Jump to content

Custom blinkistaff animation?


Recommended Posts

Hi! I'd like to make my own animation when using an item that acts like an orange staff. How can I do this? Where do I need to add any kind of code? And how can I access a spriter project for it?

 

I'll do the animation without a problem, I just need the stuff to get started. The animation would require to make my character and the held item to move.

 

FYI : The way such an item is able to "telepoof" is by simply adding the component "blinkstaff".

 

Thank you :-)

Edited by Thibooms
Link to comment
Share on other sites

You need to make the animation with spriter by using the extended sample character and adding the missing "swap_" symbols.

 

Then you need to add a state to the wilson stategraph (or your character stategraph if you're using a specific stategraph for your character, which I hope for you that you don't) and play your custom animation in this state. Then

 

link it to the custom action attached to the use of your item if you defined one

 

OR

 

if your item use an existing action then you need to hijack the wilson stategraph, retrieve the actionhandler of this action and change the DestState function of this action handler to include your new state when using your custom item.

Edited by ZupaleX
Link to comment
Share on other sites

@ZupaleX, thanks, I'll do my best!

 

I'm sorry to ask this but do you happen to know a quick way of making an item "fueled"? I know the component, but I don't know how to simply tell the game to use a prefab to get "x"% back. I can't find a good example.

 

It's okay if you don't know, I'm asking just in case, otherwise I'll dig into it a bit more 

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
  • Create New...