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My collection of useful code is more useful now! Check out EndoxinAPI.

http://forums.kleientertainment.com/files/file/1341-endoxinapi/

 

If anyone wants to request any features, ask for clarification on something, or just let people know about a mod that uses this, please use this thread.

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https://forums.kleientertainment.com/forums/topic/65626-endoxinapi/
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9 minutes ago, Mobbstar said:

What's the point in the quaff action? And why is the dummy spawning even a thing?

In vanilla Shipwrecked, drinks are "Quaffed". I figured not everyone would always want to "Quaff" things, so I used "Drink" as the default, but kept quaffing as an option.

 

Dummy prefabs exist so that they can be used in lieu of the normal prefabs in the "Duplicate Recipes" module (see the loop at 'endoxinapi_duplicaterecipes:32').

On 3/21/2016 at 11:08 AM, Mobbstar said:

No seriously, the hack in SpawnPrefab is amazing, yet intimidating.

That hack is so 2013 :P. Well, except for the debug library usage; in U&A, the specificity of our purposes allows for not relying on it.

I'm not implying the idea was taken from U&A, though. I can't think of another way of accomplishing a world prefab swap, so it's only natural the hack would be rediscovered in time. Also, mine is just a devilish trick, not witchcraft.

Edited by simplex

EndoxinAPI now has support for two new ingredient types!

 

Special Ingredients are stats like Health, Hunger, and Sanity.

Variable Ingredients are a selection of options that only use one ingredient slot. The options will cycle every one second.

Edited by Arkathorn

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