Maris Posted May 24, 2016 Share Posted May 24, 2016 I'd like to make this mod. Main idea is that people can join separate groups in a separate server. They can share various information, use clan effects etc. I'd like to add a limit of how much people can join in a single clan. My question is about server with caves. How can I send information about how much people are in some clan? I think all information about clan should be ob the main server. Other shards (at least caves server) should get this info from main server, also they should have possibility to change this info without collisions. Does anybody have an idea how to do that? Thanks in advance. Link to comment Share on other sites More sharing options...
Muche Posted May 24, 2016 Share Posted May 24, 2016 mentions that master shard can send information to slave shards via net_vars on a prefab that does inst.entity:AddShardNetwork() (instead of inst.entity:AddNetwork(), for example shard_network prefab. Also that there is currently no inter-shard RPC that could facilitate communication from a slave shard to master shard. Link to comment Share on other sites More sharing options...
Maris Posted May 24, 2016 Author Share Posted May 24, 2016 (edited) So slaves can't send information to master? But chat is common, isn't it? Edited May 24, 2016 by Maris Link to comment Share on other sites More sharing options...
Muche Posted May 24, 2016 Share Posted May 24, 2016 I guess chat is handled on the C side. Link to comment Share on other sites More sharing options...
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