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If you have direct access to the server's mod folder (e.g. when running it from your computer), you can just copy the mod in there (and enable it in modoverrides.lua). Note that if it's all_clients_require_mod this might not work, as all clients need to have the same version of the mod.

You can split YOUR mod into two mods: 1) private server mod 2) public all_clients_require mod.

1) Contains all server logic. As Muche said, you should put it in custom folder, e.g. MyPrivateMod. And in modoverrides add the line MyPrivateMod = { enabled = true, },

2) Contains client side art, sounds, interface, input stuff. If you don't have any client side stuff in your mod, you don't need this submod (part of your main mod).

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