halfrose Posted September 7, 2015 Share Posted September 7, 2015 ok, so I have two mods I've bade recently(today to be exact) and I happened to run across a small problem: when I hover the mouse on them, it shows 'MISSING NAME' I tried to solve it by adding to the modman.lua this string:GLOBAL.STRINGS.NAMES.ITEMPREFABNAME= "objectname"however, it is still not solving the issueany help would be highly appreciated Link to comment Share on other sites More sharing options...
Mr.Mulk Posted September 8, 2015 Share Posted September 8, 2015 @halfrose, I had the same issue for my character's custom item until a member helped me. Here's my .lua files including the name: (Lines 70 and 71)fedora.lua This was how I was taught to structure the names, but also it's important to make sure you have the prefab listed in the mod files under the correct name, otherwise it can make things difficult. I don't know if the item's placement in the prefab files has an effect, but as long as it is not placed inside of a local category (assets, function, prefabs, etc.) it should be ok. Hope this helps Link to comment Share on other sites More sharing options...
halfrose Posted September 8, 2015 Author Share Posted September 8, 2015 @halfrose, I had the same issue for my character's custom item until a member helped me. Here's my .lua files including the name: (Lines 70 and 71)fedora.lua This was how I was taught to structure the names, but also it's important to make sure you have the prefab listed in the mod files under the correct name, otherwise it can make things difficult. I don't know if the item's placement in the prefab files has an effect, but as long as it is not placed inside of a local category (assets, function, prefabs, etc.) it should be ok. Hope this helps Yes it helped a lot now the names are working! These two were the only missing strings in the prefabs. Thanks a lot for helping! Link to comment Share on other sites More sharing options...
NoobModder Posted September 8, 2015 Share Posted September 8, 2015 Don't know if this is completely fixed already, or you already know, but:Your textITEMPREFABNAMEMust be the actual prefab name in capitals. If prefab name has a space in it, the space is an underscore.EX: ITEM_PREFAB_NAME Hope this helps a bit Link to comment Share on other sites More sharing options...
halfrose Posted September 9, 2015 Author Share Posted September 9, 2015 Don't know if this is completely fixed already, or you already know, but:Your textITEMPREFABNAMEMust be the actual prefab name in capitals. If prefab name has a space in it, the space is an underscore.EX: ITEM_PREFAB_NAME Hope this helps a bit It already got solved actually, but also thanks for the help too. Link to comment Share on other sites More sharing options...
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