MF99K Posted January 18, 2016 Share Posted January 18, 2016 I'm thinking about making a character mod with these main perks: *heats up quickly, cools down slowly (also includes a sanity drop when overheating or starving, but a lower hurt rate when freezing, starving or overheating) *hates being uncomfortable (hence the sanity drop) More complicated, but I also wanted to adjust the effects of picking evil flowers. I was thinking of giving them a higher negative sanity aura for her but a lower sanity penalty for picking them. and, but only if I can get the rest to work, I was wondering if it's possible to increase following distance for mosquito mobs for this character. Link to comment https://forums.kleientertainment.com/forums/topic/62815-adjusting-hurt-rates-for-character-mod/ Share on other sites More sharing options...
MF99K Posted January 23, 2016 Author Share Posted January 23, 2016 anyone? Link to comment https://forums.kleientertainment.com/forums/topic/62815-adjusting-hurt-rates-for-character-mod/#findComment-712761 Share on other sites More sharing options...
Maris Posted January 23, 2016 Share Posted January 23, 2016 This is last step of making a character. First create all art and basic scripts. Then anyone will help you. Link to comment https://forums.kleientertainment.com/forums/topic/62815-adjusting-hurt-rates-for-character-mod/#findComment-713089 Share on other sites More sharing options...
MF99K Posted January 23, 2016 Author Share Posted January 23, 2016 1 hour ago, Maris said: This is last step of making a character. First create all art and basic scripts. Then anyone will help you. I mean, what component values would I apply? I know how to do pretty much everything else. should I just look at components in the base game files and apply what seems to work? Link to comment https://forums.kleientertainment.com/forums/topic/62815-adjusting-hurt-rates-for-character-mod/#findComment-713136 Share on other sites More sharing options...
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