hyiltiz Posted May 24, 2016 Share Posted May 24, 2016 It was a world created back when there was the "Preconfigured" dedicated server. I am using OSX, latest version of OS, steam and DST. I tried running: ./Library/Application\ Support/Steam/steamapps/common/Don\'t\ Starve\ Together\ Dedicated\ Server/dontstarve_dedicated_server_nullrenderer.app/Contents/MacOS/scripts/launch_preconfigured_servers.sh But, my server did not show up in the server list (lobby). The output in the terminals are: /Users/hyiltiz/Library/Application\ Support/Steam/steamapps/common/Don\'t\ Starve\ Together\ Dedicated\ Server/dontstarve_dedicated_server_nullrenderer.app/Contents/MacOS/scripts/launch_server_easy_config_overworld.sh ; exit; [00:00:00]: PersistRootStorage is now /Users/hormetyiltiz/Documents/Klei//DoNotStarveTogether_EasyConfigOverworld/Cluster_1/Master/ [00:00:00]: Starting Up [00:00:00]: Version: 175504 [00:00:00]: Current time: Tue May 24 02:43:22 2016 [00:00:00]: Don't Starve Together: 175504 OSX [00:00:00]: Build Date: 569 [00:00:00]: Parsing command line [00:00:00]: Command Line Arguments: -conf_dir DoNotStarveTogether_EasyConfigOverworld -console [00:00:00]: [WARNING] -console has been deprecated: Use the [MISC] / console_enabled setting instead. [00:00:00]: THREAD - started 'GAClient' (2955497472) [00:00:00]: CurlRequestManager::ClientThread::Main() [00:00:00]: ProfileIndex:5.80 [00:00:00]: [Connect] PendingConnection::Reset(true) [00:00:00]: Network tick rate: U=15(2), D=0 [00:00:00]: Network tick rate: U=15(2), D=0 [00:00:00]: THREAD - started 'ConsoleInput' (2957602816) [00:00:00]: OnLoadPermissionList: /Users/hormetyiltiz/Documents/Klei//DoNotStarveTogether_EasyConfigOverworld/Cluster_1/blocklist.txt (Failure) [00:00:00]: OnLoadPermissionList: /Users/hormetyiltiz/Documents/Klei//DoNotStarveTogether_EasyConfigOverworld/Cluster_1/adminlist.txt (Failure) [00:00:00]: OnLoadUserIdList: /Users/hormetyiltiz/Documents/Klei//DoNotStarveTogether_EasyConfigOverworld/Cluster_1/whitelist.txt (Failure) [00:00:00]: Token retrieved from: /Users/hormetyiltiz/Documents/Klei//DoNotStarveTogether_EasyConfigOverworld/Cluster_1/cluster_token.txt [00:00:00]: Token retrieved from: /Users/hormetyiltiz/Documents/Klei//DoNotStarveTogether_EasyConfigOverworld/Cluster_1/cluster_token.txt [00:00:00]: cGame::InitializeOnMainThread [00:00:00]: Renderer initialize: Okay [00:00:00]: AnimManager initialize: Okay [00:00:00]: Buffers initialize: Okay [00:00:00]: cDontStarveGame::DoGameSpecificInitialize() [00:00:00]: FMOD Error: An invalid object handle was used. [00:00:00]: GameSpecific initialize: Okay [00:00:00]: cGame::StartPlaying [00:00:00]: LOADING LUA [00:00:00]: DoLuaFile scripts/main.lua [00:00:00]: DoLuaFile loading buffer scripts/main.lua [00:00:00]: scripts/main.lua(162,1) running main.lua [00:00:00]: loaded modindex [00:00:00]: ModIndex: Beginning normal load sequence for dedicated server. [00:00:00]: DownloadMods(0) [00:00:00]: FMOD Error: An invalid object handle was used. [00:00:01]: LOADING LUA SUCCESS [00:00:01]: PlayerDeaths could not load morgue [00:00:01]: PlayerHistory could not load player_history [00:00:01]: bloom_enabled false [00:00:01]: loaded saveindex [00:00:01]: OnFilesLoaded() [00:00:01]: OnUpdatePurchaseStateComplete [00:00:02]: Load FE [00:00:03]: Load FE: done [00:00:03]: ModIndex: Load sequence finished successfully. [00:00:03]: Reset() returning [00:00:03]: [200] Account Communication Success (6) [00:00:03]: Received (KU_FPBOibgz) from TokenPurpose [00:00:03]: Starting Dedicated Server Game [00:00:03]: Network tick rate: U=15(2), D=0 [00:00:03]: About to start a server with the following settings: [00:00:03]: Dedicated: true [00:00:03]: Online: true [00:00:03]: Passworded: true [00:00:03]: ServerPort: 10999 [00:00:03]: SteamAuthPort: 8766 [00:00:03]: SteamMasterServerPort: 27016 [00:00:03]: ClanID: false [00:00:03]: ClanOnly: false [00:00:03]: ClanAdmin: false [00:00:03]: LanOnly: false [00:00:03]: FriendsOnly: false [00:00:03]: EnableAutosaver: true [00:00:03]: PVP: false [00:00:03]: MaxPlayers: 13 [00:00:03]: GameMode: survival [00:00:03]: OverridenDNS: [00:00:03]: PauseWhenEmpty: true [00:00:03]: InternetBroadcasting: true [00:00:03]: Intent: cooperative [00:00:04]: Online Server Started on port: 10999 [00:00:04]: Collecting garbage... [00:00:04]: lua_gc took 0.03 seconds [00:00:04]: ~ShardLuaProxy() [00:00:04]: ~ItemServerLuaProxy() [00:00:04]: ~InventoryLuaProxy() [00:00:04]: ~NetworkLuaProxy() [00:00:04]: ~SimLuaProxy() [00:00:04]: lua_close took 0.06 seconds [00:00:04]: ReleaseAll [00:00:04]: ReleaseAll Finished [00:00:04]: cGame::StartPlaying [00:00:04]: LOADING LUA [00:00:04]: DoLuaFile scripts/main.lua [00:00:04]: DoLuaFile loading buffer scripts/main.lua [00:00:04]: scripts/main.lua(162,1) running main.lua [00:00:04]: loaded modindex [00:00:04]: ModIndex: Beginning normal load sequence for dedicated server. [00:00:04]: LOADING LUA SUCCESS [00:00:04]: PlayerDeaths could not load morgue [00:00:04]: PlayerHistory could not load player_history [00:00:04]: bloom_enabled false [00:00:04]: loaded saveindex [00:00:04]: OnFilesLoaded() [00:00:04]: OnUpdatePurchaseStateComplete [00:00:04]: Unload FE [00:00:04]: Unload FE done [00:00:04]: LOAD BE [00:00:06]: LOAD BE: done [00:00:06]: Loading world: session/7CBF1A48881C58FD/0000000688 [00:00:06]: Save file is at version 3 [00:00:06]: Begin Session: 7CBF1A48881C58FD [00:00:06]: saving to server_temp/server_save [00:00:06]: MiniMapComponent::AddAtlas( minimap/minimap_data.xml ) [00:00:07]: Loading Nav Grid [00:00:07]: setting summerlength 15 [00:00:07]: setting isnightmaredawn false [00:00:07]: setting elapseddaysinseason 16 [00:00:07]: setting isfullmoon false [00:00:07]: setting moisture 8445.63671875 [00:00:07]: setting cavephase night [00:00:07]: setting isnightmarewild false [00:00:07]: setting moonphase half [00:00:07]: setting precipitationrate 0 [00:00:07]: setting iswet false [00:00:07]: setting winterlength 15 [00:00:07]: setting temperature 15.223419614868 [00:00:07]: setting isnightmarewarn false [00:00:07]: setting iswinter false [00:00:07]: setting moistureceil 10307.840820312 [00:00:07]: setting isday false [00:00:07]: setting israining false [00:00:07]: setting remainingdaysinseason 4 [00:00:07]: setting precipitation none [00:00:07]: setting wetness 0 [00:00:07]: setting isnightmarecalm false [00:00:07]: setting timeinphase 0.96433851453993 [00:00:07]: setting isdusk false [00:00:07]: setting iscavedusk false [00:00:07]: setting isautumn true [00:00:07]: setting issnowing false [00:00:07]: setting iscaveday false [00:00:07]: setting phase night [00:00:07]: setting snowlevel 0 [00:00:07]: setting issnowcovered false [00:00:07]: setting autumnlength 20 [00:00:07]: setting pop 0.74448837381079 [00:00:07]: setting nightmaretime 0 [00:00:07]: setting springlength 20 [00:00:07]: setting isspring false [00:00:07]: setting nightmarephase none [00:00:07]: setting season autumn [00:00:07]: setting time 0.99331347147624 [00:00:07]: setting iscavenight true [00:00:07]: setting cycles 646 [00:00:07]: setting isnight true [00:00:07]: setting nightmaretimeinphase 0 [00:00:07]: setting issummer false [00:00:15]: Reconstructing topology [00:00:15]: ...Sorting points [00:00:15]: ...Sorting edges [00:00:15]: ...Connecting nodes [00:00:15]: ...Validating connections [00:00:15]: ...Housekeeping [00:00:15]: ...Done! [00:00:15]: 1 uploads added to server. From server_temp [00:00:15]: About to start a shard with these settings: [00:00:15]: ShardName: [SHDMASTER] [00:00:15]: ShardID: 1 [00:00:15]: ShardRole: MASTER [00:00:15]: MasterHost: (null) [00:00:15]: MasterBind: 127.0.0.1 [00:00:15]: MasterPort: 10888 [00:00:15]: [Shard] Starting master server [00:00:15]: [Shard] Shard server started on port: 10888 [00:00:15]: Telling Client our new session identifier: 7CBF1A48881C58FD [00:00:15]: ModIndex: Load sequence finished successfully. [00:00:16]: Reset() returning [00:00:16]: [Steam] SteamGameServer_Init(8766, 10999, 27016) CreateBoundSocket: ::bind couldn't find an open port between 27016 and 27016 [00:00:16]: [Steam] SteamGameServer_Init(8766, 10999, 27017) Setting breakpad minidump AppID = 322330 [00:00:16]: [Steam] SteamGameServer_Init success [00:00:16]: Validating portal[8] <-> 1638622192[8] (inactive) [00:00:16]: Validating portal[1] <-> 1638622192[1] (inactive) [00:00:16]: Validating portal[4] <-> 1638622192[4] (inactive) [00:00:16]: Validating portal[2] <-> 1638622192[2] (inactive) [00:00:16]: Validating portal[7] <-> 1638622192[7] (inactive) [00:00:16]: Validating portal[10] <-> 1638622192[10] (inactive) [00:00:16]: Validating portal[3] <-> 1638622192[3] (inactive) [00:00:16]: Validating portal[9] <-> 1638622192[9] (inactive) [00:00:16]: Validating portal[5] <-> 1638622192[5] (inactive) [00:00:16]: Validating portal[6] <-> 1638622192[6] (inactive) [00:00:16]: Sim paused [00:00:17]: [Shard] Slave caves(1638622192) connected: [LAN] 127.0.0.1 [00:00:18]: [Shard] Slave caves(1638622192) ready! [00:00:18]: World 1638622192 is now connected [00:00:18]: Validating portal[8] <-> 1638622192[8] (active) [00:00:18]: Validating portal[1] <-> 1638622192[1] (active) [00:00:18]: Validating portal[4] <-> 1638622192[4] (active) [00:00:18]: Validating portal[2] <-> 1638622192[2] (active) [00:00:18]: Validating portal[7] <-> 1638622192[7] (active) [00:00:18]: Validating portal[10] <-> 1638622192[10] (active) [00:00:18]: Validating portal[3] <-> 1638622192[3] (active) [00:00:18]: Validating portal[9] <-> 1638622192[9] (active) [00:00:18]: Validating portal[5] <-> 1638622192[5] (active) [00:00:18]: Validating portal[6] <-> 1638622192[6] (active) [00:00:18]: WARNING: Failed to cache WorldGen data for server listing. Data size (5286) exceeded max length (5120. Note that the last line gives a warning about "server listing". I saw someone reported a bug on that, but was said to have been fixed already. Now the terminal output for caves: Users/hormetyiltiz/Library/Application\ Support/Steam/steamapps/common/Don\'t\ Starve\ Together\ Dedicated\ Server/dontstarve_dedicated_server_nullrenderer.app/Contents/MacOS/scripts/launch_server_easy_config_caves.sh ; exit; [00:00:00]: PersistRootStorage is now /Users/hormetyiltiz/Documents/Klei//DoNotStarveTogether_EasyConfigCaves/Cluster_1/Master/ [00:00:00]: Starting Up [00:00:00]: Version: 175504 [00:00:00]: Current time: Tue May 24 02:43:22 2016 [00:00:00]: Don't Starve Together: 175504 OSX [00:00:00]: Build Date: 569 [00:00:00]: Parsing command line [00:00:00]: Command Line Arguments: -conf_dir DoNotStarveTogether_EasyConfigCaves -console [00:00:00]: [WARNING] -console has been deprecated: Use the [MISC] / console_enabled setting instead. [00:00:00]: THREAD - started 'GAClient' (2955497472) [00:00:00]: CurlRequestManager::ClientThread::Main() [00:00:00]: ProfileIndex:4.89 [00:00:00]: [Connect] PendingConnection::Reset(true) [00:00:00]: Network tick rate: U=15(2), D=0 [00:00:00]: Network tick rate: U=15(2), D=0 [00:00:00]: OnLoadPermissionList: /Users/hormetyiltiz/Documents/Klei//DoNotStarveTogether_EasyConfigCaves/Cluster_1/blocklist.txt (Failure) [00:00:00]: OnLoadPermissionList: /Users/hormetyiltiz/Documents/Klei//DoNotStarveTogether_EasyConfigCaves/Cluster_1/adminlist.txt (Failure) [00:00:00]: OnLoadUserIdList: /Users/hormetyiltiz/Documents/Klei//DoNotStarveTogether_EasyConfigCaves/Cluster_1/whitelist.txt (Failure) [00:00:00]: THREAD - started 'ConsoleInput' (2957602816) [00:00:00]: Token retrieved from: /Users/hormetyiltiz/Documents/Klei//DoNotStarveTogether_EasyConfigCaves/Cluster_1/cluster_token.txt [00:00:00]: Token retrieved from: /Users/hormetyiltiz/Documents/Klei//DoNotStarveTogether_EasyConfigCaves/Cluster_1/cluster_token.txt [00:00:00]: cGame::InitializeOnMainThread [00:00:00]: Renderer initialize: Okay [00:00:00]: AnimManager initialize: Okay [00:00:00]: Buffers initialize: Okay [00:00:00]: cDontStarveGame::DoGameSpecificInitialize() [00:00:00]: FMOD Error: An invalid object handle was used. [00:00:00]: GameSpecific initialize: Okay [00:00:00]: cGame::StartPlaying [00:00:00]: LOADING LUA [00:00:00]: DoLuaFile scripts/main.lua [00:00:00]: DoLuaFile loading buffer scripts/main.lua [00:00:00]: scripts/main.lua(162,1) running main.lua [00:00:00]: loaded modindex [00:00:00]: ModIndex: Beginning normal load sequence for dedicated server. [00:00:00]: DownloadMods(0) [00:00:00]: FMOD Error: An invalid object handle was used. [00:00:01]: LOADING LUA SUCCESS [00:00:01]: PlayerDeaths could not load morgue [00:00:01]: PlayerHistory could not load player_history [00:00:01]: bloom_enabled false [00:00:01]: loaded saveindex [00:00:01]: OnFilesLoaded() [00:00:01]: OnUpdatePurchaseStateComplete [00:00:02]: Load FE [00:00:03]: Load FE: done [00:00:03]: ModIndex: Load sequence finished successfully. [00:00:03]: Reset() returning [00:00:03]: [200] Account Communication Success (6) [00:00:03]: Received (KU_FPBOibgz) from TokenPurpose [00:00:03]: Starting Dedicated Server Game [00:00:03]: Network tick rate: U=15(2), D=0 [00:00:03]: About to start a server with the following settings: [00:00:03]: Dedicated: true [00:00:03]: Online: true [00:00:03]: Passworded: true [00:00:03]: ServerPort: 11000 [00:00:03]: SteamAuthPort: 8766 [00:00:03]: SteamMasterServerPort: 27016 [00:00:03]: ClanID: false [00:00:03]: ClanOnly: false [00:00:03]: ClanAdmin: false [00:00:03]: LanOnly: false [00:00:03]: FriendsOnly: false [00:00:03]: EnableAutosaver: true [00:00:03]: PVP: false [00:00:03]: MaxPlayers: 16 [00:00:03]: GameMode: survival [00:00:03]: OverridenDNS: [00:00:03]: PauseWhenEmpty: false [00:00:03]: InternetBroadcasting: true [00:00:03]: Intent: cooperative [00:00:04]: Online Server Started on port: 11000 [00:00:04]: Collecting garbage... [00:00:04]: lua_gc took 0.03 seconds [00:00:04]: ~ShardLuaProxy() [00:00:04]: ~ItemServerLuaProxy() [00:00:04]: ~InventoryLuaProxy() [00:00:04]: ~NetworkLuaProxy() [00:00:04]: ~SimLuaProxy() [00:00:04]: lua_close took 0.06 seconds [00:00:04]: ReleaseAll [00:00:04]: ReleaseAll Finished [00:00:04]: cGame::StartPlaying [00:00:04]: LOADING LUA [00:00:04]: DoLuaFile scripts/main.lua [00:00:04]: DoLuaFile loading buffer scripts/main.lua [00:00:04]: scripts/main.lua(162,1) running main.lua [00:00:04]: loaded modindex [00:00:04]: ModIndex: Beginning normal load sequence for dedicated server. [00:00:04]: LOADING LUA SUCCESS [00:00:04]: PlayerDeaths could not load morgue [00:00:04]: PlayerHistory could not load player_history [00:00:04]: bloom_enabled false [00:00:04]: loaded saveindex [00:00:04]: OnFilesLoaded() [00:00:04]: OnUpdatePurchaseStateComplete [00:00:04]: Unload FE [00:00:04]: Unload FE done [00:00:04]: LOAD BE [00:00:06]: LOAD BE: done [00:00:06]: Loading world: session/A227255E885B1383/0000000688 [00:00:06]: Save file is at version 3 [00:00:06]: Begin Session: A227255E885B1383 [00:00:06]: saving to server_temp/server_save [00:00:06]: MiniMapComponent::AddAtlas( minimap/minimap_data.xml ) [00:00:07]: Loading Nav Grid [00:00:07]: setting summerlength 15 [00:00:07]: setting isnightmaredawn false [00:00:07]: setting elapseddaysinseason 16 [00:00:07]: setting isfullmoon false [00:00:07]: setting moisture 2966.1474609375 [00:00:07]: setting cavephase night [00:00:07]: setting isnightmarewild false [00:00:07]: setting moonphase new [00:00:07]: setting precipitationrate 0 [00:00:07]: setting iswet false [00:00:07]: setting winterlength 15 [00:00:07]: setting temperature 7.3088100404948 [00:00:07]: setting isnightmarewarn false [00:00:07]: setting iswinter false [00:00:07]: setting moistureceil 7138.1782226562 [00:00:07]: setting isday false [00:00:07]: setting israining false [00:00:07]: setting remainingdaysinseason 4 [00:00:07]: setting precipitation none [00:00:07]: setting wetness 0 [00:00:07]: setting isnightmarecalm true [00:00:07]: setting timeinphase 0.96507925457425 [00:00:07]: setting isdusk false [00:00:07]: setting iscavedusk false [00:00:07]: setting isautumn true [00:00:07]: setting issnowing false [00:00:07]: setting iscaveday false [00:00:07]: setting phase night [00:00:07]: setting snowlevel 0 [00:00:07]: setting issnowcovered false [00:00:07]: setting autumnlength 20 [00:00:07]: setting pop 0.17058801745369 [00:00:07]: setting nightmaretime 251.474807276 [00:00:07]: setting springlength 20 [00:00:07]: setting isspring false [00:00:07]: setting nightmarephase calm [00:00:07]: setting season autumn [00:00:07]: setting time 0.99345236023267 [00:00:07]: setting iscavenight true [00:00:07]: setting cycles 646 [00:00:07]: setting isnight true [00:00:07]: setting nightmaretimeinphase 0.69854113132222 [00:00:07]: setting issummer false [00:00:07]: [Shard] Slave is waiting for LUA... [00:00:09]: Could not find anim [burnt] in bank [pandoras_chest] [00:00:11]: Reconstructing topology [00:00:11]: ...Sorting points [00:00:11]: ...Sorting edges [00:00:11]: ...Connecting nodes [00:00:11]: ...Validating connections [00:00:11]: ...Housekeeping [00:00:11]: ...Done! [00:00:11]: 1 uploads added to server. From server_temp [00:00:11]: About to start a shard with these settings: [00:00:11]: ShardName: caves [00:00:11]: ShardID: 1638622192 [00:00:11]: ShardRole: SLAVE [00:00:11]: MasterHost: 127.0.0.1 [00:00:11]: MasterBind: (null) [00:00:11]: MasterPort: 10888 [00:00:11]: [Shard] Connecting to master... [00:00:11]: Telling Client our new session identifier: A227255E885B1383 [00:00:11]: ModIndex: Load sequence finished successfully. [00:00:11]: Reset() returning [00:00:11]: [Steam] SteamGameServer_Init(8766, 11000, 27016) Setting breakpad minidump AppID = 322330 [00:00:12]: [Steam] SteamGameServer_Init success [00:00:12]: Validating portal[7] <-> 1[7] (inactive) [00:00:12]: Validating portal[9] <-> 1[9] (inactive) [00:00:12]: Validating portal[4] <-> 1[4] (inactive) [00:00:12]: Validating portal[10] <-> 1[10] (inactive) [00:00:12]: Validating portal[6] <-> 1[6] (inactive) [00:00:12]: Validating portal[2] <-> 1[2] (inactive) [00:00:12]: Validating portal[8] <-> 1[8] (inactive) [00:00:12]: Validating portal[5] <-> 1[5] (inactive) [00:00:12]: Validating portal[1] <-> 1[1] (inactive) [00:00:12]: Validating portal[3] <-> 1[3] (inactive) [00:00:15]: [Shard] Sending slave information to master... [00:00:17]: [Shard] Registering in lobby as a slave server... [00:00:18]: [Shard] Slave is now ready! [00:00:18]: World 1 is now connected [00:00:18]: Validating portal[7] <-> 1[7] (active) [00:00:18]: Validating portal[9] <-> 1[9] (active) [00:00:18]: Validating portal[4] <-> 1[4] (active) [00:00:18]: Validating portal[10] <-> 1[10] (active) [00:00:18]: Validating portal[6] <-> 1[6] (active) [00:00:18]: Validating portal[2] <-> 1[2] (active) [00:00:18]: Validating portal[8] <-> 1[8] (active) [00:00:18]: Validating portal[5] <-> 1[5] (active) [00:00:18]: Validating portal[1] <-> 1[1] (active) [00:00:18]: Validating portal[3] <-> 1[3] (active) [00:00:18]: [Shard] Slave LUA is now ready! [00:00:18]: Sim paused So, it says it is ready. I guess the over world is having issues. The world settings are below. For overworld: [misc] console_enabled = true autocompiler_enabled = false [network] game_mode = survival max_players = 13 default_server_description = Dedicated server for scientists to Don't Starve, together! default_server_name = Fibbonacci (Dedicated) server_intention = cooperative server_password = mypassword pvp = false enable_snapshots = true enable_autosaver = true pause_when_empty = true [shard] shard_enable = true is_master = true cluster_key = change_this_if_you_set_bind_ip For caves: [misc] console_enabled = true autocompiler_enabled = false [network] game_mode = survival server_port = 11000 server_intention = cooperative default_server_name = [Host]'s World server_password = f0Abq53KTaor2N [shard] shard_enable = true is_master = false shard_name = caves cluster_key = change_this_if_you_set_bind_ip master_ip = 127.0.0.1 shard_id = 1638622192 There is little benefit for having this kind of dedicated server as of now, since world configuration and caves can be done directly from within the game. Any way I could simply migrate the world saves so that I don't have to run the .sh command everytime and launch world directly from within game? I wouldn't mind if there isn't a way, but at least, I want to start my server. I noticed that the settings.ini file has been renamed to settings.ini.old, and I copied an exact file with settings.ini as well, in the hope that it will fix. But it didn't. Thanks for reading! Link to comment https://forums.kleientertainment.com/forums/topic/67591-server-not-showing-up-in-the-lobby/ Share on other sites More sharing options...
Muche Posted May 24, 2016 Share Posted May 24, 2016 The log says server's version is 175504. The latest DST version (Windows) is 178539. The client displays only servers that have the same version as the client. Does verifying the file cache change the version? Link to comment https://forums.kleientertainment.com/forums/topic/67591-server-not-showing-up-in-the-lobby/#findComment-775584 Share on other sites More sharing options...
hyiltiz Posted May 24, 2016 Author Share Posted May 24, 2016 Thanks! Verifying the cache triggered an update, and after that, the version is (OSX) 178539. Now my server is showing up. Link to comment https://forums.kleientertainment.com/forums/topic/67591-server-not-showing-up-in-the-lobby/#findComment-775788 Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.
Please be aware that the content of this thread may be outdated and no longer applicable.