PhasmaFelis Posted February 8, 2016 Share Posted February 8, 2016 Is there a way to change the visual priority of the different turf types? I'd like to make purely aesthetic "roads" in my base with barren bedrock, to help me lay out fields of plants tidily (in the early game, before I have the resources for cobblestone), but barren turf has priority over savannah/grass/forest, and spreads out much wider than I would prefer. I'd like to drop its priority to just above cobblestone. Link to comment https://forums.kleientertainment.com/forums/topic/64046-change-turf-prioritydominance/ Share on other sites More sharing options...
Arkathorn Posted February 9, 2016 Share Posted February 9, 2016 I doubt it. The rendering of the map itself is almost entirely governed by inaccessible code. Link to comment https://forums.kleientertainment.com/forums/topic/64046-change-turf-prioritydominance/#findComment-720097 Share on other sites More sharing options...
Mobbstar Posted February 9, 2016 Share Posted February 9, 2016 4 minutes ago, Arkathorn said: I doubt it. The rendering of the map itself is almost entirely governed by inaccessible code. Well, I think it might be tied to the numeric ID of the turf, which is defined in Lua. The problem is that changing it would screw over existing worlds, as well as set pieces. Link to comment https://forums.kleientertainment.com/forums/topic/64046-change-turf-prioritydominance/#findComment-720100 Share on other sites More sharing options...
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