Jump to content

[General] - Mod Config not read properly by client


ZupaleX

Recommended Posts

Bug Submission:

Category: General
Issue Title: Mod Config not read properly by client
Issue Description: Hello,

so basically, the client do not retrieve the mod config data from the host anymore even with "all_clients_require_mod = true). I tried with many mods and all behave the same while I was quite sure it was not the case before (examples : Craftable Catcoon House, Chester eyebone recipe, Archery Mod,...)

This is quite easily noticeable when it comes to recipes:
The client see the recipe from his config file.
The host expect the recipe from his config file
So when the client try to craft the itemfrom his recipe, it just doesn't work (just get the crafting animation which last longer than usually and nothing get out of this).

Strange thing : the client log says that it applies the temp config though, and I believe that this temp config is supposed to be a replica of the host config.

 

After some more testing, it looks like there is two case scenario:

 

1) The server is a dedicated server : The client will recieve the mod config data properly as long as there is no *mod*_CLIENT file in the "mod_config_data" folder of the dedicated server.

 

2) The server is a player hosted server: The client will never get the mod config data from the server but will use his own config data instead.

Steps to Reproduce: Set a mod configuration for the server (easier to reproduce is to use a hosted server directly from within the game and not a dedicated one). Then change the config from the main menu -> Mods on the client (or even do not touch it, it will then be the default values for the client).

Archived

This topic is now archived and is closed to further replies.

Please be aware that the content of this thread may be outdated and no longer applicable.

×
  • Create New...