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Warg health?


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13 minutes ago, ThaumicParrot said:

1800.

Are you sure? I beat him easly with Wendy, and the tuning.lua shows 2 TUNING.WARG_HEALTH

The first one it's "600 * 3 ,-- harder for multiplayer" and the another one it's just "600,"

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6 minutes ago, Neutral_Steve said:

Are you sure? I beat him easly with Wendy, and the tuning.lua shows 2 TUNING.WARG_HEALTH

The first one it's "600 * 3 ,-- harder for multiplayer" and the another one it's just "600,"

You're correct, it differs between DS and DST. DS warg has 600 health, DST warg has 1800. Since this is in the DST forum, I defaulted to the DST warg.

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10 minutes ago, Neutral_Steve said:

the tuning.lua shows 2 TUNING.WARG_HEALTH

The first one it's "600 * 3 ,-- harder for multiplayer" and the another one it's just "600,"

It seems you've just revealed a bug. :)

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7 minutes ago, Neutral_Steve said:

Surely was intentional, 1800 for kill an thing who summons annoying hounds it's a quite hard to kill.

From line 1713 of tuning.lua:

WARG_RUNSPEED = 5.5,
WARG_HEALTH = 600 * 3, --harder for multiplayer
WARG_DAMAGE = 50,
WARG_ATTACKPERIOD = 3,
WARG_ATTACKRANGE = 5,
WARG_FOLLOWERS = 6,
WARG_SUMMONPERIOD = 15,
WARG_MAXHELPERS = 10,
WARG_TARGETRANGE = 10,

From line 1853 of tuning.lua:

WARG_RUNSPEED = 5.5,
WARG_HEALTH = 600,
WARG_DAMAGE = 50,
WARG_ATTACKPERIOD = 3,
WARG_ATTACKRANGE = 5,
WARG_FOLLOWERS = 6,
WARG_SUMMONPERIOD = 15,
WARG_MAXHELPERS = 10,
WARG_TARGETRANGE = 10,
WARG_NEARBY_PLAYERS_DIST = 30,
WARG_BASE_HOUND_AMOUNT = 2,

This doesn't look intentional to me. Looking at other places in tuning.lua, an intentional thing would look like:

WARG_HEALTH = 600, --600 * 3, --harder for multiplayer

 

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1 minute ago, Muche said:

From line 1713 of tuning.lua:


WARG_RUNSPEED = 5.5,
WARG_HEALTH = 600 * 3, --harder for multiplayer
WARG_DAMAGE = 50,
WARG_ATTACKPERIOD = 3,
WARG_ATTACKRANGE = 5,
WARG_FOLLOWERS = 6,
WARG_SUMMONPERIOD = 15,
WARG_MAXHELPERS = 10,
WARG_TARGETRANGE = 10,

From line 1853 of tuning.lua:


WARG_RUNSPEED = 5.5,
WARG_HEALTH = 600,
WARG_DAMAGE = 50,
WARG_ATTACKPERIOD = 3,
WARG_ATTACKRANGE = 5,
WARG_FOLLOWERS = 6,
WARG_SUMMONPERIOD = 15,
WARG_MAXHELPERS = 10,
WARG_TARGETRANGE = 10,
WARG_NEARBY_PLAYERS_DIST = 30,
WARG_BASE_HOUND_AMOUNT = 2,

This doesn't look intentional to me. Looking at other places in tuning.lua, an intentional thing would look like:


WARG_HEALTH = 600, --600 * 3, --harder for multiplayer

 

Mmmmmm... I'm could be wrong. Or not! Just the developers know. The true of this!

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I just tried assigning 2 values with the same key into a table and get the value of it in lua, appearantly the language accepts that and you will be getting whichever value is assigned later, so in this case, the warg would have only 600 hp because it assigned it to 1800 earlier on and then assigned 600 later.

But the only way to know if it is a bug is to summon a warg in game with console command and then check his health

 

QUICK EDIT: I just get into a game and spawn a warg and checked its health, it is indeed 600

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