Jump to content

need help with AddKeyDownHandler


Recommended Posts

alrighty, so im working on my first character and i want to have a toggle-mode that is controlled by a key press (z by default). i've been repurposing alot of code from other mods and thats been going fine, but i was only able to find an example of using a key-press as a trigger from a DST mod, and the character im working on is for DS.

 

the character works fine when i comment out the following lines in the modmain:

 

GLOBAL.TheInput:AddKeyDownHandler(GetModConfigData("key_burned"), function() --triggered
    if character == "amonon" and GetPlayer().IsBurning==true then
            NormalStats(inst)
        elseif character == "amonon" then
            TurnBurning(inst)
        end
end)

 

i can also just comment out the first and last lines thereof. so i at least know where the problem comes from. i think.

 

however, when i try to just run the whole thing, the game crashes on attempt to implement the mod, and i get this:

 

http://i.imgur.com/bAszv0r.png

Link to comment
Share on other sites

sorry should've mentioned, i have a config that sets "key_burned" in the modinfo, which by all accounts appears to be running fine. but if there were a way to directly replace:

 

GetModConfigData("key_burned")

 

with just "Z" or 122 or something so that i could test it, that would be lovely. but i don't know exactly how, though i have tried.

Link to comment
Share on other sites

no dice

same exact crash message when using:

 

GetModConfigData("key_burned")

 

KEY_Z

 

Z

 

no error message, but nothing happens when z is pressed in-game:

 

122

 

"Z"

 

 

 

 

 

 

good news everyone! the solution was to use GLOBAL.KEY_Z

unfortunately that means i cant use the config for the moment but ill cross that bridge when i give a damn.

Link to comment
Share on other sites

good news everyone! the solution was to use GLOBAL.KEY_Z

unfortunately that means i cant use the config for the moment but ill cross that bridge when i give a damn.

 

When getting mod configuration settings its good practice to create a local variable for setting usage with an 'or' statement because mod configuration settings could return 'nil'.

local key = GetModConfigData("key_burned") or GLOBAL.KEY_ZGLOBAL.TheInput:AddKeyDownHandler(key, function() --triggered    if character == "amonon" and GetPlayer().IsBurning==true then            NormalStats(inst)        elseif character == "amonon" then            TurnBurning(inst)        endend)
Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

Please be aware that the content of this thread may be outdated and no longer applicable.

×
×
  • Create New...