UnderwearApp Posted August 27, 2015 Share Posted August 27, 2015 (edited) Hello everyone! I am trying to fix a couple of my mods from the latest updates and all is good except for the iced coconut is huge in the crockpot. See here: (Sorry for the link, site says I can't embed Steam or Imgur so I gave up) http://images.akamai.steamusercontent.com/ugc/419187061818621045/1B412FDAB927061581CB3ACFD6C26C4D40D40AE8/ Any ideas? Also, can anyone explain what the new regrowth component applies to? It only causes crashes when I add it to the palm trees but is present in vanilla evergreens. Thanks as always. Prof Edited August 27, 2015 by ProfFarnsworth Link to comment https://forums.kleientertainment.com/forums/topic/57416-crockpot-food-too-big-and-plant-regrowth/ Share on other sites More sharing options...
DarkXero Posted August 27, 2015 Share Posted August 27, 2015 @ProfFarnsworth, does the coconut image have power of 2 dimensions?If not, maybe that's what causes the issue. The plantregrowth component makes evergreens, lumpy evergreens, and leafy trees, to expand, regrow.But I think it should just not work for your stuff, not crash. Link to comment https://forums.kleientertainment.com/forums/topic/57416-crockpot-food-too-big-and-plant-regrowth/#findComment-666921 Share on other sites More sharing options...
UnderwearApp Posted August 27, 2015 Author Share Posted August 27, 2015 @ProfFarnsworth, does the coconut image have power of 2 dimensions?If not, maybe that's what causes the issue. The plantregrowth component makes evergreens, lumpy evergreens, and leafy trees, to expand, regrow.But I think it should just not work for your stuff, not crash. Thanks DarkXero, the dimensions were 500 x 500 so I changed them to 512. Still the same issue. So plantregrowth makes trees spread naturally? When I added it, it crashed due to nil reference at tuning_regrowth or something like that. Link to comment https://forums.kleientertainment.com/forums/topic/57416-crockpot-food-too-big-and-plant-regrowth/#findComment-666949 Share on other sites More sharing options...
DarkXero Posted August 27, 2015 Share Posted August 27, 2015 @ProfFarnsworth, yeah, definitely a nil somewhere, because TimeMultipliers doesn't have your prefab on it, and thus, InternalTimes wouldn't be able to generate a time for your prefab. So there's a nil floating there somewhere. Crashes on saving, at the least. Also, I opened the crock pot food file. You should resize your coconut to something like that. 1 Link to comment https://forums.kleientertainment.com/forums/topic/57416-crockpot-food-too-big-and-plant-regrowth/#findComment-666954 Share on other sites More sharing options...
Crykov Posted August 27, 2015 Share Posted August 27, 2015 resize the image in your image editor. Link to comment https://forums.kleientertainment.com/forums/topic/57416-crockpot-food-too-big-and-plant-regrowth/#findComment-666974 Share on other sites More sharing options...
UnderwearApp Posted August 28, 2015 Author Share Posted August 28, 2015 @ProfFarnsworth, yeah, definitely a nil somewhere, because TimeMultipliers doesn't have your prefab on it, and thus, InternalTimes wouldn't be able to generate a time for your prefab. So there's a nil floating there somewhere. Crashes on saving, at the least. Also, I opened the crock pot food file. You should resize your coconut to something like that.Do you know how I can modify that table to include my trees without overwriting the file? resize the image in your image editor.I will try resizing the image, but I am not sure why this is an issue now when it used to work. By that I mean what changed that makes the game recognize the initial .png dimensions? Thanks again both of you. Link to comment https://forums.kleientertainment.com/forums/topic/57416-crockpot-food-too-big-and-plant-regrowth/#findComment-667166 Share on other sites More sharing options...
UnderwearApp Posted August 29, 2015 Author Share Posted August 29, 2015 @DarkXero Resizing the image worked so thanks again. If you have any information about overwriting a table or a link, it would be appreciated. I have found some that pertains to overwriting a function in a component, would a table work the same way? i.e. Save the original and load the modified? Link to comment https://forums.kleientertainment.com/forums/topic/57416-crockpot-food-too-big-and-plant-regrowth/#findComment-667570 Share on other sites More sharing options...
DarkXero Posted August 30, 2015 Share Posted August 30, 2015 @ProfFarnsworth, if you copy and paste plantregrowth.lua into a components folder in your mod, it will overwrite completely the one in the game. I suggest that you do that, but you rename your component into prof_plantregrowth. That way, if others do the same for their own plants, there won't be a conflict. You would have a table for your prefabs.local TimeMultipliers = { ["coconut_tree"] = function() return 1 end,}And you would add the component prof_plantregrowth to your prefabs, and use the SetRegrowthRate, SetProduct, and SetSearchTag as if it were the original plantregrowth. Link to comment https://forums.kleientertainment.com/forums/topic/57416-crockpot-food-too-big-and-plant-regrowth/#findComment-667653 Share on other sites More sharing options...
UnderwearApp Posted September 2, 2015 Author Share Posted September 2, 2015 @ProfFarnsworth, if you copy and paste plantregrowth.lua into a components folder in your mod, it will overwrite completely the one in the game. I suggest that you do that, but you rename your component into prof_plantregrowth. That way, if others do the same for their own plants, there won't be a conflict. You would have a table for your prefabs.local TimeMultipliers = { ["coconut_tree"] = function() return 1 end,}And you would add the component prof_plantregrowth to your prefabs, and use the SetRegrowthRate, SetProduct, and SetSearchTag as if it were the original plantregrowth. Cool thanks again for the help. I'll give it a shot and see if it works. Link to comment https://forums.kleientertainment.com/forums/topic/57416-crockpot-food-too-big-and-plant-regrowth/#findComment-668698 Share on other sites More sharing options...
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