Arkathorn Posted March 21, 2016 Share Posted March 21, 2016 My collection of useful code is more useful now! Check out EndoxinAPI. http://forums.kleientertainment.com/files/file/1341-endoxinapi/ If anyone wants to request any features, ask for clarification on something, or just let people know about a mod that uses this, please use this thread. Link to comment https://forums.kleientertainment.com/forums/topic/65626-endoxinapi/ Share on other sites More sharing options...
Mobbstar Posted March 21, 2016 Share Posted March 21, 2016 I'm afraid I have to arrest you for the use of witchcraft in your dimension system. No seriously, the hack in SpawnPrefab is amazing, yet intimidating. Link to comment https://forums.kleientertainment.com/forums/topic/65626-endoxinapi/#findComment-736780 Share on other sites More sharing options...
Mobbstar Posted March 21, 2016 Share Posted March 21, 2016 What's the point in the quaff action? And why is the dummy spawning even a thing? Link to comment https://forums.kleientertainment.com/forums/topic/65626-endoxinapi/#findComment-736784 Share on other sites More sharing options...
Arkathorn Posted March 21, 2016 Author Share Posted March 21, 2016 9 minutes ago, Mobbstar said: What's the point in the quaff action? And why is the dummy spawning even a thing? In vanilla Shipwrecked, drinks are "Quaffed". I figured not everyone would always want to "Quaff" things, so I used "Drink" as the default, but kept quaffing as an option. Dummy prefabs exist so that they can be used in lieu of the normal prefabs in the "Duplicate Recipes" module (see the loop at 'endoxinapi_duplicaterecipes:32'). Link to comment https://forums.kleientertainment.com/forums/topic/65626-endoxinapi/#findComment-736790 Share on other sites More sharing options...
Mobbstar Posted March 21, 2016 Share Posted March 21, 2016 I see, both make sense now. Link to comment https://forums.kleientertainment.com/forums/topic/65626-endoxinapi/#findComment-736794 Share on other sites More sharing options...
simplex Posted March 23, 2016 Share Posted March 23, 2016 (edited) On 3/21/2016 at 11:08 AM, Mobbstar said: No seriously, the hack in SpawnPrefab is amazing, yet intimidating. That hack is so 2013 :P. Well, except for the debug library usage; in U&A, the specificity of our purposes allows for not relying on it. I'm not implying the idea was taken from U&A, though. I can't think of another way of accomplishing a world prefab swap, so it's only natural the hack would be rediscovered in time. Also, mine is just a devilish trick, not witchcraft. Edited March 23, 2016 by simplex Link to comment https://forums.kleientertainment.com/forums/topic/65626-endoxinapi/#findComment-737531 Share on other sites More sharing options...
Arkathorn Posted April 9, 2016 Author Share Posted April 9, 2016 (edited) EndoxinAPI now has support for two new ingredient types! Special Ingredients are stats like Health, Hunger, and Sanity. Variable Ingredients are a selection of options that only use one ingredient slot. The options will cycle every one second. Edited April 9, 2016 by Arkathorn Link to comment https://forums.kleientertainment.com/forums/topic/65626-endoxinapi/#findComment-747684 Share on other sites More sharing options...
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