AmaaDivine Posted November 14, 2015 Share Posted November 14, 2015 Hi there! I finally got my character to work! But I thought it was a simple change, I guess not.Since she has metal legs, I wanted her to use WX78's walking noise. The clanking of a robot walking.I switched the /wilson.fsb to /wx78.fsb. But I guess it didn't workWhat do I have to do to make it so it uses that robot walking nosie instead of normal noise? Also hats are really big on her, but whenever I try to re-size the head, it's far off in the scml and the eyes aren't aligned. Much help would be helpful! Link to comment https://forums.kleientertainment.com/forums/topic/59033-wx78-walking-sound-on-custom-character/ Share on other sites More sharing options...
Mobbstar Posted November 14, 2015 Share Posted November 14, 2015 I think it's called "foley". You may just have to crack the stategraph a lil' whiny tiny bit. Link to comment https://forums.kleientertainment.com/forums/topic/59033-wx78-walking-sound-on-custom-character/#findComment-686055 Share on other sites More sharing options...
DarkXero Posted November 14, 2015 Share Posted November 14, 2015 WX-78's common_postinit:local function common_postinit(inst) inst:AddTag("electricdamageimmune") --electricdamageimmune is for combat and not lightning strikes --also used in stategraph for not stomping custom light values inst.foleysound = "dontstarve/movement/foley/wx78"endYou need the foleysound in your common_postinit. Link to comment https://forums.kleientertainment.com/forums/topic/59033-wx78-walking-sound-on-custom-character/#findComment-686109 Share on other sites More sharing options...
AmaaDivine Posted November 15, 2015 Author Share Posted November 15, 2015 @DarkXero So I just copy and pasted that under the local function in the "marrina.lua" in the prefabs folder? Link to comment https://forums.kleientertainment.com/forums/topic/59033-wx78-walking-sound-on-custom-character/#findComment-686168 Share on other sites More sharing options...
DarkXero Posted November 15, 2015 Share Posted November 15, 2015 @AmaaDivine, yeah, just postinst.foleysound = "dontstarve/movement/foley/wx78"inside your common_postinit. Link to comment https://forums.kleientertainment.com/forums/topic/59033-wx78-walking-sound-on-custom-character/#findComment-686329 Share on other sites More sharing options...
AmaaDivine Posted November 19, 2015 Author Share Posted November 19, 2015 (edited) Just uploading both Mod files versions. Edited November 19, 2015 by AmaaDivine Link to comment https://forums.kleientertainment.com/forums/topic/59033-wx78-walking-sound-on-custom-character/#findComment-687154 Share on other sites More sharing options...
DarkXero Posted November 19, 2015 Share Posted November 19, 2015 - Fixed Visa transformation with wrong ghost check on onload.- Added yet another transformation example to The Tiny One.- Passed it into the ROG version.VisaTheDwarfikan.zipThe Tiny One - DS ROG.zipThe Tiny One - DST.zip Link to comment https://forums.kleientertainment.com/forums/topic/59033-wx78-walking-sound-on-custom-character/#findComment-687224 Share on other sites More sharing options...
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