Developer V2C Posted May 11, 2016 Developer Share Posted May 11, 2016 Fixed Evergreen Tree animations when chopped down. Follow this link for a full list of updates from today's Hotfix:http://forums.kleientertainment.com/game-updates/dst/177109-r53/ View full update 7 1 Link to comment https://forums.kleientertainment.com/forums/topic/67196-game-update-177126/ Share on other sites More sharing options...
GiddyGuy Posted May 11, 2016 Share Posted May 11, 2016 Congrats @V2C 5 1 Link to comment https://forums.kleientertainment.com/forums/topic/67196-game-update-177126/#findComment-770130 Share on other sites More sharing options...
YesterdaysMindr Posted May 11, 2016 Share Posted May 11, 2016 Alright then, good game! 1 Link to comment https://forums.kleientertainment.com/forums/topic/67196-game-update-177126/#findComment-770133 Share on other sites More sharing options...
rezecib Posted May 11, 2016 Share Posted May 11, 2016 (edited) @KrisRF WX: FISH = "ITS TO SCALE", -- ITS -> IT'S I've also been noticing some colour/color and armour/armor switches being made. At least from the variable naming style in the code it seemed pretty strongly in the -our camp, but I'm not sure about strings. I like how there are so many epitaphs now! Before it was common to run into some duplicates in a graveyard, but that looks pretty unlikely now. Some of the new ones bring back good memories of NetHack epitaphs... Edited May 11, 2016 by rezecib 3 Link to comment https://forums.kleientertainment.com/forums/topic/67196-game-update-177126/#findComment-770199 Share on other sites More sharing options...
Developer V2C Posted May 11, 2016 Author Developer Share Posted May 11, 2016 1 hour ago, GiddyGuy said: Congrats @V2C Thx!! Couldn't have done it without you guys! 4 1 Link to comment https://forums.kleientertainment.com/forums/topic/67196-game-update-177126/#findComment-770208 Share on other sites More sharing options...
rezecib Posted May 11, 2016 Share Posted May 11, 2016 (edited) Could c_spawn be updated to support skins? Here's a rough version I rigged myself in my customcommands.lua: local SKIN_LOOKUP = {} for prefab,skins in pairs(PREFAB_SKINS) do for _,skin in pairs(skins) do SKIN_LOOKUP[skin] = prefab end end function c_spawnskin(prefab, count, dontselect) local prefab_skin = SKIN_LOOKUP[prefab] local skin = nil if prefab_skin then skin = prefab prefab = prefab_skin end count = count or 1 local inst = nil for i = 1, count do inst = SpawnPrefab(prefab, skin, nil, ConsoleCommandPlayer() and ConsoleCommandPlayer().userid) if inst ~= nil then inst.Transform:SetPosition(ConsoleWorldPosition():Get()) end end if not dontselect then SetDebugEntity(inst) end SuUsed("c_spawnskin_"..prefab, true) return inst end But it would probably be better to update DebugSpawn to pass skin parameters along, and perhaps do the skin lookup in a different way (or calculate it in the prefabskins file). Edited May 11, 2016 by rezecib 1 Link to comment https://forums.kleientertainment.com/forums/topic/67196-game-update-177126/#findComment-770225 Share on other sites More sharing options...
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