PanAzej Posted January 31, 2016 Share Posted January 31, 2016 Just finished another playthrough, this time got through almost 200 days. There's some annoyances and I have some suggestions; Please: - Make Doydoys eat one item from the stack. Doydoy in my inventory ate all of my 40 Flint in one click... That's dumb. - Make it possible to feed animals in your inventory while sailing; - Make it possible to drop item which was equipped in Boat's slot, right now it's bugged and you first need to put sail/lantern in your inventory and only then you can drop it on the ground; - Make targetting Packim Baggins the lowest priority. I leave him at my base, because he always gets in my way during fights; - Make Flop's either targetting range a tiny tad bit bigger, so it doesn't instantly hit you OR make it a tiny tad bit slower. I sometimes get hit even if I know one of them is there and try to avoid first hit; - Give us some visual representation of Palm Treeguard's melee attack range. Right now it looks like he can hit you only if you're near... But his actual range is about 3 turfs long; - Make Sea Hounds kiteable. Right now it's impossible to kite them on water, and that shouldn't be the case. - Change Wildbore's attack pattern a little bit. I'm not sure, but are those beasts even kiteable? The most I could do was getting lucky and stunlocking it before its attack animation has finished. I know you could transform it to Werepig. In my opinion regular monsters like this one should be kiteable. - Make it so wind doesn't break Wildbore's Huts. I built a new one, and guess what? Suddenly, WIND! And that means -2 Pig Skins for me; - Make it so wind itself doesn't break walls. Now, items that are carried by wind could cause some damage to walls, that would make more sense actually, and would punish the player for leaving his stuff on the ground; - Improve Tigershark. He can get stuck between sea/land with his jumps. And sometimes he tries to run away from the player by swimming directly into the beach... - WX can run so fast with proper equipment, that it's possible for him to get out of the land's boundaries and run into the water and drown. Edit: Oh, also I forgot... - Please fix bug with disappearing items from inventory while getting on a ship/sailing (not sure). I had stack of 30+ sand disappear from my inventory, making me unprepared for next season. Also around day 115 my goshdarn WALKING CANE disappeared >:( - Please make it so Krampus Sack is floatable. It's 1% chance to get one and it's the best backpack you can possibly get. You either have to mercilessly grind or get really, really lucky to get one. - Please fix Knight-boats spawn rate. They're everywhere! I had two full stacks of Gears. And there were more on the sea. Link to comment https://forums.kleientertainment.com/forums/topic/63549-some-suggestions/ Share on other sites More sharing options...
jj42883 Posted January 31, 2016 Share Posted January 31, 2016 Wilbore house idea: change the recipe to include some cut stone. The world spawned houses would be the same and very susceptible to hurricane winds. Player built houses would have different art and would look like a brick house and be less susceptible, but not immune, to wind (insert little pigs reference). Edit: expanding the 3 little pigs , three different types of houses made with grass, wood, and obsidian. Grass would be equal to current houses, wood slightly stronger, obsidian would be immune to wind. Link to comment https://forums.kleientertainment.com/forums/topic/63549-some-suggestions/#findComment-715706 Share on other sites More sharing options...
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