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Found 1 result

  1. Even though this is related to a mod of mine, I am filing this as a bug. I will explain why. On the server-side, I have enabled a mod, which adds and uses a new location for one of the worlds. If a client (without any mods enabled), browses through the lobby, they will see the game with that mod enabled. If they join the game, there are not any problems and everything is OK. However, if a client decides to view the world settings, they will see a tab with "???" (unknown) and an error will pop-up, requesting the client to exit the game or disable any mods (even though the client has no mods enabled). I don't mind the "???" tab, but I do mind the crash. This should not occur in the lobby, I would think. The cause of the error is that the location is not defined for the client-side, since the mod is not loaded for the client (as the client is still in the lobby). Thus, a function called GetDataForLocation returns nil and locationdata gets assigned a nil value. Then this happens and everything goes wrong: [00:05:21]: [string "scripts/map/customise.lua"]:313: attempt to index local 'locationdata' (a nil value) I don't think the problem is with the server-side mod, but even if this were the case, then the game should still not be allowed to crash in the lobby for a client, right? See also (ignore the first post): I don't think my mod is relevant, but in case you need it... Here it is: http://steamcommunity.com/sharedfiles/filedetails/?id=726432903