ZupaleX Posted July 22, 2015 Share Posted July 22, 2015 Hello, So I am currently working on a mod adding weapons with custom animations for each.I fought a lot with it so it displays properly the hat, worn armor and equipped item while playing the custom animation I made. It took me a while to figure out how to properly use the "swap_hat", "swap_body" and "swap_object" into the spriter project folder but I managed. I was quite happy until I found out that I am missing the beard for Wilson! Someone knows what are the "dummy" symbols used for the beard? I tried "swap_beard" with no luck. Thanks for any help Link to comment https://forums.kleientertainment.com/forums/topic/56403-wilson-beard-disappear-when-playing-custom-animation/ Share on other sites More sharing options...
przemolsz Posted July 22, 2015 Share Posted July 22, 2015 It's simply "beard". Link to comment https://forums.kleientertainment.com/forums/topic/56403-wilson-beard-disappear-when-playing-custom-animation/#findComment-656477 Share on other sites More sharing options...
ZupaleX Posted July 22, 2015 Author Share Posted July 22, 2015 (edited) So I just put a folder name "beard" inside my "export/wilson"?This folder should contains the png "beard-0.png" to "beard-8.png" right? EDIT: that's what I did and it worked. Thanks! Edited July 22, 2015 by ZupaleX Link to comment https://forums.kleientertainment.com/forums/topic/56403-wilson-beard-disappear-when-playing-custom-animation/#findComment-656503 Share on other sites More sharing options...
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