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1. Now I've seen vultures suggested before, but I'm not talking about adding a new flying mob. I'm talking about shadows of vultures. The things wouldn't be seen at any point on or even near the ground, but when the player is low on both health and hunger, I figured it'd make sense to see their shadows circling around you. It's a rather common visual trope associated with deserts, wastelands and the like.

2. Some folks have been asking for mounts, or something close to it. I doubt very much that one could build a bicycle on a deserted island, and as it stands there aren't really any mobs that would work well as a mount. Hounds, maybe, but that's a very tense maybe. Instead, why not pull them out of the ground? Radish Horses! No, I'm not saying you should pull an entire horse out of the ground. I'm saying why not add Horseradish as a new type of pluckable veggie? Have them crop up rarely in swamps, or some other dangerous territory, then craft them together as a new magic item (like a Meat Effigy!). Radish Horses!

Now naturally this may make things a little too easy on the player, so give them a lifespan or a wear-and-tear factor or something, like any other tool. Ride it long enough and it falls apart (and naturally you don't get those horseradishes back).

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1. Now I've seen vultures suggested before, but I'm not talking about adding a new flying mob. I'm talking about shadows of vultures. The things wouldn't be seen at any point on or even near the ground, but when the player is low on both health and hunger, I figured it'd make sense to see their shadows circling around you. It's a rather common visual trope associated with deserts, wastelands and the like.

I agree that a flying mob, like vultures, is not what I would want in the game. I do like the idea of adding to the atmosphere of death... however if they appear every time your hunger gets low, well, it may start to become too contrived. I know that I've become hungry from time to time in the game, even when I have lots of food on-hand.

Rather, I suggest that we first add a desert biome. Then, should the player be crossing the desert AND be low on Health/Hunger AND not have any food in their inventory or backpack... then the shadow of vultures should appear overhead. This way it wouldn't be as common and be suited to the biome. It would be also cool if, after the player died in the desert biome there were a scene that had vultures landing on their corpse to feast. But that may be asking for too much. :)

2. Some folks have been asking for mounts, or something close to it. I doubt very much that one could build a bicycle on a deserted island, and as it stands there aren't really any mobs that would work well as a mount. Hounds, maybe, but that's a very tense maybe. Instead, why not pull them out of the ground? Radish Horses! No, I'm not saying you should pull an entire horse out of the ground. I'm saying why not add Horseradish as a new type of pluckable veggie? Have them crop up rarely in swamps, or some other dangerous territory, then craft them together as a new magic item (like a Meat Effigy!). Radish Horses!

Well this is certainly a unique idea, which is something I always enjoy seeing on the forums. The idea of mounts has appeared in many threads over the weeks. I personally don't support the need for land-based vehicles, but I do like the idea of boats and/or rafts. As for actual mounts, I don't think the hounds are large enough to support the player. I've always felt that the player should either ride the tallbird or beefalo, and if forced to choose between the two, I would choose the beefalo. In fact, there is some amazing beefalo mount artwork here on the forum.

As for how a player could acquire a beefalo mount... the generally accepted method was that once the Devs implement baby beefalo to address the "extinction issue" beefalo face in the current game version then players could potentially capture/tame and train/"grow" a baby beefalo into a mount.

Even so, I do like your idea. It's interesting. :)

Now naturally this may make things a little too easy on the player, so give them a lifespan or a wear-and-tear factor or something, like any other tool. Ride it long enough and it falls apart (and naturally you don't get those horseradishes back).

But would they be limited, like Mandrakes? If you use them all up would they be gone forever?

Presently I imagine the radishes would have a timer, yes. Unless a new type of mob is introduced that drops them a la the Pig King.

That would be one way to keep them from being finite.

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