Nyogtha Posted November 2, 2015 Share Posted November 2, 2015 I am trying to make a simple mod. The idea is based on Meepo of Dota 2 http://dota2.gamepedia.com/Meepo I would simply like to take the Codex Umbra and change it so that when an individual activates it, it instead of creating a shadow maxwell, creates a Meepo. My problem arises far earlier than you would expect. I copied the components from scripts/prefabs for shadowwaxwell and waxwell journal into prefab in the mod folder. I renamed waxwelljournal to meepojournal I then changed return Prefab("common/waxwelljournal", fn, assets, prefabs)toreturn Prefab("common/inventory/meepojournal", fn, assets)I have also triedreturn Prefab("common/yellowsign", fn, assets, prefabs)among others I also added these lines to modmain :PrefabFiles = { "esctemplate", "meepojournal", "shadowwaxwell",}And right now what happens is I chose the character, and DST just completely crashes. No errors, just closes out entirely. Any thoughts? Recommendations? Link to comment Share on other sites More sharing options...
Nyogtha Posted November 2, 2015 Author Share Posted November 2, 2015 Realized I should probably add the character to this.Meepo.zip Link to comment Share on other sites More sharing options...
Mobbstar Posted November 2, 2015 Share Posted November 2, 2015 is the file also called that? The stuff in modmain is the file names and unrelated to the prefab names. All files you list in modmain must be available, or the game crashes. Also, try finding the log.txt Link to comment Share on other sites More sharing options...
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