Not_Wilson Posted March 9, 2016 Share Posted March 9, 2016 We had this feature implemented into Willoughby for a while, my modded character. I recently re-implemented Willoughby's small sanity aura, and EVERY SINGLE WILSON EVER IS PRESENTING ME WITH THE FOLLOWING: Say goodbye to your precious scientist. inst.components.sanityaura.aurafn = function(inst, observer) if observer.prefab == "will" then return TUNING.SANITYAURA_SMALL end return 0 end Here's the string of code in Wilson's prefab to give off a sanity aura Here's what destroyed the game though, I believe in will.lua: inst:AddComponent("sanityaura") inst.components.sanityaura.aura = TUNING.SANITYAURA_SMALL I do not understand. This string is in evil flowers, spiders, everything! But when I added it to a player prefab, it just... DST isn't having it. Not one minute of it. Link to comment Share on other sites More sharing options...
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