Jump to content

Recommended Posts

Hello,

 

So I am currently working on a mod adding weapons with custom animations for each.

I fought a lot with it so it displays properly the hat, worn armor and equipped item while playing the custom animation I made. It took me a while to figure out how to properly use the "swap_hat", "swap_body" and "swap_object" into the spriter project folder but I managed.

 

I was quite happy until I found out that I am missing the beard for Wilson!

 

Someone knows what are the "dummy" symbols used for the beard?

 

I tried "swap_beard" with no luck.

 

Thanks for any help 

So I just put a folder name "beard" inside my "export/wilson"?

This folder should contains the png "beard-0.png" to "beard-8.png" right?

 

EDIT: that's what I did and it worked. Thanks!

Edited by ZupaleX

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
  • Create New...