rezecib Posted December 12, 2015 Share Posted December 12, 2015 The Crock Pot rot bug is back in Shipwrecked. The solution: bring the code added in RoG to Shipwrecked, by adding this block into the :Harvest() function: if self.spoiltask then self.spoiltask:Cancel() self.spoiltask = nil endThe reason this occurs is because when food finishes cooking, it schedules its spoilage on the crock pot (since it hasn't spawned the food prefab yet). When the task finishes, it turns it to rot. However, this task doesn't get canceled when you harvest from the crock pot, so if it's cooking again when some previous food's spoil timer finishes, it will turn to rot inside the pot. Link to comment Share on other sites More sharing options...
TemporaryMan Posted December 12, 2015 Share Posted December 12, 2015 I posted the same thing a couple days ago. Don't forget the LongUpdate fix. The version of stewer included in Shipwrecked doesn't have a LongUpdate method, and that's another potential source for this bug. Link to comment Share on other sites More sharing options...
Machine Reaper Posted January 11, 2016 Share Posted January 11, 2016 can you guys give a step by step sort info on how to add these lines? I got 3 stewer.lua files (I know 2 is DLC and 1 vanilla) what should I do now? Link to comment Share on other sites More sharing options...
TemporaryMan Posted January 11, 2016 Share Posted January 11, 2016 Easiest way is to use my mod. Subscribe, activate in the mod menu, you're done. Link to comment Share on other sites More sharing options...
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