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The game crash at the start


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Spoiler

[00:00:00]: PersistRootStorage is now APP:Klei//DoNotStarveTogether/ 
[00:00:00]: Starting Up
[00:00:00]: Version: 170618
[00:00:00]: Current time: Wed Apr 06 16:54:59 2016

[00:00:00]: Don't Starve Together: 170618 WIN32_STEAM
NNN Build Date: 250
[00:00:00]: Parsing command line
[00:00:00]: Command Line Arguments: 
[00:00:00]: Initializing Minidump handler
[00:00:00]: ....Done
[00:00:00]: Initializing Steam
[00:00:00]: Steam AppBuildID: 1031236
[00:00:00]: Steam BetaName(Branch): []
[00:00:00]: ....Done
[00:00:00]: Fixing DPI
[00:00:00]: ...Done
[00:00:00]: THREAD - started 'GAClient' (5076)
[00:00:00]: CurlRequestManager::ClientThread::Main()
[00:00:00]: ProfileIndex:3.22
[00:00:00]: [Connect] PendingConnection::Reset(true)
[00:00:00]: Network tick rate: U=15(2), D=0
[00:00:01]: Authorized application C:\Program Files\Steam\steamapps\common\Don't Starve Together\bin\dontstarve_steam.exe is enabled in the firewall.
[00:00:01]: WindowsFirewall - Application already authorized
[00:00:01]: could not load ping_cache
[00:00:01]: Offline user ID: OU_76561198151652099
[00:00:01]: THREAD - started 'ConsoleInput' (5072)
[00:00:01]: SteamID: 76561198151652099
[00:00:01]: cGame::InitializeOnMainThread
[00:00:01]: WindowManager::Initialize
[00:00:01]: CreateWindow: Requesting 1280,720 - 5/6/5 - -1/-1/-1 - 0
[00:00:01]: CreateEGLContext: 12 configs found
[00:00:01]:      0: 8/8/8 -  0/ 0/ 0 - 0
[00:00:01]:      1: 8/8/8 -  0/16/ 0 - 0
[00:00:01]:      2: 8/8/8 -  0/24/ 0 - 0
[00:00:01]:      3: 8/8/8 -  0/24/ 8 - 0
[00:00:01]:      4: 5/5/5 -  0/ 0/ 0 - 0
[00:00:01]:      5: 5/5/5 -  0/16/ 0 - 0
[00:00:01]:      6: 5/5/5 -  0/24/ 0 - 0
[00:00:01]:      7: 5/5/5 -  0/24/ 8 - 0
[00:00:01]:      8: 8/8/8 -  8/ 0/ 0 - 0
[00:00:01]:      9: 8/8/8 -  8/16/ 0 - 0
[00:00:01]:     10: 8/8/8 -  8/24/ 0 - 0
[00:00:01]:     11: 8/8/8 -  8/24/ 8 - 0
[00:00:01]: GLInfo
[00:00:01]: ~~~~~~
[00:00:01]: GL_VENDOR: Google Inc.
[00:00:01]: GL_RENDERER: ANGLE (NVIDIA GeForce FX 5500)
[00:00:01]: GL_VERSION: OpenGL ES 2.0 (ANGLE 1.0.0.2249)
[00:00:01]: GL_SHADING_LANGUAGE_VERSION: OpenGL ES GLSL ES 1.00 (ANGLE 1.0.0.2249)
[00:00:01]: THREAD - started 'WindowsInputManager' (5060)
[00:00:01]: OpenGL extensions (16, 16):
[00:00:01]: GL_ANGLE_framebuffer_blit
[00:00:01]: GL_ANGLE_framebuffer_multisample
[00:00:01]: GL_ANGLE_pack_reverse_row_order
[00:00:01]: GL_ANGLE_texture_compression_dxt3
[00:00:01]: GL_ANGLE_texture_compression_dxt5
[00:00:01]: GL_ANGLE_texture_usage
[00:00:01]: GL_ANGLE_translated_shader_source
[00:00:01]: GL_EXT_read_format_bgra
[00:00:01]: GL_EXT_robustness
[00:00:01]: GL_EXT_texture_compression_dxt1
[00:00:01]: GL_EXT_texture_format_BGRA8888
[00:00:01]: GL_EXT_texture_storage
[00:00:01]: GL_OES_get_program_binary
[00:00:01]: GL_OES_packed_depth_stencil
[00:00:01]: GL_OES_rgb8_rgba8
[00:00:01]: GL_OES_standard_derivatives
[00:00:01]: GL_MAX_TEXTURE_SIZE = 4096
[00:00:01]: GL_MAX_TEXTURE_IMAGE_UNITS = 16
[00:00:01]: GL_MAX_RENDERBUFFER_SIZE = 4096
[00:00:01]: GL_MAX_VIEWPORT_DIMS = 4096, 4096
[00:00:01]: GL_MAX_VARYING_VECTORS = 8
[00:00:01]: GL_MAX_VERTEX_ATTRIBS = 16
[00:00:01]: GL_MAX_VERTEX_UNIFORM_VECTORS = 254
[00:00:01]: GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 0
[00:00:01]: GL_MAX_FRAGMENT_UNIFORM_VECTORS = 29
[00:00:01]: 4 compressed texture formats
[00:00:01]: texture format 0x83f0
[00:00:01]: texture format 0x83f1
[00:00:01]: texture format 0x83f2
[00:00:01]: texture format 0x83f3
[00:00:02]: Renderer initialize: Okay
[00:00:02]: Compiled shader anim_haunted: (156,11): error X5608: Compiled shader code uses too many arithmetic instruction slots (137). Max. allowed by the target (ps_2_0) is 64.
(1,1): error X5609: Compiled shader code uses too many instruction slots (141). Max. allowed by the target (ps_2_0) is 96.

Warning: D3D shader compilation failed with default flags. Retrying with avoid flow control.
(156,11): error X5608: Compiled shader code uses too many arithmetic instruction slots (137). Max. allowed by the target (ps_2_0) is 64.
(1,1): error X5609: Compiled shader code uses too many instruction slots (141). Max. allowed by the target (ps_2_0) is 96.

Warning: D3D shader compilation failed with avoid flow control flags. Retrying with prefer flow control.
(156,11): error X5608: Compiled shader code uses too many arithmetic instruction slots (137). Max. allowed by the target (ps_2_0) is 64.
(1,1): error X5609: Compiled shader code uses too many instruction slots (141). Max. allowed by the target (ps_2_0) is 96.

Warning: D3D shader compilation failed with prefer flow control flags.
[00:00:03]: Compiled shader anim_bloom_haunted: (168,11): error X5608: Compiled shader code uses too many arithmetic instruction slots (142). Max. allowed by the target (ps_2_0) is 64.
(1,1): error X5609: Compiled shader code uses too many instruction slots (146). Max. allowed by the target (ps_2_0) is 96.

Warning: D3D shader compilation failed with default flags. Retrying with avoid flow control.
(168,11): error X5608: Compiled shader code uses too many arithmetic instruction slots (142). Max. allowed by the target (ps_2_0) is 64.
(1,1): error X5609: Compiled shader code uses too many instruction slots (146). Max. allowed by the target (ps_2_0) is 96.

Warning: D3D shader compilation failed with avoid flow control flags. Retrying with prefer flow control.
(168,11): error X5608: Compiled shader code uses too many arithmetic instruction slots (142). Max. allowed by the target (ps_2_0) is 64.
(1,1): error X5609: Compiled shader code uses too many instruction slots (146). Max. allowed by the target (ps_2_0) is 96.

Warning: D3D shader compilation failed with prefer flow control flags.
[00:00:04]: Compiled shader anim_fade_haunted: (164,11): error X5608: Compiled shader code uses too many arithmetic instruction slots (142). Max. allowed by the target (ps_2_0) is 64.
(1,1): error X5609: Compiled shader code uses too many instruction slots (147). Max. allowed by the target (ps_2_0) is 96.

Warning: D3D shader compilation failed with default flags. Retrying with avoid flow control.
(164,11): error X5608: Compiled shader code uses too many arithmetic instruction slots (142). Max. allowed by the target (ps_2_0) is 64.
(1,1): error X5609: Compiled shader code uses too many instruction slots (147). Max. allowed by the target (ps_2_0) is 96.

Warning: D3D shader compilation failed with avoid flow control flags. Retrying with prefer flow control.
(164,11): error X5608: Compiled shader code uses too many arithmetic instruction slots (142). Max. allowed by the target (ps_2_0) is 64.
(1,1): error X5609: Compiled shader code uses too many instruction slots (147). Max. allowed by the target (ps_2_0) is 96.

Warning: D3D shader compilation failed with prefer flow control flags.
[00:00:04]: AnimManager initialize: Okay
[00:00:04]: Buffers initialize: Okay
[00:00:05]: cDontStarveGame::DoGameSpecificInitialize()
[00:00:05]: GameSpecific initialize: Okay
[00:00:05]: cGame::StartPlaying
[00:00:05]: LOADING LUA
[00:00:05]: DoLuaFile scripts/main.lua
[00:00:05]: DoLuaFile loading buffer scripts/main.lua
[00:00:05]: scripts/main.lua(166,1) running main.lua
    
[00:00:05]: loaded modindex    
[00:00:08]: Compiled shader anim_haunted: (156,11): error X5608: Compiled shader code uses too many arithmetic instruction slots (137). Max. allowed by the target (ps_2_0) is 64.
(1,1): error X5609: Compiled shader code uses too many instruction slots (141). Max. allowed by the target (ps_2_0) is 96.

Warning: D3D shader compilation failed with default flags. Retrying with avoid flow control.
(156,11): error X5608: Compiled shader code uses too many arithmetic instruction slots (137). Max. allowed by the target (ps_2_0) is 64.
(1,1): error X5609: Compiled shader code uses too many instruction slots (141). Max. allowed by the target (ps_2_0) is 96.

Warning: D3D shader compilation failed with avoid flow control flags. Retrying with prefer flow control.
(156,11): error X5608: Compiled shader code uses too many arithmetic instruction slots (137). Max. allowed by the target (ps_2_0) is 64.
(1,1): error X5609: Compiled shader code uses too many instruction slots (141). Max. allowed by the target (ps_2_0) is 96.

Warning: D3D shader compilation failed with prefer flow control flags.
[00:00:08]: Break at: d:\dst-jobs\workspace\New_DontStarveTogether_BuildGame_Windows\source\util/resourcemanager.h(142) :
 

Copied and pasted in the spoiler...

5 minutes ago, RyanandLink said:
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Dont mind that comment above D:

Anyway , it didnt work

Log :
 

Spoiler

[00:00:00]: PersistRootStorage is now APP:Klei//DoNotStarveTogether/ 
[00:00:00]: Starting Up
[00:00:00]: Version: 170618
[00:00:00]: Current time: Wed Apr 06 17:16:25 2016

[00:00:00]: Don't Starve Together: 170618 WIN32_STEAM
NNN Build Date: 250
[00:00:00]: Parsing command line
[00:00:00]: Command Line Arguments: 
[00:00:00]: Initializing Minidump handler
[00:00:00]: ....Done
[00:00:00]: Initializing Steam
[00:00:00]: Steam AppBuildID: 1031236
[00:00:00]: Steam BetaName(Branch): []
[00:00:00]: ....Done
[00:00:00]: Fixing DPI
[00:00:00]: ...Done
[00:00:00]: THREAD - started 'GAClient' (4532)
[00:00:00]: CurlRequestManager::ClientThread::Main()
[00:00:00]: ProfileIndex:4.01
[00:00:00]: [Connect] PendingConnection::Reset(true)
[00:00:00]: Network tick rate: U=15(2), D=0
[00:00:01]: Authorized application C:\Program Files\Steam\steamapps\common\Don't Starve Together\bin\dontstarve_steam.exe is enabled in the firewall.
[00:00:01]: WindowsFirewall - Application already authorized
[00:00:01]: could not load ping_cache
[00:00:01]: Offline user ID: OU_76561198151652099
[00:00:01]: THREAD - started 'ConsoleInput' (4144)
[00:00:01]: SteamID: 76561198151652099
[00:00:01]: cGame::InitializeOnMainThread
[00:00:01]: WindowManager::Initialize
[00:00:01]: CreateWindow: Requesting 1280,720 - 5/6/5 - -1/-1/-1 - 0
[00:00:01]: CreateEGLContext: 12 configs found
[00:00:01]:      0: 8/8/8 -  0/ 0/ 0 - 0
[00:00:01]:      1: 8/8/8 -  0/16/ 0 - 0
[00:00:01]:      2: 8/8/8 -  0/24/ 0 - 0
[00:00:01]:      3: 8/8/8 -  0/24/ 8 - 0
[00:00:01]:      4: 5/5/5 -  0/ 0/ 0 - 0
[00:00:01]:      5: 5/5/5 -  0/16/ 0 - 0
[00:00:01]:      6: 5/5/5 -  0/24/ 0 - 0
[00:00:01]:      7: 5/5/5 -  0/24/ 8 - 0
[00:00:01]:      8: 8/8/8 -  8/ 0/ 0 - 0
[00:00:01]:      9: 8/8/8 -  8/16/ 0 - 0
[00:00:01]:     10: 8/8/8 -  8/24/ 0 - 0
[00:00:01]:     11: 8/8/8 -  8/24/ 8 - 0
[00:00:01]: GLInfo
[00:00:01]: ~~~~~~
[00:00:01]: GL_VENDOR: Google Inc.
[00:00:01]: GL_RENDERER: ANGLE (NVIDIA GeForce FX 5500)
[00:00:01]: GL_VERSION: OpenGL ES 2.0 (ANGLE 1.0.0.2249)
[00:00:01]: GL_SHADING_LANGUAGE_VERSION: OpenGL ES GLSL ES 1.00 (ANGLE 1.0.0.2249)
[00:00:01]: THREAD - started 'WindowsInputManager' (5032)
[00:00:01]: OpenGL extensions (16, 16):
[00:00:01]: GL_ANGLE_framebuffer_blit
[00:00:01]: GL_ANGLE_framebuffer_multisample
[00:00:01]: GL_ANGLE_pack_reverse_row_order
[00:00:01]: GL_ANGLE_texture_compression_dxt3
[00:00:01]: GL_ANGLE_texture_compression_dxt5
[00:00:01]: GL_ANGLE_texture_usage
[00:00:01]: GL_ANGLE_translated_shader_source
[00:00:01]: GL_EXT_read_format_bgra
[00:00:01]: GL_EXT_robustness
[00:00:01]: GL_EXT_texture_compression_dxt1
[00:00:01]: GL_EXT_texture_format_BGRA8888
[00:00:01]: GL_EXT_texture_storage
[00:00:01]: GL_OES_get_program_binary
[00:00:01]: GL_OES_packed_depth_stencil
[00:00:01]: GL_OES_rgb8_rgba8
[00:00:01]: GL_OES_standard_derivatives
[00:00:01]: GL_MAX_TEXTURE_SIZE = 4096
[00:00:01]: GL_MAX_TEXTURE_IMAGE_UNITS = 16
[00:00:01]: GL_MAX_RENDERBUFFER_SIZE = 4096
[00:00:01]: GL_MAX_VIEWPORT_DIMS = 4096, 4096
[00:00:01]: GL_MAX_VARYING_VECTORS = 8
[00:00:01]: GL_MAX_VERTEX_ATTRIBS = 16
[00:00:01]: GL_MAX_VERTEX_UNIFORM_VECTORS = 254
[00:00:01]: GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 0
[00:00:01]: GL_MAX_FRAGMENT_UNIFORM_VECTORS = 29
[00:00:01]: 4 compressed texture formats
[00:00:01]: texture format 0x83f0
[00:00:01]: texture format 0x83f1
[00:00:01]: texture format 0x83f2
[00:00:01]: texture format 0x83f3
[00:00:02]: Renderer initialize: Okay
[00:00:03]: Compiled shader anim_haunted: (156,11): error X5608: Compiled shader code uses too many arithmetic instruction slots (137). Max. allowed by the target (ps_2_0) is 64.
(1,1): error X5609: Compiled shader code uses too many instruction slots (141). Max. allowed by the target (ps_2_0) is 96.

Warning: D3D shader compilation failed with default flags. Retrying with avoid flow control.
(156,11): error X5608: Compiled shader code uses too many arithmetic instruction slots (137). Max. allowed by the target (ps_2_0) is 64.
(1,1): error X5609: Compiled shader code uses too many instruction slots (141). Max. allowed by the target (ps_2_0) is 96.

Warning: D3D shader compilation failed with avoid flow control flags. Retrying with prefer flow control.
(156,11): error X5608: Compiled shader code uses too many arithmetic instruction slots (137). Max. allowed by the target (ps_2_0) is 64.
(1,1): error X5609: Compiled shader code uses too many instruction slots (141). Max. allowed by the target (ps_2_0) is 96.

Warning: D3D shader compilation failed with prefer flow control flags.
[00:00:03]: Compiled shader anim_bloom_haunted: (168,11): error X5608: Compiled shader code uses too many arithmetic instruction slots (142). Max. allowed by the target (ps_2_0) is 64.
(1,1): error X5609: Compiled shader code uses too many instruction slots (146). Max. allowed by the target (ps_2_0) is 96.

Warning: D3D shader compilation failed with default flags. Retrying with avoid flow control.
(168,11): error X5608: Compiled shader code uses too many arithmetic instruction slots (142). Max. allowed by the target (ps_2_0) is 64.
(1,1): error X5609: Compiled shader code uses too many instruction slots (146). Max. allowed by the target (ps_2_0) is 96.

Warning: D3D shader compilation failed with avoid flow control flags. Retrying with prefer flow control.
(168,11): error X5608: Compiled shader code uses too many arithmetic instruction slots (142). Max. allowed by the target (ps_2_0) is 64.
(1,1): error X5609: Compiled shader code uses too many instruction slots (146). Max. allowed by the target (ps_2_0) is 96.

Warning: D3D shader compilation failed with prefer flow control flags.
[00:00:04]: Compiled shader anim_fade_haunted: (164,11): error X5608: Compiled shader code uses too many arithmetic instruction slots (142). Max. allowed by the target (ps_2_0) is 64.
(1,1): error X5609: Compiled shader code uses too many instruction slots (147). Max. allowed by the target (ps_2_0) is 96.

Warning: D3D shader compilation failed with default flags. Retrying with avoid flow control.
(164,11): error X5608: Compiled shader code uses too many arithmetic instruction slots (142). Max. allowed by the target (ps_2_0) is 64.
(1,1): error X5609: Compiled shader code uses too many instruction slots (147). Max. allowed by the target (ps_2_0) is 96.

Warning: D3D shader compilation failed with avoid flow control flags. Retrying with prefer flow control.
(164,11): error X5608: Compiled shader code uses too many arithmetic instruction slots (142). Max. allowed by the target (ps_2_0) is 64.
(1,1): error X5609: Compiled shader code uses too many instruction slots (147). Max. allowed by the target (ps_2_0) is 96.

Warning: D3D shader compilation failed with prefer flow control flags.
[00:00:04]: AnimManager initialize: Okay
[00:00:04]: Buffers initialize: Okay
[00:00:05]: cDontStarveGame::DoGameSpecificInitialize()
[00:00:05]: GameSpecific initialize: Okay
[00:00:05]: cGame::StartPlaying
[00:00:05]: LOADING LUA
[00:00:05]: DoLuaFile scripts/main.lua
[00:00:05]: DoLuaFile loading buffer scripts/main.lua
[00:00:07]: scripts/main.lua(166,1) running main.lua
    
[00:00:07]: loaded modindex    
[00:00:11]: Compiled shader anim_haunted: (156,11): error X5608: Compiled shader code uses too many arithmetic instruction slots (137). Max. allowed by the target (ps_2_0) is 64.
(1,1): error X5609: Compiled shader code uses too many instruction slots (141). Max. allowed by the target (ps_2_0) is 96.

Warning: D3D shader compilation failed with default flags. Retrying with avoid flow control.
(156,11): error X5608: Compiled shader code uses too many arithmetic instruction slots (137). Max. allowed by the target (ps_2_0) is 64.
(1,1): error X5609: Compiled shader code uses too many instruction slots (141). Max. allowed by the target (ps_2_0) is 96.

Warning: D3D shader compilation failed with avoid flow control flags. Retrying with prefer flow control.
(156,11): error X5608: Compiled shader code uses too many arithmetic instruction slots (137). Max. allowed by the target (ps_2_0) is 64.
(1,1): error X5609: Compiled shader code uses too many instruction slots (141). Max. allowed by the target (ps_2_0) is 96.

Warning: D3D shader compilation failed with prefer flow control flags.
[00:00:11]: Break at: d:\dst-jobs\workspace\New_DontStarveTogether_BuildGame_Windows\source\util/resourcemanager.h(142) :
 

 

Okay, I can guide through that! Click on your Windows icon on the bottom left, press the little search icon if you have Windows 8-10, or if you have Windows 7 you can just search at the bottom of the list. So type in "dxdiag" and press enter. A program should pop up and tell you your system specs, you can see what your video card is under "display" :D 

Hmm, I see your video card drivers are from 2006, that's quite a while back! I'd say you'll need to update them, though I'm not 100% sure how that is done, neither do I know if it will work; maybe you should wait for an actual Klei member to help you, so I'll mention @Wade.

Just in case, you don't have any mods enabled do you?

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