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lol This isn't a Java course, we don't have things like that here.

Don't Starve entities can project animations onto the screen and (parallel to) world floor, as well as facing the camera (default).

You can't really select a specific part of Wilson's animation outside of said animation (to my knowledge), at best how the torch spawns its particles. Due to the way most entities display their animations, the "parts" of said animations change with the camera position.

You can load image textures (TEX files) and display those on the screen.

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