Hrista Posted March 1, 2016 Share Posted March 1, 2016 I think is it necessary to have a renewable source to fuel bottle lantern and boat lantern. Right now you can only use fireflies and bioluminescence to fuel those lights. I suggest a few alternative way for fuels: + Coal, Obsidian + Dragon heart + Maybe somekind of oil ..? Like palm oil ? + embers from krissures ? Or maybe some SW equivalent of the light bulb plant. Link to comment https://forums.kleientertainment.com/forums/topic/65001-refuel-bottle-lanterns/ Share on other sites More sharing options...
stl1234 Posted March 1, 2016 Share Posted March 1, 2016 I agree. While it isn't really an immediate problem, theoretical possibility of being able to keep using these items throughout an infinite world is desirable. However, instead of a new item to fuel these, I think simply making bioluminescence renewable is a better option. Mostly because mixing a biological light source with fire related items do not really work well. Here is my suggestion: Make a few bioluminescence spawn at whale kill sites, a while (15-20 days?) after the carcass explodes. Advantages: Makes sense, the microorganisms would feed on the fine grain carcass remnants and multiply. Makes bioluminescence renewable, but not easily or immediately, so whatever balance developers have in mind for bioluminescence availability is probably not affected by a lot. Adds another benefit to killing whales which, IMO, currently do not have a good investment/reward ratio. Disadvantages: Players won't run out of fuel for lanterns by day 853*, as currently intended. * Individual results may vary. Link to comment https://forums.kleientertainment.com/forums/topic/65001-refuel-bottle-lanterns/#findComment-728700 Share on other sites More sharing options...
Hugeisno1 Posted March 1, 2016 Share Posted March 1, 2016 The solution is simple. Let players refine lamp oil from blubber. Be this by refining blubber in a crockpot or by constructing a special structure it'll allow one to survive in well lit style. Link to comment https://forums.kleientertainment.com/forums/topic/65001-refuel-bottle-lanterns/#findComment-728702 Share on other sites More sharing options...
SapphireBullets Posted March 1, 2016 Share Posted March 1, 2016 These are all pretty clever ideas. Maybe we could have an obsidian-tier item for lanterns. Link to comment https://forums.kleientertainment.com/forums/topic/65001-refuel-bottle-lanterns/#findComment-728710 Share on other sites More sharing options...
Hugeisno1 Posted March 1, 2016 Share Posted March 1, 2016 2 minutes ago, SapphireBullets said: These are all pretty clever ideas. Maybe we could have an obsidian-tier item for lanterns. Or a nightmare fueled variant. Link to comment https://forums.kleientertainment.com/forums/topic/65001-refuel-bottle-lanterns/#findComment-728711 Share on other sites More sharing options...
stl1234 Posted March 1, 2016 Share Posted March 1, 2016 6 minutes ago, SapphireBullets said: Maybe we could have an obsidian-tier item for lanterns. I like this one. Obsidian lantern/boat lantern with a large light radius. Refueled by dragoon hearts, which are renewable. Link to comment https://forums.kleientertainment.com/forums/topic/65001-refuel-bottle-lanterns/#findComment-728713 Share on other sites More sharing options...
voyager156 Posted March 1, 2016 Share Posted March 1, 2016 3 hours ago, stl1234 said: However, instead of a new item to fuel these, I think simply making bioluminescence renewable is a better option. Mostly because mixing a biological light source with fire related items do not really work well. Here is my suggestion: Make a few bioluminescence spawn at whale kill sites, a while (15-20 days?) after the carcass explodes. This idea I like the most. Link to comment https://forums.kleientertainment.com/forums/topic/65001-refuel-bottle-lanterns/#findComment-728757 Share on other sites More sharing options...
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