Fancy_Fox_Pers Posted December 18, 2015 Share Posted December 18, 2015 (edited) -I made a fully animated mob, but I didn't realize where the shadow would be. But now that I do, I would have to reposition every frame by adding "-42" to the y (the y should be at -206 but is at -164). Does anyone know a quick and easy way of doing this? Spriter is quite buggy, so if there's no easy way of doing it, I'd rather reanimate the whole thing. -This same mob has another issue : open and close animations. My chester-like mob has been animated in the same way chester was, so I made sure that the last frame was the equivalent of chester's last frame, etc. When opening and closing, you have to delete one image and put in another (the top part of chester for instance, with the top part of opened chester). The animation is smooth in Spriter, but in-game I can see the "deleted image" lagging for a second. This only happens a split second, but it's noticeable and annoying. I can attach the exported file if needed. -Can I ktool the wilson anim file and use the Spriter animation for a mob (with the walking and attack animation)? I'd delete any kind of emotion gesture though. -How can I modify the crafting animation for all items of a specific custom tab? Please go easy on me for this one, I feel some dumbing down will be require x). Hope I'm not being annoying with all of these questions. Feel free to ignore this post if I am Edited December 18, 2015 by Thibooms Link to comment Share on other sites More sharing options...
ZupaleX Posted December 18, 2015 Share Posted December 18, 2015 1) Spriter pro has a feature which allow you to copy a complete animation and modify some properties in the process, like rescaling or rotating. 2) This is strange because I never saw that happening. The best would be to attach the spriter project folder completly. 3) No need to do that. You just need in your mob.lua, inside the constructor function, to doinst.AnimState:SetBank("wilson")This way your mob will have access to all the player animations. 4) Is more complicated. You need to add a new state to SGwilson, and link this state the the crafting action but under certain conditions only. I believe I already explain how to change the destination state of an already existing action so I send you back to this explanation. Link to comment Share on other sites More sharing options...
Fancy_Fox_Pers Posted December 21, 2015 Author Share Posted December 21, 2015 (edited) @ZupaleX, Thank you for replying, here's the mob in the exported file. picolo_lionel.zip Edited December 21, 2015 by Thibooms Link to comment Share on other sites More sharing options...
ZupaleX Posted December 21, 2015 Share Posted December 21, 2015 From the spriter project I don't see. I have a few idea but I guess I'll need the complete mod to do some testing. Link to comment Share on other sites More sharing options...
Fancy_Fox_Pers Posted December 24, 2015 Author Share Posted December 24, 2015 (edited) @ZupaleX, Hi, sorry for the late replies, holidays and stuff ^^. Here's the full mob in one mod as requested Picolo_lionel.zip Edited December 24, 2015 by Thibooms Link to comment Share on other sites More sharing options...
ZupaleX Posted December 24, 2015 Share Posted December 24, 2015 I'll check it out. I don't remember what I wanted to check though Link to comment Share on other sites More sharing options...
Fancy_Fox_Pers Posted December 24, 2015 Author Share Posted December 24, 2015 @ZupaleX, maybe the stategraph? Link to comment Share on other sites More sharing options...
Fancy_Fox_Pers Posted December 24, 2015 Author Share Posted December 24, 2015 1) Spriter pro has a feature which allow you to copy a complete animation and modify some properties in the process, like rescaling or rotating. I can't find anything about this feature. How to use it? I have the pro version now. Link to comment Share on other sites More sharing options...
ZupaleX Posted December 24, 2015 Share Posted December 24, 2015 Right next to the "Clone" button in the "Animation" tab yu have an icon "..."It's there Link to comment Share on other sites More sharing options...
Fancy_Fox_Pers Posted December 25, 2015 Author Share Posted December 25, 2015 (edited) @ZupaleX, doesn't this only affect scale and rotation? I don't see anything about position Edit : any idea for the bug I also had? ;pEdit 2 : yeah you talked about the scale and rotation, too bad you can't reposition :'( Edited December 25, 2015 by Thibooms Link to comment Share on other sites More sharing options...
ZupaleX Posted December 27, 2015 Share Posted December 27, 2015 I did not have time to check it out yet, sorry Link to comment Share on other sites More sharing options...
Fancy_Fox_Pers Posted December 29, 2015 Author Share Posted December 29, 2015 Don't mean to be pushy, but, would someone like to step in maybe? Link to comment Share on other sites More sharing options...
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