BeansInMyLean Posted May 17, 2016 Share Posted May 17, 2016 Hey all, first post on here. I hope its in the right spot! I have been working on a custom character for some time, and I have him set so he has access to low tier magic without a bench as well as everything from the ancient tab without standing near a A.P.S. However, he seems to lose these abilities (as in the ancient and magic tabs disappear) when in a world that has caves enabled in DST. I figure its a simple error with his unique components not being initialized in the caves side of the server. The reason I believe that is because everything works like it should in worlds generated without caves, but as soon as I implement them I lose the tabs. Any help is really appreciated! Link to comment Share on other sites More sharing options...
. . . Posted May 17, 2016 Share Posted May 17, 2016 I have the same exact problem ! I really hope somebody can help us... Link to comment Share on other sites More sharing options...
DarkXero Posted May 18, 2016 Share Posted May 18, 2016 1 hour ago, BeansInMyLean said: I have been working on a custom character for some time, and I have him set so he has access to low tier magic without a bench as well as everything from the ancient tab without standing near a A.P.S. However, he seems to lose these abilities (as in the ancient and magic tabs disappear) when in a world that has caves enabled in DST. I figure its a simple error with his unique components not being initialized in the caves side of the server. The bonuses in player_classified are netcoded to go from 0 to 7 for clients. What numbers did you use for your bonuses? 39 minutes ago, SuperDavid said: I have the same exact problem Yours go from -666 to 666. Something different has to be done to disable recipes. Unless you both enjoy having a mod that only works for people who host and play the same server. Link to comment Share on other sites More sharing options...
BeansInMyLean Posted May 18, 2016 Author Share Posted May 18, 2016 Hey that seemed to fix it! My ancient and shadow were set to 100 and my magic was set to 2. I had no idea it was a 0-7 scale. Putting them at 7 enabled them all. Thanks DarkXero! 2 hours ago, DarkXero said: The bonuses in player_classified are netcoded to go from 0 to 7 for clients. What numbers did you use for your bonuses? Yours go from -666 to 666. Something different has to be done to disable recipes. Unless you both enjoy having a mod that only works for people who host and play the same server. Hey that seemed to fix it! My ancient and shadow were set to 100 and my magic was set to 2. I had no idea it was a 0-7 scale. Putting them at 7 enabled them all. Thanks DarkXero! Link to comment Share on other sites More sharing options...
Aquaterion Posted May 18, 2016 Share Posted May 18, 2016 The issue wasn't caves, the issue was that you never tested it in actual multiplayer(hosting alone doesnt count). Enabling caves I believe treats it as "actual multiplayer". Normally you should test your mods with either a friend, or on a dedicated server, to make sure all features work for clients, not just the host. Link to comment Share on other sites More sharing options...
BeansInMyLean Posted May 18, 2016 Author Share Posted May 18, 2016 12 hours ago, Aquaterion said: The issue wasn't caves, the issue was that you never tested it in actual multiplayer(hosting alone doesnt count). Enabling caves I believe treats it as "actual multiplayer". Normally you should test your mods with either a friend, or on a dedicated server, to make sure all features work for clients, not just the host. Thanks for the info! It is true that I was hosting this alone in a server. I'll be sure to grab my brother to test any more added features :). Link to comment Share on other sites More sharing options...
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