Maris Posted September 4, 2015 Share Posted September 4, 2015 This is my suggestion. I just want the server to be able to keep 50 or 100 people, may be 500 or 5000. Link to comment https://forums.kleientertainment.com/forums/topic/57625-unlimited-scalability/ Share on other sites More sharing options...
LeadenStik Posted September 14, 2015 Share Posted September 14, 2015 The device in question that is hosting might die unless it's only purpose is to host servers, and even then. Interesting idea, though. Link to comment https://forums.kleientertainment.com/forums/topic/57625-unlimited-scalability/#findComment-672421 Share on other sites More sharing options...
Toroic Posted September 15, 2015 Share Posted September 15, 2015 The biggest issue you'll run into is that your hardware can't support that many players. Link to comment https://forums.kleientertainment.com/forums/topic/57625-unlimited-scalability/#findComment-672913 Share on other sites More sharing options...
werlpolf Posted September 15, 2015 Share Posted September 15, 2015 The problem is the network. Just watch how much kb/s you receive when you play on a internet-server. This in sum of all players (500 for example) and as upload (not download) your server need to provide as network infrastructure. CPU isn't a problem and if yes, Klei can distribute some tasks in new threads. Graphic is done on every local PCs / clients. Memory does scale well with more players, too. So it is the network problem and since we all know some games, where it is not a problem playing with over 100 characters in a 3d-shooting world, we can guess, that also in sending network packages Klei can optimize. Link to comment https://forums.kleientertainment.com/forums/topic/57625-unlimited-scalability/#findComment-673019 Share on other sites More sharing options...
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