_y = 105 use_small_textures = false screenshake = true [ACCOUNT] token = ( token number ) in Caves: The individual files contain as followed: Spoiler In leveldataoverride.lua return { background_node_range={ 0, 1 }, desc="Delve into the caves... together!", hideminimap=false, id="DST_CAVE", location="cave", max_playlist_position=999, min_playlist_position=0, name="The Caves", numrandom_set_pieces=0, override_level_string=false, overrides={ banana="default", bats="default", berrybush="default", boons="often", branching="default", bunnymen="default", cave_ponds="default", cave_spiders="default", cavelight="default", chess="default", earthquakes="default", fern="default", fissure="rare", flint="default", flower_cave="default", grass="default", layout_mode="RestrictNodesByKey", lichen="default", liefs="default", loop="default", marshbush="default", monkey="default", mushroom="default", mushtree="default", prefabswaps="default", prefabswaps_start="default", reeds="default", regrowth="default", roads="never", rock="default", rocky="default", sapling="default", season_start="default", slurper="default", slurtles="default", start_location="caves", task_set="cave_default", tentacles="default", touchstone="default", trees="default", weather="default", world_size="default", wormhole_prefab="tentacle_pillar", wormlights="default", worms="default" }, required_prefabs={ "multiplayer_portal" }, substitutes={ }, version=2 } in modoverrides.lua return { ["workshop-395420686"]={ configuration_options={ }, enabled=true }, ["workshop-463919131"]={ configuration_options={ }, enabled=true }, ["workshop-577661340"]={ configuration_options={ }, enabled=true }, ["workshop-607654103"]={ configuration_options={ portablecookpot_craftable=0, portablecookpot_pickup=0, spicepack_canstore=0, spicepack_craftable=0 }, enabled=true } } in sever.ini [NETWORK] server_port = 10999 [SHARD] is_master = true name = Caves id = 1857655827 [STEAM] master_server_port = 27016 authentication_port = 8766 in Master: The individual files contain as followed: Spoiler in leveldataoverride.lua return { desc="The standard Don't Starve experience.", hideminimap=false, id="SURVIVAL_TOGETHER", location="forest", max_playlist_position=999, min_playlist_position=0, name="Default", numrandom_set_pieces=5, override_level_string=false, overrides={ alternatehunt="default", angrybees="default", autumn="default", bearger="default", beefalo="default", beefaloheat="default", bees="default", berrybush="default", birds="default", boons="often", branching="default", butterfly="default", buzzard="default", cactus="default", carrot="default", catcoon="default", chess="default", day="longdusk", deciduousmonster="default", deerclops="default", dragonfly="default", flint="default", flowers="default", frograin="rare", goosemoose="default", grass="default", houndmound="rare", hounds="rare", hunt="default", krampus="often", layout_mode="LinkNodesByKeys", liefs="default", lightning="rare", lightninggoat="default", loop="default", lureplants="default", marshbush="default", merm="default", meteorshowers="default", meteorspawner="default", moles="default", mushroom="default", penguins="default", perd="default", pigs="default", ponds="default", prefabswaps="default", prefabswaps_start="default", rabbits="default", reeds="default", regrowth="default", roads="default", rock="default", rock_ice="default", sapling="default", season_start="default", spiders="default", spring="default", start_location="default", summer="default", tallbirds="default", task_set="classic", tentacles="default", touchstone="default", trees="default", tumbleweed="default", walrus="default", weather="rare", wildfires="default", winter="default", world_size="default", wormhole_prefab="wormhole" }, random_set_pieces={ "Chessy_1", "Chessy_2", "Chessy_3", "Chessy_4", "Chessy_5", "Chessy_6", "ChessSpot1", "ChessSpot2", "ChessSpot3", "Maxwell1", "Maxwell2", "Maxwell3", "Maxwell4", "Maxwell5", "Maxwell6", "Maxwell7", "Warzone_1", "Warzone_2", "Warzone_3" }, required_prefabs={ "multiplayer_portal" }, substitutes={ }, version=2 } in modoverrides.lua return { ["workshop-395420686"]={ configuration_options={ }, enabled=true }, ["workshop-463919131"]={ configuration_options={ }, enabled=true }, ["workshop-577661340"]={ configuration_options={ }, enabled=true }, ["workshop-607654103"]={ configuration_options={ portablecookpot_craftable=0, portablecookpot_pickup=0, spicepack_canstore=0, spicepack_craftable=0 }, enabled=true } } in server.ini [SHARD] is_master = true [STEAM] authentication_port = 8766 master_server_port = 27016 [NETWORK] server_port = 10999 in settings.ini [MISC] CONSOLE_ENABLED = true autocompiler_enabled = true MOTD_IMG = 4 wathgrithrfont = true netbook_mode = false [NETWORK] server_intention = cooperative default_server_name = wreck default_server_description = let's get wrecked server_port = 10999 server_password = Burger max_players = 1 .. 64 pvp = true | false game_mode = endless | survival | wilderness enable_snapshots = true pause_when_empty = true server_save_slot = 1..5 [GRAPHICS] windowed_width = 1292 windowed_height = 726 window_x = 440 window_y = 105 use_small_textures = false screenshake = true [ACCOUNT] token = token key Any help at all to get caves to work would be fantastic, and thank you in advance! 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SgtAndrade Posted May 28, 2016 Share Posted May 28, 2016 Try this: If on Windows, there are many tutorials on youtube. Link to comment Share on other sites More sharing options...
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