Fuffles Posted December 10, 2015 Share Posted December 10, 2015 Im trying to add to my character the ability to create Corals as his beard but... Im new to coding etc... and I have no idea to do so ;-; here is all my code and if you could tell me what to add and where to put it that would help a lot, thx~Dragonfly PrefabFiles = {"wabbit","examplefloatableitem",} Assets = { Asset( "IMAGE", "images/saveslot_portraits/wabbit.tex" ), Asset( "ATLAS", "images/saveslot_portraits/wabbit.xml" ), Asset( "IMAGE", "images/selectscreen_portraits/wabbit.tex" ), Asset( "ATLAS", "images/selectscreen_portraits/wabbit.xml" ), Asset( "IMAGE", "images/selectscreen_portraits/wabbit_silho.tex" ), Asset( "ATLAS", "images/selectscreen_portraits/wabbit_silho.xml" ), Asset( "IMAGE", "bigportraits/wabbit.tex" ), Asset( "ATLAS", "bigportraits/wabbit.xml" ), Asset( "IMAGE", "images/map_icons/wabbit.tex" ),Asset( "ATLAS", "images/map_icons/wabbit.xml" ), } local require = GLOBAL.requirelocal STRINGS = GLOBAL.STRINGS -- The character select screen linesSTRINGS.CHARACTER_TITLES.wabbit = "The Coward"STRINGS.CHARACTER_NAMES.wabbit = "Wabbit"STRINGS.CHARACTER_DESCRIPTIONS.wabbit = "*?\n*?\n*?"STRINGS.CHARACTER_QUOTES.wabbit = "\"Is that dangerous?\"" -- Custom speech stringsSTRINGS.CHARACTERS.WABBIT = require "speech_wabbit" -- Let the game know character is male, female, or robottable.insert(GLOBAL.CHARACTER_GENDERS.MALE, "wabbit") AddMinimapAtlas("images/map_icons/wabbit.xml")AddModCharacter("wabbit") Link to comment Share on other sites More sharing options...
Mobbstar Posted December 10, 2015 Share Posted December 10, 2015 Tip: there's a SW subforum. Maybe you get more support there? I don't know whether SW changes any code for beards. However, I can tell you this much for sure: You will need to edit the character's prefab file (not the one you posted). You can probably use Wilson as a template for this. Link to comment Share on other sites More sharing options...
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