K213 Posted September 25, 2015 Share Posted September 25, 2015 Hello all, I was setting up a master and cave server yesterday.Since we are playing with evolvehq -normal gameplay was lagging for us- we played DST in lan mode. Now I have two server settings files. Master settings.ini[MISC]CONSOLE_ENABLED = trueautocompiler_enabled = true[account]dedicated_lan_server = true[network]default_server_name = Kilo Worldserver_port = 11200server_password = Kilo213max_players = 6pvp = falsegame_mode = survivalenable_snapshots = truepause_when_empty = falseserver_save_slot = 1[shard]shard_enable = trueis_master = truemaster_port = 11200cluster_key = Kilo213Cave - salve - settings.ini[MISC]CONSOLE_ENABLED = trueautocompiler_enabled = true[account]dedicated_lan_server = true[network]server_port = 11001steam_authentication_port = 12348steam_master_server_port = 12349lan_only_server = false[shard]shard_enable = trueis_master = falsemaster_ip = 127.0.0.1master_port = 11200shard_name = cavescluster_key = Kilo213With active "dedicated_lan_server = true" inside the master I can connect in lan mode, but the slave and master do not connect to each other.[00:00:18]: [SHARD] Registering portal ID #1 [00:00:18]: Validating 1, which is disabled by prefab: status: INACTIVE world: <nil> available: false [00:00:18]: [SHARD] Registering portal ID #2 [00:00:18]: Validating 2, which is disabled by prefab: status: INACTIVE world: <nil> available: false [00:00:18]: [SHARD] Registering portal ID #3 [00:00:18]: Validating 3, which is disabled by prefab: status: INACTIVE world: <nil> available: false [00:00:18]: [SHARD] Registering portal ID #4 [00:00:18]: Validating 4, which is disabled by prefab: status: INACTIVE world: <nil> available: false [00:00:18]: [SHARD] Registering portal ID #5 [00:00:18]: Validating 5, which is disabled by prefab: status: INACTIVE world: <nil> available: false [00:00:18]: [SHARD] Registering portal ID #6 [00:00:18]: Validating 6, which is disabled by prefab: status: INACTIVE world: <nil> available: false [00:00:18]: [SHARD] Registering portal ID #7 [00:00:18]: Validating 7, which is disabled by prefab: status: INACTIVE world: <nil> available: false [00:00:18]: [SHARD] Registering portal ID #8 [00:00:18]: Validating 8, which is disabled by prefab: status: INACTIVE world: <nil> available: false [00:00:18]: [SHARD] Registering portal ID #9 [00:00:18]: Validating 9, which is disabled by prefab: status: INACTIVE world: <nil> available: false If a deactive "dedicated_lan_server = false" they connect.I tried setting both settings.ini's to lan_only_server which didn't help. Does anyone came across a solution? Link to comment Share on other sites More sharing options...
Zillvr Posted September 25, 2015 Share Posted September 25, 2015 @K213: I could be wrong, but I think your master's settings.ini is missing/needs changes to the following:steam_authentication_port, steam_master_server_port must be uniquely different from the values of other portsserver_port must be different value from the master_portEdit these and let me know if it works, if not post the log for the master server. Cheers. Link to comment Share on other sites More sharing options...
K213 Posted September 25, 2015 Author Share Posted September 25, 2015 Unfortunately cave and master do not get a connection to each other:Settings: Master settings.ini[MISC]CONSOLE_ENABLED = trueautocompiler_enabled = true[account]token = 76561197964764374:WQ3d5UU6jAUWrroTiTV7K6EnrSvQQ6Cydedicated_lan_server = true[network]default_server_name = Kilo Worldserver_port = 11200server_password = Kilo213max_players = 6pvp = falsegame_mode = survivalenable_snapshots = trueserver_save_slot = 1steam_authentication_port = 12348steam_master_server_port = 12349[shard]shard_enable = trueis_master = truemaster_port = 11200cluster_key = Kilo213cave settings.ini[MISC]CONSOLE_ENABLED = trueautocompiler_enabled = true[account]token = 76561197964764374:WQ3d5UU6jAUWrroTiTV7K6EnrSvQQ6Cydedicated_lan_server = true[network]server_port = 11001server_password = CXSFcx8OXhWKfCdefault_server_name = [Host]'s World[shard]shard_enable = trueis_master = falsemaster_ip = 127.0.0.1master_port = 11200shard_name = cavescluster_key = Kilo213shard_id = 647828061Master log [00:00:00]: Starting Up[00:00:00]: Version: 150730[00:00:00]: Current time: Fri Sep 25 23:25:03 2015[00:00:00]: Don't Starve Together: 150730 WIN32NNN Build Date: 2015-09-22_17-30-47[00:00:00]: Parsing command line[00:00:00]: Command Line Arguments: -console -conf_dir DoNotStarveTogetherDedicated[00:00:00]: Initializing Minidump handler[00:00:00]: ....Done[00:00:00]: Fixing DPI[00:00:00]: ...Done[00:00:00]: THREAD - started 'GAClient' (4924)[00:00:00]: HttpClient2::ClientThread::Main()[00:00:01]: ProfileIndex:9.88[00:00:01]: Network tick rate: U=15(2), D=0[00:00:01]: Network tick rate: U=15(2), D=0[00:00:01]: Authorized application D:\Steam\steamapps\common\Don't Starve Together Dedicated Server\bin\dontstarve_dedicated_server_nullrenderer.exe is enabled in the firewall.[00:00:01]: WindowsFirewall - Application already authorized[00:00:01]: OnLoadPermissionList: APP:Klei/DoNotStarveTogetherDedicated/save/blocklist.txt (Failure)[00:00:01]: OnLoadPermissionList: APP:Klei/DoNotStarveTogetherDedicated/save/adminlist.txt (Failure)[00:00:01]: OnLoadUserIdList: APP:Klei/DoNotStarveTogetherDedicated/save/whitelist.txt (Failure)[00:00:01]: [WARNING] [account] dedicated_lan_server has been deprecated and replaced with [network] offline_server[00:00:01]: Server token retrieved from: server_token.txt[00:00:01]: THREAD - started 'ConsoleInput' (6980)[00:00:01]: cGame::InitializeOnMainThread[00:00:01]: Renderer initialize: Okay[00:00:01]: AnimManager initialize: Okay[00:00:01]: Buffers initialize: Okay[00:00:01]: cDontStarveGame::DoGameSpecificInitialize()[00:00:01]: FMOD Error: An invalid object handle was used.[00:00:01]: GameSpecific initialize: Okay[00:00:01]: cGame::StartPlaying[00:00:01]: LOADING LUA[00:00:01]: DoLuaFile scripts/main.lua[00:00:01]: DoLuaFile loading buffer scripts/main.lua[00:00:01]: scripts/main.lua(170,1) running main.lua [00:00:01]: loaded modindex [00:00:01]: ModIndex: Beginning normal load sequence for dedicated server. [00:00:01]: DownloadMods(0)[00:00:01]: FMOD Error: An invalid object handle was used.[00:00:01]: LOADING LUA SUCCESS[00:00:01]: PlayerDeaths could not load morgue [00:00:01]: PlayerHistory could not load player_history_staging [00:00:01]: loaded profile [00:00:01]: bloom_enabled false [00:00:01]: loaded saveindex [00:00:01]: OnFilesLoaded() [00:00:01]: OnUpdatePurchaseStateComplete [00:00:02]: Load FE [00:00:03]: Load FE: done [00:00:03]: Starting Dedicated Server Game [00:00:03]: Network tick rate: U=15(2), D=0[00:00:03]: **************************************************************[00:00:03]: [Warning] Invalid port selection: 11200[00:00:03]: Offline servers must use a port in the range of [10998, 11018][00:00:03]: Setting server port to : 10999[00:00:03]: **************************************************************[00:00:03]: [Warning] Forcing LAN only setting in offline mode.[00:00:03]: [Warning] Could not confirm port 10999 is open in the firewall.[00:00:03]: Lan Server Started on port: 10999[00:00:03]: ModIndex: Load sequence finished successfully. [00:00:03]: Reset() returning[00:00:03]: Collecting garbage...[00:00:03]: lua_gc took 0.02 seconds[00:00:03]: ~ShardLuaProxy()[00:00:03]: ~NetworkLuaProxy()[00:00:03]: ~SimLuaProxy()[00:00:03]: lua_close took 0.03 seconds[00:00:03]: ReleaseAll[00:00:03]: ReleaseAll Finished[00:00:03]: cGame::StartPlaying[00:00:03]: LOADING LUA[00:00:03]: DoLuaFile scripts/main.lua[00:00:03]: DoLuaFile loading buffer scripts/main.lua[00:00:03]: scripts/main.lua(170,1) running main.lua [00:00:03]: loaded modindex [00:00:03]: ModIndex: Beginning normal load sequence for dedicated server. [00:00:03]: LOADING LUA SUCCESS[00:00:03]: PlayerDeaths could not load morgue [00:00:03]: PlayerHistory could not load player_history_staging [00:00:03]: loaded profile [00:00:03]: bloom_enabled false [00:00:03]: loaded saveindex [00:00:03]: OnFilesLoaded() [00:00:03]: OnUpdatePurchaseStateComplete [00:00:03]: Unload FE [00:00:03]: Unload FE done [00:00:04]: LOAD BE [00:00:06]: LOAD BE: done [00:00:06]: Deserialize world session from session/0CE00009AE49DA49/0000000010 [00:00:06]: Save file is at version 1 [00:00:06]: Begin Session: 0CE00009AE49DA49[00:00:06]: saving to server_temp/server_save [00:00:06]: MiniMapComponent::AddAtlas( minimap/minimap_data.xml )[00:00:07]: Loading Nav Grid [00:00:07]: setting summerlength 15 [00:00:07]: setting elapseddaysinseason 8 [00:00:07]: setting isfullmoon false [00:00:07]: setting moisture 715.61181640625 [00:00:07]: setting springlength 20 [00:00:07]: setting moonphase threequarter [00:00:07]: setting precipitationrate 0 [00:00:07]: setting iswet false [00:00:07]: setting winterlength 15 [00:00:07]: setting iswinter false [00:00:07]: setting issummer false [00:00:07]: setting moistureceil 4931.400390625 [00:00:07]: setting isday true [00:00:07]: setting wetness 0 [00:00:07]: setting timeinphase 0.0040973027547201 [00:00:07]: setting cycles 8 [00:00:07]: setting isspring false [00:00:07]: setting isautumn true [00:00:07]: setting issnowing false [00:00:07]: setting israining false [00:00:07]: setting iscaveday true [00:00:07]: setting snowlevel 0 [00:00:07]: setting issnowcovered false [00:00:07]: setting autumnlength 20 [00:00:07]: setting phase day [00:00:07]: setting precipitation none [00:00:07]: setting season autumn [00:00:07]: setting remainingdaysinseason 12 [00:00:07]: setting pop 0.11717341498007 [00:00:07]: setting time 0.00204865137736 [00:00:07]: setting isdusk false [00:00:07]: setting iscavenight false [00:00:07]: setting iscavedusk false [00:00:07]: setting cavephase day [00:00:07]: setting temperature 21.529534591044 [00:00:07]: setting isnight false [00:00:09]: Validating -1, which is disabled by prefab: status: INACTIVE world: <nil> available: false [00:00:09]: Validating -1, which is disabled by prefab: status: INACTIVE world: <nil> available: false [00:00:09]: Validating -1, which is disabled by prefab: status: INACTIVE world: <nil> available: false [00:00:09]: Validating -1, which is disabled by prefab: status: INACTIVE world: <nil> available: false [00:00:09]: Validating -1, which is disabled by prefab: status: INACTIVE world: <nil> available: false [00:00:09]: Validating -1, which is disabled by prefab: status: INACTIVE world: <nil> available: false [00:00:09]: Validating -1, which is disabled by prefab: status: INACTIVE world: <nil> available: false [00:00:11]: Reconstructing topology [00:00:11]: ...Sorting points [00:00:11]: ...Sorting edges [00:00:11]: ...Connecting nodes [00:00:11]: ...Validating connections [00:00:11]: ...Housekeeping [00:00:11]: ...Done! [00:00:11]: 1 uploads added to server. From server_temp[00:00:11]: [sHARD] STARTING MASTER SERVER[00:00:11]: [Warning] Could not confirm port 11200 is open in the firewall.[00:00:11]: [sHARD] Shard Server Started on port: 11200[00:00:11]: Telling Client our new session identifier: 0CE00009AE49DA49[00:00:11]: ModIndex: Load sequence finished successfully. [00:00:11]: Reset() returning[00:00:11]: [sHARD] Registering portal ID #4 [00:00:11]: Validating 4, which is disabled by prefab: status: INACTIVE world: 647828061 available: false [00:00:11]: [sHARD] Registering portal ID #8 [00:00:11]: Validating 8, which is disabled by prefab: status: INACTIVE world: 647828061 available: false [00:00:11]: [sHARD] Registering portal ID #6 [00:00:11]: Validating 6, which is disabled by prefab: status: INACTIVE world: 647828061 available: false [00:00:11]: [sHARD] Registering portal ID #3 [00:00:11]: Validating 3: status: INACTIVE world: 647828061 available: false [00:00:11]: [sHARD] Registering portal ID #1 [00:00:11]: Validating 1, which is disabled by prefab: status: INACTIVE world: 647828061 available: false [00:00:11]: [sHARD] Registering portal ID #2 [00:00:11]: Validating 2, which is disabled by prefab: status: INACTIVE world: 647828061 available: false [00:00:11]: [sHARD] Registering portal ID #7 [00:00:11]: Validating 7, which is disabled by prefab: status: INACTIVE world: 647828061 available: false [00:00:11]: [sHARD] Registering portal ID #5 [00:00:11]: Validating 5, which is disabled by prefab: status: INACTIVE world: 647828061 available: false [00:01:57]: New incoming connection 10.165.190.3|55765 GUID: 549439200740077045[00:01:57]: Client connected from [LAN] IP: 10.165.190.3[00:01:57]: SendHandShakeServerListing[00:01:57]: [sHARD] Read save location file for 'OU_76561197964764374'[00:01:57]: [sHARD] Save location file read! APP:Klei/DoNotStarveTogetherDedicated/save/session/0CE00009AE49DA49/OU_76561197964764374_/savelocation for OU_76561197964764374[00:01:57]: [sHARD] ForwardPlayerIfNeeded worldId is [[sHDMASTER](1)][00:02:05]: ReceiveResumeRequest[00:02:05]: Received request to resume from: session/0CE00009AE49DA49/OU_76561197964764374_[00:02:05]: OnResumeRequestLoadComplete - UserID OU_76561197964764374[00:02:12]: Received request to spawn as willow from K213[00:02:12]: [Fixed] SPAWNING PLAYER AT: (16.00, 0.00, -120.00) [00:02:12]: Serializing user session to session/0CE00009AE49DA49/OU_76561197964764374_/0000000011[00:08:11]: Serializing user session to session/0CE00009AE49DA49/OU_76561197964764374_/0000000011[00:08:12]: Serializing world session to session/0CE00009AE49DA49/0000000011[00:12:19]: [sHARD] Unregistering portal ID #6 [00:12:19]: [sHARD] Registering portal ID #6 [00:12:19]: Validating 6: status: INACTIVE world: 647828061 available: false [00:12:31]: Serializing user session to session/0CE00009AE49DA49/OU_76561197964764374_/0000000012 cave log [00:00:00]: Starting Up[00:00:00]: Version: 150730[00:00:00]: Current time: Fri Sep 25 23:25:03 2015[00:00:00]: Don't Starve Together: 150730 WIN32NNN Build Date: 2015-09-22_17-30-47[00:00:00]: Parsing command line[00:00:00]: Command Line Arguments: -conf_dir DST_Cave[00:00:00]: Initializing Minidump handler[00:00:00]: ....Done[00:00:00]: Fixing DPI[00:00:00]: ...Done[00:00:00]: THREAD - started 'GAClient' (8512)[00:00:00]: HttpClient2::ClientThread::Main()[00:00:00]: ProfileIndex:11.35[00:00:00]: Network tick rate: U=15(2), D=0[00:00:00]: Network tick rate: U=15(2), D=0[00:00:00]: Authorized application D:\Steam\steamapps\common\Don't Starve Together Dedicated Server\bin\dontstarve_dedicated_server_nullrenderer.exe is enabled in the firewall.[00:00:00]: WindowsFirewall - Application already authorized[00:00:00]: OnLoadPermissionList: APP:Klei/DST_Cave/save/blocklist.txt (Failure)[00:00:00]: OnLoadPermissionList: APP:Klei/DST_Cave/save/adminlist.txt (Failure)[00:00:00]: OnLoadUserIdList: APP:Klei/DST_Cave/save/whitelist.txt (Failure)[00:00:00]: [WARNING] [account] dedicated_lan_server has been deprecated and replaced with [network] offline_server[00:00:00]: Server token retrieved from: server_token.txt[00:00:00]: cGame::InitializeOnMainThread[00:00:00]: Renderer initialize: Okay[00:00:00]: AnimManager initialize: Okay[00:00:00]: Buffers initialize: Okay[00:00:00]: cDontStarveGame::DoGameSpecificInitialize()[00:00:00]: FMOD Error: An invalid object handle was used.[00:00:00]: GameSpecific initialize: Okay[00:00:00]: cGame::StartPlaying[00:00:00]: LOADING LUA[00:00:00]: DoLuaFile scripts/main.lua[00:00:00]: DoLuaFile loading buffer scripts/main.lua[00:00:01]: scripts/main.lua(170,1) running main.lua [00:00:01]: loaded modindex [00:00:01]: ModIndex: Beginning normal load sequence for dedicated server. [00:00:01]: DownloadMods(0)[00:00:01]: FMOD Error: An invalid object handle was used.[00:00:01]: LOADING LUA SUCCESS[00:00:01]: PlayerDeaths could not load morgue [00:00:01]: PlayerHistory could not load player_history_staging [00:00:01]: loaded profile [00:00:01]: bloom_enabled false [00:00:01]: loaded saveindex [00:00:01]: OnFilesLoaded() [00:00:01]: OnUpdatePurchaseStateComplete [00:00:02]: Load FE [00:00:02]: Load FE: done [00:00:02]: Starting Dedicated Server Game [00:00:02]: Network tick rate: U=15(2), D=0[00:00:02]: [Warning] Forcing LAN only setting in offline mode.[00:00:02]: [Warning] Could not confirm port 11001 is open in the firewall.[00:00:02]: Lan Server Started on port: 11001[00:00:02]: ModIndex: Load sequence finished successfully. [00:00:02]: Reset() returning[00:00:02]: Collecting garbage...[00:00:02]: lua_gc took 0.02 seconds[00:00:02]: ~ShardLuaProxy()[00:00:02]: ~NetworkLuaProxy()[00:00:02]: ~SimLuaProxy()[00:00:03]: lua_close took 0.02 seconds[00:00:03]: ReleaseAll[00:00:03]: ReleaseAll Finished[00:00:03]: cGame::StartPlaying[00:00:03]: LOADING LUA[00:00:03]: DoLuaFile scripts/main.lua[00:00:03]: DoLuaFile loading buffer scripts/main.lua[00:00:03]: scripts/main.lua(170,1) running main.lua [00:00:03]: loaded modindex [00:00:03]: ModIndex: Beginning normal load sequence for dedicated server. [00:00:03]: LOADING LUA SUCCESS[00:00:03]: PlayerDeaths could not load morgue [00:00:03]: PlayerHistory could not load player_history_staging [00:00:03]: loaded profile [00:00:03]: bloom_enabled false [00:00:03]: loaded saveindex [00:00:03]: OnFilesLoaded() [00:00:03]: OnUpdatePurchaseStateComplete [00:00:03]: Unload FE [00:00:03]: Unload FE done [00:00:04]: LOAD BE [00:00:06]: LOAD BE: done [00:00:06]: Deserialize world session from session/03400008FAE404FB/0000000010 [00:00:06]: Save file is at version 1 [00:00:06]: Begin Session: 03400008FAE404FB[00:00:06]: saving to server_temp/server_save [00:00:06]: MiniMapComponent::AddAtlas( minimap/minimap_data.xml )[00:00:07]: Loading Nav Grid [00:00:07]: setting summerlength 15 [00:00:07]: setting elapseddaysinseason 8 [00:00:07]: setting isfullmoon false [00:00:07]: setting moisture 1517.0788574219 [00:00:07]: setting springlength 20 [00:00:07]: setting moonphase new [00:00:07]: setting precipitationrate 0 [00:00:07]: setting iswet false [00:00:07]: setting winterlength 15 [00:00:07]: setting iswinter false [00:00:07]: setting issummer false [00:00:07]: setting moistureceil 7039.43359375 [00:00:07]: setting isday false [00:00:07]: setting wetness 0 [00:00:07]: setting timeinphase 0.0040973027547201 [00:00:07]: setting cycles 8 [00:00:07]: setting isspring false [00:00:07]: setting isautumn true [00:00:07]: setting issnowing false [00:00:07]: setting israining false [00:00:07]: setting iscaveday true [00:00:07]: setting snowlevel 0 [00:00:07]: setting issnowcovered false [00:00:07]: setting autumnlength 20 [00:00:07]: setting phase night [00:00:07]: setting precipitation none [00:00:07]: setting season autumn [00:00:07]: setting remainingdaysinseason 12 [00:00:07]: setting pop 0.16815888544386 [00:00:07]: setting time 0.00204865137736 [00:00:07]: setting isdusk false [00:00:07]: setting iscavenight false [00:00:07]: setting iscavedusk false [00:00:07]: setting cavephase day [00:00:07]: setting temperature 11.738802274496 [00:00:07]: setting isnight true [00:00:07]: BEGINNING QUAKE [00:00:07]: BEGINNING QUAKE [00:00:07]: OVERRIDE: setting waves to off [00:00:10]: Reconstructing topology [00:00:10]: ...Sorting points [00:00:10]: ...Sorting edges [00:00:10]: ...Connecting nodes [00:00:10]: ...Validating connections [00:00:11]: ...Housekeeping [00:00:11]: ...Done! [00:00:11]: 1 uploads added to server. From server_temp[00:00:11]: [sHARD] Connecting to master...[00:00:11]: Telling Client our new session identifier: 03400008FAE404FB[00:00:11]: ModIndex: Load sequence finished successfully. [00:00:11]: Reset() returning[00:00:11]: [sHARD] Registering portal ID #9 [00:00:11]: Validating 9: status: INACTIVE world: 1 available: false [00:00:11]: [sHARD] Registering portal ID #7 [00:00:11]: Validating 7: status: INACTIVE world: 1 available: false [00:00:11]: [sHARD] Registering portal ID #4 [00:00:11]: Validating 4: status: INACTIVE world: 1 available: false [00:00:11]: [sHARD] Registering portal ID #1 [00:00:11]: Validating 1: status: INACTIVE world: 1 available: false [00:00:11]: [sHARD] Registering portal ID #6 [00:00:11]: Validating 6: status: INACTIVE world: 1 available: false [00:00:11]: [sHARD] Registering portal ID #10 [00:00:11]: Validating 10: status: INACTIVE world: 1 available: false [00:00:11]: [sHARD] Registering portal ID #3 [00:00:11]: Validating 3: status: INACTIVE world: 1 available: false [00:00:11]: [sHARD] Registering portal ID #2 [00:00:11]: Validating 2: status: INACTIVE world: 1 available: false [00:00:11]: [sHARD] Registering portal ID #8 [00:00:11]: Validating 8: status: INACTIVE world: 1 available: false [00:00:11]: [sHARD] Registering portal ID #5 [00:00:11]: Validating 5: status: INACTIVE world: 1 available: false [00:00:11]: [sHARD] Sending slave information to master...[00:07:41]: WARNING QUAKE [00:07:48]: STARTING QUAKE [00:07:58]: ENDING QUAKE [00:07:58]: BEGINNING QUAKE [00:08:12]: Serializing world session to session/03400008FAE404FB/0000000011[00:08:12]: Truncating to snapshot #11...[00:08:12]: - session/03400008FAE404FB/0000000005[00:08:12]: - session/03400008FAE404FB/KU_CPkF_jQg_/0000000005[00:08:12]: - session/03400008FAE404FB/KU_XYGK_zNp_/0000000005[00:08:12]: 3 file(s) removed Link to comment Share on other sites More sharing options...
K213 Posted September 25, 2015 Author Share Posted September 25, 2015 I am afraid I cant change my post, mods can you handle it? Link to comment Share on other sites More sharing options...
ToNiO55 Posted September 27, 2015 Share Posted September 27, 2015 @K213, i think LAN doesn't works for server overworld and cave, only online Link to comment Share on other sites More sharing options...
Rtd Posted October 2, 2015 Share Posted October 2, 2015 Maybe it's too late, but as Zillvr said: @K213: I could be wrong, but I think your master's settings.ini is missing/needs changes to the following:steam_authentication_port, steam_master_server_port must be uniquely different from the values of other portsserver_port must be different value from the master_portEdit these and let me know if it works, if not post the log for the master server. Cheers. Looking at the config you are using on the Master server, you've set the SAME port for both the server port AND the Shard port: Master settings.ini [MISC]CONSOLE_ENABLED = trueautocompiler_enabled = true[account]dedicated_lan_server = true[network]default_server_name = Kilo Worldserver_port = 11200server_password = Kilo213max_players = 6pvp = falsegame_mode = survivalenable_snapshots = truepause_when_empty = falseserver_save_slot = 1[shard]shard_enable = trueis_master = truemaster_port = 11200cluster_key = Kilo213 Slave - settings.ini [MISC]CONSOLE_ENABLED = trueautocompiler_enabled = true[account]dedicated_lan_server = true[network]server_port = 11001steam_authentication_port = 12348steam_master_server_port = 12349lan_only_server = false[shard]shard_enable = trueis_master = falsemaster_ip = 127.0.0.1master_port = 11200shard_name = cavescluster_key = Kilo213 This doesn't work like this...Shard port have to be different from the server port. Change them and try again. Link to comment Share on other sites More sharing options...
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