Jump to content

Recommended Posts

Is there a way to change the visual priority of the different turf types? I'd like to make purely aesthetic "roads" in my base with barren bedrock, to help me lay out fields of plants tidily (in the early game, before I have the resources for cobblestone), but barren turf has priority over savannah/grass/forest, and spreads out much wider than I would prefer. I'd like to drop its priority to just above cobblestone.

4 minutes ago, Arkathorn said:

I doubt it. The rendering of the map itself is almost entirely governed by inaccessible code.

Well, I think it might be tied to the numeric ID of the turf, which is defined in Lua. The problem is that changing it would screw over existing worlds, as well as set pieces.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
  • Create New...