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It was a world created back when there was the "Preconfigured" dedicated server. I am using OSX, latest version of OS, steam and DST. I tried running:

./Library/Application\ Support/Steam/steamapps/common/Don\'t\ Starve\ Together\ Dedicated\ Server/dontstarve_dedicated_server_nullrenderer.app/Contents/MacOS/scripts/launch_preconfigured_servers.sh

But, my server did not show up in the server list (lobby). The output in the terminals are:

/Users/hyiltiz/Library/Application\ Support/Steam/steamapps/common/Don\'t\ Starve\ Together\ Dedicated\ Server/dontstarve_dedicated_server_nullrenderer.app/Contents/MacOS/scripts/launch_server_easy_config_overworld.sh ; exit;
[00:00:00]: PersistRootStorage is now /Users/hormetyiltiz/Documents/Klei//DoNotStarveTogether_EasyConfigOverworld/Cluster_1/Master/ 
[00:00:00]: Starting Up
[00:00:00]: Version: 175504
[00:00:00]: Current time: Tue May 24 02:43:22 2016

[00:00:00]: Don't Starve Together: 175504 OSX
[00:00:00]: Build Date: 569
[00:00:00]: Parsing command line
[00:00:00]: Command Line Arguments: -conf_dir DoNotStarveTogether_EasyConfigOverworld -console 
[00:00:00]: [WARNING] -console has been deprecated: Use the [MISC] / console_enabled setting instead.
[00:00:00]: THREAD - started 'GAClient' (2955497472)
[00:00:00]: CurlRequestManager::ClientThread::Main()
[00:00:00]: ProfileIndex:5.80
[00:00:00]: [Connect] PendingConnection::Reset(true)
[00:00:00]: Network tick rate: U=15(2), D=0
[00:00:00]: Network tick rate: U=15(2), D=0
[00:00:00]: THREAD - started 'ConsoleInput' (2957602816)
[00:00:00]: OnLoadPermissionList: /Users/hormetyiltiz/Documents/Klei//DoNotStarveTogether_EasyConfigOverworld/Cluster_1/blocklist.txt (Failure)
[00:00:00]: OnLoadPermissionList: /Users/hormetyiltiz/Documents/Klei//DoNotStarveTogether_EasyConfigOverworld/Cluster_1/adminlist.txt (Failure)
[00:00:00]: OnLoadUserIdList: /Users/hormetyiltiz/Documents/Klei//DoNotStarveTogether_EasyConfigOverworld/Cluster_1/whitelist.txt (Failure)
[00:00:00]: Token retrieved from: /Users/hormetyiltiz/Documents/Klei//DoNotStarveTogether_EasyConfigOverworld/Cluster_1/cluster_token.txt
[00:00:00]: Token retrieved from: /Users/hormetyiltiz/Documents/Klei//DoNotStarveTogether_EasyConfigOverworld/Cluster_1/cluster_token.txt
[00:00:00]: cGame::InitializeOnMainThread
[00:00:00]: Renderer initialize: Okay
[00:00:00]: AnimManager initialize: Okay
[00:00:00]: Buffers initialize: Okay
[00:00:00]: cDontStarveGame::DoGameSpecificInitialize()
[00:00:00]: FMOD Error: An invalid object handle was used. 
[00:00:00]: GameSpecific initialize: Okay
[00:00:00]: cGame::StartPlaying
[00:00:00]: LOADING LUA
[00:00:00]: DoLuaFile scripts/main.lua
[00:00:00]: DoLuaFile loading buffer scripts/main.lua
[00:00:00]: scripts/main.lua(162,1) running main.lua
	
[00:00:00]: loaded modindex	
[00:00:00]: ModIndex: Beginning normal load sequence for dedicated server.
	
[00:00:00]: DownloadMods(0)
[00:00:00]: FMOD Error: An invalid object handle was used. 
[00:00:01]: LOADING LUA SUCCESS
[00:00:01]: PlayerDeaths could not load morgue	
[00:00:01]: PlayerHistory could not load player_history	
[00:00:01]: bloom_enabled	false	
[00:00:01]: loaded saveindex	
[00:00:01]: OnFilesLoaded()	
[00:00:01]: OnUpdatePurchaseStateComplete	
[00:00:02]: 	Load FE	
[00:00:03]: 	Load FE: done	
[00:00:03]: ModIndex: Load sequence finished successfully.	
[00:00:03]: Reset() returning
[00:00:03]: [200] Account Communication Success (6)
[00:00:03]: Received (KU_FPBOibgz) from TokenPurpose
[00:00:03]: Starting Dedicated Server Game	
[00:00:03]: Network tick rate: U=15(2), D=0
[00:00:03]: About to start a server with the following settings:
[00:00:03]:   Dedicated: true
[00:00:03]:   Online: true
[00:00:03]:   Passworded: true
[00:00:03]:   ServerPort: 10999
[00:00:03]:   SteamAuthPort: 8766
[00:00:03]:   SteamMasterServerPort: 27016
[00:00:03]:   ClanID: false
[00:00:03]:   ClanOnly: false
[00:00:03]:   ClanAdmin: false
[00:00:03]:   LanOnly: false
[00:00:03]:   FriendsOnly: false
[00:00:03]:   EnableAutosaver: true
[00:00:03]:   PVP: false
[00:00:03]:   MaxPlayers: 13
[00:00:03]:   GameMode: survival
[00:00:03]:   OverridenDNS: 
[00:00:03]:   PauseWhenEmpty: true
[00:00:03]:   InternetBroadcasting: true
[00:00:03]:   Intent: cooperative
[00:00:04]: Online Server Started on port: 10999
[00:00:04]: Collecting garbage...
[00:00:04]: lua_gc took 0.03 seconds
[00:00:04]: ~ShardLuaProxy()
[00:00:04]: ~ItemServerLuaProxy()
[00:00:04]: ~InventoryLuaProxy()
[00:00:04]: ~NetworkLuaProxy()
[00:00:04]: ~SimLuaProxy()
[00:00:04]: lua_close took 0.06 seconds
[00:00:04]: ReleaseAll
[00:00:04]: ReleaseAll Finished
[00:00:04]: cGame::StartPlaying
[00:00:04]: LOADING LUA
[00:00:04]: DoLuaFile scripts/main.lua
[00:00:04]: DoLuaFile loading buffer scripts/main.lua
[00:00:04]: scripts/main.lua(162,1) running main.lua
	
[00:00:04]: loaded modindex	
[00:00:04]: ModIndex: Beginning normal load sequence for dedicated server.
	
[00:00:04]: LOADING LUA SUCCESS
[00:00:04]: PlayerDeaths could not load morgue	
[00:00:04]: PlayerHistory could not load player_history	
[00:00:04]: bloom_enabled	false	
[00:00:04]: loaded saveindex	
[00:00:04]: OnFilesLoaded()	
[00:00:04]: OnUpdatePurchaseStateComplete	
[00:00:04]: 	Unload FE	
[00:00:04]: 	Unload FE done	
[00:00:04]: 	LOAD BE	
[00:00:06]: 	LOAD BE: done	
[00:00:06]: Loading world: session/7CBF1A48881C58FD/0000000688	
[00:00:06]: Save file is at version 3	
[00:00:06]: Begin Session: 7CBF1A48881C58FD
[00:00:06]: saving to server_temp/server_save	
[00:00:06]: MiniMapComponent::AddAtlas( minimap/minimap_data.xml )
[00:00:07]: Loading Nav Grid	
[00:00:07]: setting 	summerlength	15	
[00:00:07]: setting 	isnightmaredawn	false	
[00:00:07]: setting 	elapseddaysinseason	16	
[00:00:07]: setting 	isfullmoon	false	
[00:00:07]: setting 	moisture	8445.63671875	
[00:00:07]: setting 	cavephase	night	
[00:00:07]: setting 	isnightmarewild	false	
[00:00:07]: setting 	moonphase	half	
[00:00:07]: setting 	precipitationrate	0	
[00:00:07]: setting 	iswet	false	
[00:00:07]: setting 	winterlength	15	
[00:00:07]: setting 	temperature	15.223419614868	
[00:00:07]: setting 	isnightmarewarn	false	
[00:00:07]: setting 	iswinter	false	
[00:00:07]: setting 	moistureceil	10307.840820312	
[00:00:07]: setting 	isday	false	
[00:00:07]: setting 	israining	false	
[00:00:07]: setting 	remainingdaysinseason	4	
[00:00:07]: setting 	precipitation	none	
[00:00:07]: setting 	wetness	0	
[00:00:07]: setting 	isnightmarecalm	false	
[00:00:07]: setting 	timeinphase	0.96433851453993	
[00:00:07]: setting 	isdusk	false	
[00:00:07]: setting 	iscavedusk	false	
[00:00:07]: setting 	isautumn	true	
[00:00:07]: setting 	issnowing	false	
[00:00:07]: setting 	iscaveday	false	
[00:00:07]: setting 	phase	night	
[00:00:07]: setting 	snowlevel	0	
[00:00:07]: setting 	issnowcovered	false	
[00:00:07]: setting 	autumnlength	20	
[00:00:07]: setting 	pop	0.74448837381079	
[00:00:07]: setting 	nightmaretime	0	
[00:00:07]: setting 	springlength	20	
[00:00:07]: setting 	isspring	false	
[00:00:07]: setting 	nightmarephase	none	
[00:00:07]: setting 	season	autumn	
[00:00:07]: setting 	time	0.99331347147624	
[00:00:07]: setting 	iscavenight	true	
[00:00:07]: setting 	cycles	646	
[00:00:07]: setting 	isnight	true	
[00:00:07]: setting 	nightmaretimeinphase	0	
[00:00:07]: setting 	issummer	false	
[00:00:15]: Reconstructing topology	
[00:00:15]: 	...Sorting points	
[00:00:15]: 	...Sorting edges	
[00:00:15]: 	...Connecting nodes	
[00:00:15]: 	...Validating connections	
[00:00:15]: 	...Housekeeping	
[00:00:15]: 	...Done!	
[00:00:15]: 1 uploads added to server. From server_temp
[00:00:15]: About to start a shard with these settings:
[00:00:15]:   ShardName: [SHDMASTER]
[00:00:15]:   ShardID: 1
[00:00:15]:   ShardRole: MASTER
[00:00:15]:   MasterHost: (null)
[00:00:15]:   MasterBind: 127.0.0.1
[00:00:15]:   MasterPort: 10888
[00:00:15]: [Shard] Starting master server
[00:00:15]: [Shard] Shard server started on port: 10888
[00:00:15]: Telling Client our new session identifier: 7CBF1A48881C58FD
[00:00:15]: ModIndex: Load sequence finished successfully.	
[00:00:16]: Reset() returning
[00:00:16]: [Steam] SteamGameServer_Init(8766, 10999, 27016)
CreateBoundSocket: ::bind couldn't find an open port between 27016 and 27016
[00:00:16]: [Steam] SteamGameServer_Init(8766, 10999, 27017)
Setting breakpad minidump AppID = 322330
[00:00:16]: [Steam] SteamGameServer_Init success
[00:00:16]: Validating portal[8] <-> 1638622192[8] (inactive)	
[00:00:16]: Validating portal[1] <-> 1638622192[1] (inactive)	
[00:00:16]: Validating portal[4] <-> 1638622192[4] (inactive)	
[00:00:16]: Validating portal[2] <-> 1638622192[2] (inactive)	
[00:00:16]: Validating portal[7] <-> 1638622192[7] (inactive)	
[00:00:16]: Validating portal[10] <-> 1638622192[10] (inactive)	
[00:00:16]: Validating portal[3] <-> 1638622192[3] (inactive)	
[00:00:16]: Validating portal[9] <-> 1638622192[9] (inactive)	
[00:00:16]: Validating portal[5] <-> 1638622192[5] (inactive)	
[00:00:16]: Validating portal[6] <-> 1638622192[6] (inactive)	
[00:00:16]: Sim paused
[00:00:17]: [Shard] Slave caves(1638622192) connected: [LAN] 127.0.0.1
[00:00:18]: [Shard] Slave caves(1638622192) ready!
[00:00:18]: World 1638622192 is now connected	
[00:00:18]: Validating portal[8] <-> 1638622192[8] (active)	
[00:00:18]: Validating portal[1] <-> 1638622192[1] (active)	
[00:00:18]: Validating portal[4] <-> 1638622192[4] (active)	
[00:00:18]: Validating portal[2] <-> 1638622192[2] (active)	
[00:00:18]: Validating portal[7] <-> 1638622192[7] (active)	
[00:00:18]: Validating portal[10] <-> 1638622192[10] (active)	
[00:00:18]: Validating portal[3] <-> 1638622192[3] (active)	
[00:00:18]: Validating portal[9] <-> 1638622192[9] (active)	
[00:00:18]: Validating portal[5] <-> 1638622192[5] (active)	
[00:00:18]: Validating portal[6] <-> 1638622192[6] (active)	
[00:00:18]: WARNING: Failed to cache WorldGen data for server listing.  Data size (5286) exceeded max length (5120.

Note that the last line gives a warning about "server listing". I saw someone reported a bug on that, but was said to have been fixed already. Now the terminal output for caves:

Users/hormetyiltiz/Library/Application\ Support/Steam/steamapps/common/Don\'t\ Starve\ Together\ Dedicated\ Server/dontstarve_dedicated_server_nullrenderer.app/Contents/MacOS/scripts/launch_server_easy_config_caves.sh ; exit;
[00:00:00]: PersistRootStorage is now /Users/hormetyiltiz/Documents/Klei//DoNotStarveTogether_EasyConfigCaves/Cluster_1/Master/ 
[00:00:00]: Starting Up
[00:00:00]: Version: 175504
[00:00:00]: Current time: Tue May 24 02:43:22 2016

[00:00:00]: Don't Starve Together: 175504 OSX
[00:00:00]: Build Date: 569
[00:00:00]: Parsing command line
[00:00:00]: Command Line Arguments: -conf_dir DoNotStarveTogether_EasyConfigCaves -console 
[00:00:00]: [WARNING] -console has been deprecated: Use the [MISC] / console_enabled setting instead.
[00:00:00]: THREAD - started 'GAClient' (2955497472)
[00:00:00]: CurlRequestManager::ClientThread::Main()
[00:00:00]: ProfileIndex:4.89
[00:00:00]: [Connect] PendingConnection::Reset(true)
[00:00:00]: Network tick rate: U=15(2), D=0
[00:00:00]: Network tick rate: U=15(2), D=0
[00:00:00]: OnLoadPermissionList: /Users/hormetyiltiz/Documents/Klei//DoNotStarveTogether_EasyConfigCaves/Cluster_1/blocklist.txt (Failure)
[00:00:00]: OnLoadPermissionList: /Users/hormetyiltiz/Documents/Klei//DoNotStarveTogether_EasyConfigCaves/Cluster_1/adminlist.txt (Failure)
[00:00:00]: OnLoadUserIdList: /Users/hormetyiltiz/Documents/Klei//DoNotStarveTogether_EasyConfigCaves/Cluster_1/whitelist.txt (Failure)
[00:00:00]: THREAD - started 'ConsoleInput' (2957602816)
[00:00:00]: Token retrieved from: /Users/hormetyiltiz/Documents/Klei//DoNotStarveTogether_EasyConfigCaves/Cluster_1/cluster_token.txt
[00:00:00]: Token retrieved from: /Users/hormetyiltiz/Documents/Klei//DoNotStarveTogether_EasyConfigCaves/Cluster_1/cluster_token.txt
[00:00:00]: cGame::InitializeOnMainThread
[00:00:00]: Renderer initialize: Okay
[00:00:00]: AnimManager initialize: Okay
[00:00:00]: Buffers initialize: Okay
[00:00:00]: cDontStarveGame::DoGameSpecificInitialize()
[00:00:00]: FMOD Error: An invalid object handle was used. 
[00:00:00]: GameSpecific initialize: Okay
[00:00:00]: cGame::StartPlaying
[00:00:00]: LOADING LUA
[00:00:00]: DoLuaFile scripts/main.lua
[00:00:00]: DoLuaFile loading buffer scripts/main.lua
[00:00:00]: scripts/main.lua(162,1) running main.lua
	
[00:00:00]: loaded modindex	
[00:00:00]: ModIndex: Beginning normal load sequence for dedicated server.
	
[00:00:00]: DownloadMods(0)
[00:00:00]: FMOD Error: An invalid object handle was used. 
[00:00:01]: LOADING LUA SUCCESS
[00:00:01]: PlayerDeaths could not load morgue	
[00:00:01]: PlayerHistory could not load player_history	
[00:00:01]: bloom_enabled	false	
[00:00:01]: loaded saveindex	
[00:00:01]: OnFilesLoaded()	
[00:00:01]: OnUpdatePurchaseStateComplete	
[00:00:02]: 	Load FE	
[00:00:03]: 	Load FE: done	
[00:00:03]: ModIndex: Load sequence finished successfully.	
[00:00:03]: Reset() returning
[00:00:03]: [200] Account Communication Success (6)
[00:00:03]: Received (KU_FPBOibgz) from TokenPurpose
[00:00:03]: Starting Dedicated Server Game	
[00:00:03]: Network tick rate: U=15(2), D=0
[00:00:03]: About to start a server with the following settings:
[00:00:03]:   Dedicated: true
[00:00:03]:   Online: true
[00:00:03]:   Passworded: true
[00:00:03]:   ServerPort: 11000
[00:00:03]:   SteamAuthPort: 8766
[00:00:03]:   SteamMasterServerPort: 27016
[00:00:03]:   ClanID: false
[00:00:03]:   ClanOnly: false
[00:00:03]:   ClanAdmin: false
[00:00:03]:   LanOnly: false
[00:00:03]:   FriendsOnly: false
[00:00:03]:   EnableAutosaver: true
[00:00:03]:   PVP: false
[00:00:03]:   MaxPlayers: 16
[00:00:03]:   GameMode: survival
[00:00:03]:   OverridenDNS: 
[00:00:03]:   PauseWhenEmpty: false
[00:00:03]:   InternetBroadcasting: true
[00:00:03]:   Intent: cooperative
[00:00:04]: Online Server Started on port: 11000
[00:00:04]: Collecting garbage...
[00:00:04]: lua_gc took 0.03 seconds
[00:00:04]: ~ShardLuaProxy()
[00:00:04]: ~ItemServerLuaProxy()
[00:00:04]: ~InventoryLuaProxy()
[00:00:04]: ~NetworkLuaProxy()
[00:00:04]: ~SimLuaProxy()
[00:00:04]: lua_close took 0.06 seconds
[00:00:04]: ReleaseAll
[00:00:04]: ReleaseAll Finished
[00:00:04]: cGame::StartPlaying
[00:00:04]: LOADING LUA
[00:00:04]: DoLuaFile scripts/main.lua
[00:00:04]: DoLuaFile loading buffer scripts/main.lua
[00:00:04]: scripts/main.lua(162,1) running main.lua
	
[00:00:04]: loaded modindex	
[00:00:04]: ModIndex: Beginning normal load sequence for dedicated server.
	
[00:00:04]: LOADING LUA SUCCESS
[00:00:04]: PlayerDeaths could not load morgue	
[00:00:04]: PlayerHistory could not load player_history	
[00:00:04]: bloom_enabled	false	
[00:00:04]: loaded saveindex	
[00:00:04]: OnFilesLoaded()	
[00:00:04]: OnUpdatePurchaseStateComplete	
[00:00:04]: 	Unload FE	
[00:00:04]: 	Unload FE done	
[00:00:04]: 	LOAD BE	
[00:00:06]: 	LOAD BE: done	
[00:00:06]: Loading world: session/A227255E885B1383/0000000688	
[00:00:06]: Save file is at version 3	
[00:00:06]: Begin Session: A227255E885B1383
[00:00:06]: saving to server_temp/server_save	
[00:00:06]: MiniMapComponent::AddAtlas( minimap/minimap_data.xml )
[00:00:07]: Loading Nav Grid	
[00:00:07]: setting 	summerlength	15	
[00:00:07]: setting 	isnightmaredawn	false	
[00:00:07]: setting 	elapseddaysinseason	16	
[00:00:07]: setting 	isfullmoon	false	
[00:00:07]: setting 	moisture	2966.1474609375	
[00:00:07]: setting 	cavephase	night	
[00:00:07]: setting 	isnightmarewild	false	
[00:00:07]: setting 	moonphase	new	
[00:00:07]: setting 	precipitationrate	0	
[00:00:07]: setting 	iswet	false	
[00:00:07]: setting 	winterlength	15	
[00:00:07]: setting 	temperature	7.3088100404948	
[00:00:07]: setting 	isnightmarewarn	false	
[00:00:07]: setting 	iswinter	false	
[00:00:07]: setting 	moistureceil	7138.1782226562	
[00:00:07]: setting 	isday	false	
[00:00:07]: setting 	israining	false	
[00:00:07]: setting 	remainingdaysinseason	4	
[00:00:07]: setting 	precipitation	none	
[00:00:07]: setting 	wetness	0	
[00:00:07]: setting 	isnightmarecalm	true	
[00:00:07]: setting 	timeinphase	0.96507925457425	
[00:00:07]: setting 	isdusk	false	
[00:00:07]: setting 	iscavedusk	false	
[00:00:07]: setting 	isautumn	true	
[00:00:07]: setting 	issnowing	false	
[00:00:07]: setting 	iscaveday	false	
[00:00:07]: setting 	phase	night	
[00:00:07]: setting 	snowlevel	0	
[00:00:07]: setting 	issnowcovered	false	
[00:00:07]: setting 	autumnlength	20	
[00:00:07]: setting 	pop	0.17058801745369	
[00:00:07]: setting 	nightmaretime	251.474807276	
[00:00:07]: setting 	springlength	20	
[00:00:07]: setting 	isspring	false	
[00:00:07]: setting 	nightmarephase	calm	
[00:00:07]: setting 	season	autumn	
[00:00:07]: setting 	time	0.99345236023267	
[00:00:07]: setting 	iscavenight	true	
[00:00:07]: setting 	cycles	646	
[00:00:07]: setting 	isnight	true	
[00:00:07]: setting 	nightmaretimeinphase	0.69854113132222	
[00:00:07]: setting 	issummer	false	
[00:00:07]: [Shard] Slave is waiting for LUA...
[00:00:09]: Could not find anim [burnt] in bank [pandoras_chest]
[00:00:11]: Reconstructing topology	
[00:00:11]: 	...Sorting points	
[00:00:11]: 	...Sorting edges	
[00:00:11]: 	...Connecting nodes	
[00:00:11]: 	...Validating connections	
[00:00:11]: 	...Housekeeping	
[00:00:11]: 	...Done!	
[00:00:11]: 1 uploads added to server. From server_temp
[00:00:11]: About to start a shard with these settings:
[00:00:11]:   ShardName: caves
[00:00:11]:   ShardID: 1638622192
[00:00:11]:   ShardRole: SLAVE
[00:00:11]:   MasterHost: 127.0.0.1
[00:00:11]:   MasterBind: (null)
[00:00:11]:   MasterPort: 10888
[00:00:11]: [Shard] Connecting to master...
[00:00:11]: Telling Client our new session identifier: A227255E885B1383
[00:00:11]: ModIndex: Load sequence finished successfully.	
[00:00:11]: Reset() returning
[00:00:11]: [Steam] SteamGameServer_Init(8766, 11000, 27016)
Setting breakpad minidump AppID = 322330
[00:00:12]: [Steam] SteamGameServer_Init success
[00:00:12]: Validating portal[7] <-> 1[7] (inactive)	
[00:00:12]: Validating portal[9] <-> 1[9] (inactive)	
[00:00:12]: Validating portal[4] <-> 1[4] (inactive)	
[00:00:12]: Validating portal[10] <-> 1[10] (inactive)	
[00:00:12]: Validating portal[6] <-> 1[6] (inactive)	
[00:00:12]: Validating portal[2] <-> 1[2] (inactive)	
[00:00:12]: Validating portal[8] <-> 1[8] (inactive)	
[00:00:12]: Validating portal[5] <-> 1[5] (inactive)	
[00:00:12]: Validating portal[1] <-> 1[1] (inactive)	
[00:00:12]: Validating portal[3] <-> 1[3] (inactive)	
[00:00:15]: [Shard] Sending slave information to master...
[00:00:17]: [Shard] Registering in lobby as a slave server...
[00:00:18]: [Shard] Slave is now ready!
[00:00:18]: World 1 is now connected	
[00:00:18]: Validating portal[7] <-> 1[7] (active)	
[00:00:18]: Validating portal[9] <-> 1[9] (active)	
[00:00:18]: Validating portal[4] <-> 1[4] (active)	
[00:00:18]: Validating portal[10] <-> 1[10] (active)	
[00:00:18]: Validating portal[6] <-> 1[6] (active)	
[00:00:18]: Validating portal[2] <-> 1[2] (active)	
[00:00:18]: Validating portal[8] <-> 1[8] (active)	
[00:00:18]: Validating portal[5] <-> 1[5] (active)	
[00:00:18]: Validating portal[1] <-> 1[1] (active)	
[00:00:18]: Validating portal[3] <-> 1[3] (active)	
[00:00:18]: [Shard] Slave LUA is now ready!
[00:00:18]: Sim paused

So, it says it is ready. I guess the over world is having issues. The world settings are below. For overworld:

[misc]
console_enabled = true
autocompiler_enabled = false


[network]
game_mode = survival
max_players = 13
default_server_description = Dedicated server for scientists to Don't Starve, together!
default_server_name = Fibbonacci (Dedicated)
server_intention = cooperative
server_password = mypassword
pvp = false
enable_snapshots = true
enable_autosaver = true
pause_when_empty = true


[shard]
shard_enable = true
is_master = true
cluster_key = change_this_if_you_set_bind_ip

For caves:

[misc]
console_enabled = true
autocompiler_enabled = false


[network]
game_mode = survival
server_port = 11000
server_intention = cooperative
default_server_name = [Host]'s World
server_password = f0Abq53KTaor2N


[shard]
shard_enable = true
is_master = false
shard_name = caves
cluster_key = change_this_if_you_set_bind_ip
master_ip = 127.0.0.1
shard_id = 1638622192

 

There is little benefit for having this kind of dedicated server as of now, since world configuration and caves can be done directly from within the game. Any way I could simply migrate the world saves so that I don't have to run the .sh command everytime and launch world directly from within game?  I wouldn't mind if there isn't a way, but at least, I want to start my server. I noticed that the settings.ini file has been renamed to settings.ini.old, and I copied an exact file with settings.ini as well, in the hope that it will fix. But it didn't.

Thanks for reading!

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