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This is Bibbit, a frog mob I'm making, he looks fine in spriter, the animation runs smoothly, there aren't any bugs so far as I can see.

 

WHN6SHZ.png

 

However, when I use the compiler and try the mob out in game I get a mess, similar to this:

 

NlFdwAs.png

 

I'm not sure at all why, I think it might be the bone structure? or maybe the way I did the individual files? (Some were flipped)

 

Wait did you try to remove the bones? I think DS can't handle those (at least Dana Adams kept complaining about it).

 

EDIT: @Fireandthethud, I also recommend you to make a backup with the bones on.

Edited by Mobbstar

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