. . . Posted May 15, 2016 Share Posted May 15, 2016 I really hope somebody can help me with this... So I'm having problems coding with my character... For example I want my character to lose sanity when it hits a butterfly so I wrote this code inst:ListenForEvent("onattackother", function(inst, data) if victim.prefab == "butterfly" then inst.components.talker:Say(GetString(inst, "ANNOUNCE_HIT")) inst.components.sanity:DoDelta(-TUNING.SANITY_HUGE) end) but it just keeps crashing and I have no idea of what to do ... Can someone please enlighten me on what would be the correct way to go about this because I have no idea what's wrong... I'll be so thankful if someone can help me ! And thank you for taking some time to read my problem !! Link to comment https://forums.kleientertainment.com/forums/topic/67298-help-with-coding-question/ Share on other sites More sharing options...
DarkXero Posted May 15, 2016 Share Posted May 15, 2016 16 minutes ago, SuperDavid said: Can someone please enlighten me on what would be the correct way to go about this because I have no idea what's wrong... Wrong syntax. END is missing for the IF. Game crash. Also victim is nil. So victim.prefab crashes the game. The event doesn't event have a victim entry on that data table incoming. inst:ListenForEvent("onattackother", function(inst, data) if data.target.prefab == "butterfly" then inst.components.talker:Say(GetString(inst, "ANNOUNCE_HIT")) inst.components.sanity:DoDelta(-TUNING.SANITY_HUGE) end end) Should be this. You will need a ANNOUNCE_HIT entry on your character's speech or it will read "UNKNOWN STRING". Link to comment https://forums.kleientertainment.com/forums/topic/67298-help-with-coding-question/#findComment-771867 Share on other sites More sharing options...
. . . Posted May 15, 2016 Author Share Posted May 15, 2016 Thank you so much DarkXero !!! You really saved me and now I can finally do things the right way, thanks so much !!!! Link to comment https://forums.kleientertainment.com/forums/topic/67298-help-with-coding-question/#findComment-771885 Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now