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Game crashes


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I don't really know why but DST seemed to have a quick update and now after that update... it will always crash. Has never done this before but it seems to only crash once i've logged in.

 

This is my log:

[00:00:00]: Starting Up
[00:00:00]: Version: 144552
[00:00:00]: Current time: Fri Jul 24 04:00:14 2015

[00:00:00]: Don't Starve Together: 144552 WIN32_STEAM
NNN Build Date: 2015-07-23_18-54-16
[00:00:00]: Parsing command line
[00:00:00]: Command Line Arguments:
[00:00:00]: Initializin Minidump handler
[00:00:00]: ....Done
[00:00:00]: Initializing Steam
[00:00:00]: Steam AppBuildID: 706527
[00:00:00]: Steam BetaName(Branch): []
[00:00:00]: ....Done
[00:00:00]: Fixing DPI
[00:00:00]: ...Done
[00:00:00]: THREAD - started 'GAClient' (2792)
[00:00:00]: HttpClient::ClientThread::Main()
[00:00:02]: ProfileIndex:4.14
[00:00:02]: Network tick rate: U=15(2), D=0
[00:00:02]: THREAD - started 'GAClient' (2824)
[00:00:02]: THREAD - started 'GAClient' (5200)
[00:00:02]: HttpClient::ClientThread::Main()
[00:00:02]: HttpClient::ClientThread::Main()
[00:00:02]: Network tick rate: U=15(2), D=0
[00:00:02]: Authorized application C:\Program Files (x86)\Steam\steamapps\common\Don't Starve Together Beta\bin\dontstarve_steam.exe is enabled in the firewall.
[00:00:02]: WindowsFirewall - Application already authorized
[00:00:02]: loaded ping_cache
[00:00:02]: OnLoadPermissionList: APP:Klei/DoNotStarveTogether/save/blocklist.txt (Failure)
[00:00:02]: OnLoadPermissionList: APP:Klei/DoNotStarveTogether/save/adminlist.txt (Failure)
[00:00:02]: OnLoadUserIdList: APP:Klei/DoNotStarveTogether/save/whitelist.txt (Failure)
[00:00:02]: Offline user name: OU_76561198053918282
[00:00:02]: SteamID: 76561198053918282
[00:00:02]: THREAD - started 'GAClient' (5620)
[00:00:02]: HttpClient::ClientThread::Main()
[00:00:02]: cGame::InitializeOnMainThread
[00:00:02]: WindowManager::Initialize
[00:00:02]: THREAD - started 'GAClient' (992)
[00:00:02]: CreateWindow: Requesting 1360,768 - 5/6/5 - -1/-1/-1 - 0
[00:00:02]: HttpClient::ClientThread::Main()
[00:00:02]: CreateEGLContext: 16 configs found
[00:00:02]: 0: 8/8/8 - 0/ 0/ 0 - 0
[00:00:02]: 1: 8/8/8 - 0/16/ 0 - 0
[00:00:02]: 2: 8/8/8 - 0/24/ 0 - 0
[00:00:02]: 3: 8/8/8 - 0/24/ 8 - 0
[00:00:02]: 4: 5/5/5 - 0/ 0/ 0 - 0
[00:00:02]: 5: 5/5/5 - 1/ 0/ 0 - 0
[00:00:02]: 6: 5/5/5 - 0/16/ 0 - 0
[00:00:02]: 7: 5/5/5 - 1/16/ 0 - 0
[00:00:02]: 8: 5/5/5 - 0/24/ 0 - 0
[00:00:02]: 9: 5/5/5 - 1/24/ 0 - 0
[00:00:02]: 10: 5/5/5 - 0/24/ 8 - 0
[00:00:02]: 11: 5/5/5 - 1/24/ 8 - 0
[00:00:02]: 12: 8/8/8 - 8/ 0/ 0 - 0
[00:00:02]: 13: 8/8/8 - 8/16/ 0 - 0
[00:00:02]: 14: 8/8/8 - 8/24/ 0 - 0
[00:00:02]: 15: 8/8/8 - 8/24/ 8 - 0
[00:00:02]: WindowManager::SetFullscreen(0, 1360, 768, 60)
[00:00:03]: GLInfo
[00:00:03]: ~~~~~~
[00:00:03]: GL_VENDOR: Google Inc.
[00:00:03]: GL_RENDERER: ANGLE (AMD Radeon HD 8570D)
[00:00:03]: GL_VERSION: OpenGL ES 2.0 (ANGLE 1.0.0.2249)
[00:00:03]: GL_SHADING_LANGUAGE_VERSION: OpenGL ES GLSL ES 1.00 (ANGLE 1.0.0.2249)
[00:00:03]: OpenGL extensions (19, 19):
[00:00:03]: GL_ANGLE_depth_texture
[00:00:03]: GL_ANGLE_framebuffer_blit
[00:00:03]: GL_ANGLE_framebuffer_multisample
[00:00:03]: GL_ANGLE_instanced_arrays
[00:00:03]: GL_ANGLE_pack_reverse_row_order
[00:00:03]: GL_ANGLE_texture_compression_dxt3
[00:00:03]: GL_ANGLE_texture_compression_dxt5
[00:00:03]: GL_ANGLE_texture_usage
[00:00:03]: GL_ANGLE_translated_shader_source
[00:00:03]: GL_EXT_read_format_bgra
[00:00:03]: GL_EXT_robustness
[00:00:03]: GL_EXT_texture_compression_dxt1
[00:00:03]: GL_EXT_texture_format_BGRA8888
[00:00:03]: GL_EXT_texture_storage
[00:00:03]: GL_OES_get_program_binary
[00:00:03]: GL_OES_packed_depth_stencil
[00:00:03]: GL_OES_rgb8_rgba8
[00:00:03]: GL_OES_standard_derivatives
[00:00:03]: GL_OES_texture_npot
[00:00:03]: GL_MAX_TEXTURE_SIZE = 16384
[00:00:03]: GL_MAX_TEXTURE_IMAGE_UNITS = 16
[00:00:03]: GL_MAX_RENDERBUFFER_SIZE = 16384
[00:00:03]: GL_MAX_VIEWPORT_DIMS = 16384, 16384
[00:00:03]: GL_MAX_VARYING_VECTORS = 10
[00:00:03]: GL_MAX_VERTEX_ATTRIBS = 16
[00:00:03]: GL_MAX_VERTEX_UNIFORM_VECTORS = 254
[00:00:03]: GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 4
[00:00:03]: GL_MAX_FRAGMENT_UNIFORM_VECTORS = 221
[00:00:03]: 4 compressed texture formats
[00:00:03]: texture format 0x83f0
[00:00:03]: texture format 0x83f1
[00:00:03]: texture format 0x83f2
[00:00:03]: texture format 0x83f3
[00:00:03]: THREAD - started 'WindowsInputManager' (5356)
[00:00:03]: Renderer initialize: Okay
[00:00:04]: AnimManager initialize: Okay
[00:00:04]: Buffers initialize: Okay
[00:00:04]: cDontStarveGame::DoGameSpecificInitialize()
[00:00:04]: GameSpecific initialize: Okay
[00:00:04]: cGame::StartPlaying
[00:00:04]: LOADING LUA
[00:00:04]: DoLuaFile scripts/main.lua
[00:00:04]: DoLuaFile loading buffer scripts/main.lua
[00:00:04]: scripts/main.lua(169,1) running main.lua

[00:00:04]: loaded modindex
[00:00:04]: ModIndex: Beginning normal load sequence.

[00:00:05]: LOADING LUA SUCCESS
[00:00:05]: PlayerDeaths loaded morgue 5535
[00:00:05]: PlayerHistory could not load player_history
[00:00:05]: loaded profile
[00:00:05]: bloom_enabled true
[00:00:05]: loaded saveindex
[00:00:05]: OnFilesLoaded()
[00:00:05]: OnUpdatePurchaseStateComplete
[00:00:06]: Load FE
[00:00:07]: Load FE: done
[00:00:07]: SimLuaProxy::QueryServer()
[00:00:07]: SimLuaProxy::QueryServer()
[00:00:07]: ModIndex: Load sequence finished successfully.
[00:00:07]: Reset() returning
[00:00:23]: [200] Account Communication Success (6)
[00:00:23]: [ACCOUNT_ACTION_TOKEN_PURPOSE] Received UserId from TokenPurpose: KU_91dJYQ9G
[00:00:23]: [steam] Auth Session Ticket requested...
[00:00:24]: [steam] Got Auth Session Ticket
[00:00:24]: SimLuaProxy::QueryServer()
[00:00:24]: SimLuaProxy::QueryServer()
[00:00:24]: EResult 9, 456180976
[00:00:24]: Failed getting mod details.
[00:00:25]: EResult 9, 456898796
[00:00:25]: Failed getting mod details.
[00:00:26]: DownloadPublishedFileV2()
[00:00:26]: SteamWorkshop::OnError: Did not find the ugc handle in the cache. This is likely because you're subscribed to a non-existent file.
[00:00:26]: SteamWorkshop::CompleteCallback (failure, Did not find the ugc handle in the cache. This is likely because you're subscribed to a non-existent file.) empty

 

It mentions an error with my mods but that doesn't seem like the problem since i got rid of all my mods and unsubscribed to them and it still crashed.

 

Does anyone know what's wrong?

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