Cyde042 Posted August 2, 2015 Share Posted August 2, 2015 In the attached document you can see the code as it is now. The problem as it seems to be is that transplanted mushrooms "open" as soon as their regen timer is done and don't update their animation until their true "open" time comes (red>day;green>dusk;blue>night), and can be harvested, the tool tips update too. The reason I think is because maybe the dug_shrooms prefab doesn't recall the proper data. Any help, please? Link to comment https://forums.kleientertainment.com/forums/topic/56728-transplanted-mushrooms-open-too-soon/ Share on other sites More sharing options...
Mobbstar Posted August 2, 2015 Share Posted August 2, 2015 What attached file? Link to comment https://forums.kleientertainment.com/forums/topic/56728-transplanted-mushrooms-open-too-soon/#findComment-659582 Share on other sites More sharing options...
Cyde042 Posted August 3, 2015 Author Share Posted August 3, 2015 What attached file? Haha, I browsed for it, but forgot to press "attach this file" dug_shrooms.lua Link to comment https://forums.kleientertainment.com/forums/topic/56728-transplanted-mushrooms-open-too-soon/#findComment-659759 Share on other sites More sharing options...
Cyde042 Posted August 4, 2015 Author Share Posted August 4, 2015 (edited) --What attached file? Did you check t? Edited August 4, 2015 by Cyde042 Link to comment https://forums.kleientertainment.com/forums/topic/56728-transplanted-mushrooms-open-too-soon/#findComment-660016 Share on other sites More sharing options...
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