Jump to content

Recommended Posts

In the attached document you can see the code as it is now.

 

The problem as it seems to be is that transplanted mushrooms "open" as soon as their regen timer is done and don't update their animation until their true "open" time comes (red>day;green>dusk;blue>night), and can be harvested, the tool tips update too.

 

 The reason I think is because maybe the dug_shrooms prefab doesn't recall the proper data. Any help, please?

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
  • Create New...