NameNotDisplayed Posted December 29, 2015 Share Posted December 29, 2015 Hi,Playing the game I noticed Rock Lobsters are a big problem, so I would like to create a mod in which you can modify his Health, Damage and Attack Period. I have checked similar mods that change something in the game (e.g: fertilizer ashes), but I don't have modding/scripting knowledge and I don't know how to do it. The idea is to set Rock Lobsters Health, Attack and Attack Period in the mod configuration (e.g: Health: 1-1 -> 1125-1800"default", Attack: 1-1 -> 56.25-90"default") something like that. I would like to do it by myself and upload the mod to the Steam Workshop but, to be honest, I can't do it u.u" I will appreciate any video guide/thread/web page link explaining this kind of mod because I want to learn a little bit of modding. Link to comment Share on other sites More sharing options...
NameNotDisplayed Posted December 30, 2015 Author Share Posted December 30, 2015 Hi,Playing the game I noticed Rock Lobsters are a big problem, so I would like to create a mod in which you can modify his Health, Damage and Attack Period. I have checked similar mods that change something in the game (e.g: fertilizer ashes), but I don't have modding/scripting knowledge and I don't know how to do it. The idea is to set Rock Lobsters Health, Attack and Attack Period in the mod configuration (e.g: Health: 1-1 -> 1125-1800"default", Attack: 1-1 -> 56.25-90"default") something like that. I would like to do it by myself and upload the mod to the Steam Workshop but, to be honest, I can't do it u.u" I will appreciate any video guide/thread/web page link explaining this kind of mod because I want to learn a little bit of modding.The forum has no edit function so I'm forced to multipost. Searching for some help in the forum and google, I managed to create my modinfo.lua, modicon.tex and modicon.xml. But I don't know what to do with the modmain.lua file :/ I found out that Rock Lobsters's Health and Damage are in the /scripts/tuning.lua fileROCKY_DAMAGE = 75, ROCKY_HEALTH = 1500, Do I have to use the "AddPrefabPostInit()" function? I don't know how to finish the mod D: Link to comment Share on other sites More sharing options...
NameNotDisplayed Posted December 30, 2015 Author Share Posted December 30, 2015 I have created a modmain.lua file, I installed the mod in the game and it seems to work (I have to test some things), but I'm a newbie and i don't know if all the code is correct, if there is something bad or if the code can be optimized. Can someone check it? :3 http://forums.kleientertainment.com/files/file/1395-rock-lobster-changes/ Link to comment Share on other sites More sharing options...
Blueberrys Posted December 31, 2015 Share Posted December 31, 2015 @NameNotDisplayed That's actually pretty good, well done.Alternate solutions. Link to comment Share on other sites More sharing options...
NameNotDisplayed Posted December 31, 2015 Author Share Posted December 31, 2015 I got a doubt when I was looking for information about how to upload the mod to Steam Workshop.I have used some images from http://dont-starve-game.wikia.com/ and I have put them together to create my modicon. Am I violating copyright? Do I have to ask to someone permission before I upload the mod? Link to comment Share on other sites More sharing options...
Mobbstar Posted December 31, 2015 Share Posted December 31, 2015 Depends. Most of those images are technically Klei's "property" anyways. Link to comment Share on other sites More sharing options...
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