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[bug] viney bush error in visual when snake attack happens


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we know it takes 6 cut to cut down a viney bush, but when snake is inside, things become strange:

  • when a viney bush has already been cut about 3 times, and leave alone for some time.
  • snakes inside are generated
  • we cut->snake come->snake killed->we cut again->snake come again->snake killed again->we cut once more->snake comes once more
  • viney bush should be cut after 3 more cut, but because of the snake, it is still there and we can't cut the visually uncut viney until the next circle of the growth.

so are you clear about my explaining of bug? poor English, really. hope you understand :-)

    

 

after the bug report, I also have some suggestion for the further development of the DS shipwrecked:

  •     you should really upgrade your island shape generate algorithm, it looks unnatural. switch to fractal dimension algorithm is a good ideal.
  •     the bio distribution is far from reality.  from external to internal of the island should be sandbeach->grass land->jungle->other   or   sandbeach->rock land. jungle should not be close to the sea directly. but I'm not a geographer so I‘m not sure about what i said, but you can ask the advice for a geographer, really.
  •     should add a tide mechanism to DS shipwrecket, the sea level should be affected by moon rather than season. the shell is pushed into the beach in every circle of the tide. and add a cool visual effect to it like small wave push to the beach.
  •     I like the picture in the 17 Dec poster, I see the contour line in the map and i think this style is so COOL, can you add the contour line  effect into the world map and make it more like a navigational chart?

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