MF99K Posted March 27, 2016 Share Posted March 27, 2016 Hey everyone. My custom chester mod seems to be working besides a few bugs. However, I have a postinit borrowed from another mod that I want to be optional for this mod. I've seen some mods with similar codes, but I don't have enough time to try to figure out how to code something like that. Basically, is there a way to make a function that either applies or disables a postinit based on the configuration options I set? and if so, how would I set it up? Link to comment Share on other sites More sharing options...
CarlZalph Posted March 27, 2016 Share Posted March 27, 2016 configuration_options = { { name = "somevariable_enabled", label = "Label:", options = { { description = "ON", data = 1 }, { description = "OFF", data = 0 } }, default = 1, }, } if(GetModConfigData("somevariable_enabled")==1) then AddPrefabPostInit("wilson", function(inst) end) end Link to comment Share on other sites More sharing options...
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